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Ashimmu.4219

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  1. I agree - don't forget about thieves - need nerf.Alternatively, you can do something about stealth, so attacking without penalties being cloaked will go away.Thanks.
  2. Not only that, but when I switch to equipment it always brings me to PVE equipment page and I have to always switch to PVP by pressing little tiny icon - make it remember last opened mode, for better experience.
  3. Haven't read all comments, but I absolutely agree with 'no damage CCs' idea.Maybe you just get used to 'free' damage which is bounded with hefty CC :)
  4. I also think that 50% is not fair, but also current 10% is not fair because it's too insignificant to choice trait.Can you agree with that?
  5. your complaint is that you cant 1shot tanky builds? this trait is stupid, it punishes for having small amounts of barrier.it should just make warrior ignore barriers outright with all their damage, but honestly who even has barriers?weaver -> weak ones but they add up.scrapper -> super relies on them, this trait abliterates themscourge -> currently garbage.Did i miss something?It's you who are stupid - don't speak if you don't know.If you have an opinion you can pronounce it more clearly, grounded, in civilized manner.Elementalists and Scrappers are pain in the arse to kill and still they are doing medium damage with tons of CCs - previous iteration of W'sC was addressed it.. in a harsh way, and all we need is just tune it a bit.
  6. Before nerf it was +50% damage vs barriered players, now it's 10% which is not important anymore if you are building specifically to deal with 'tanky' engineers, elementalists and necromancers.One will always consider different among three - Empower Allies (+100pow and increased focus range).To be honest, I've started play warrior class with one sole purpose - to kill stupidly tanky builds mentioned before, but now I can't just one shot them which is the main problem here.I propose to change damage bonus vs barriered players from 10% to 25% and see what happens.Your thoughts?
  7. Have you ever tried to play with closed chats?I tried and it felt less stressful - you should try it.
  8. Since there is no equipment drop from player's death - I'd like to have an item which will help to deal with redundant lootboxes, chests etc..Alchemic Transmuter - RMB in your inventory to instantly transmute ANY loot into gold. No question asked! No 'type exact name of the item' checks!In the beginning I was opening all those chests and selling items to vendors but it was too overwhelming, so I started to trash them without opening - lot less clicks needed.Don't care about skins or cosmetic stuff.
  9. Not 'strong' but I find them amusing to play. Burning Guardian:http://gw2skills.net/editor/?PWABs6x/lVwAZfME2IO+KaHTA-zZoKjEqgITBHGA Mending Warrior (2,6k heal per ammo'ed shout - phew!:) :http://gw2skills.net/editor/?PKwAEd7lFw0YYsLGKOWTuLPA-z5AfKZqAKVC0rIIjhgKGA
  10. These ones (and Elementalists) were the reason why I switched from Guardian to Warrior two months ago.But since Anet nerfed "Warrior's Cunning" (+50% damage vs barrier to +10% vs barrier) it's not easy to take them down but still doable.Agree with recent comment - bring Warrior.
  11. I have played only 3 or 4 tournaments mostly because 'timing issue' - could play several normal games during the wait.But I really liked tournaments because it allows to choice five same classes - last one we have 5 Guardians vs 5 Elementalists! It was amazing experience!Decrease waiting time, put more scheduled tournaments in a day and maybe reduce rewards to prevent over-farming gold (maybe) - would be nice!
  12. In First Person Shooter game - maybe, but not in Guild Wars.I think, in PVP it's more interesting to have some time to make decisions, experience consequences and re-evaluate chosen course before death.More time - more dynamic interactions - more joy!(Sorry english!)
  13. It seems like developer's overlook - should be there for sure.Also, class/spec icons should be abouve character's heads as well!Please, add!
  14. Very good suggestions! Some are surprizingly creative (Unscathed Contender).Leap of Fait - good call (honestly, all this time I thought I was evading when leaping hehe:))Wrath of Justice - makes this fire attunement of Guard finally meaningful!Decreased cooldowns of Virtues makes Guard stronger yet not overpowered.I wouldn't touch Inner Fire, though, since it brings Guard dangerously close to Warrior in terms of mobility.Also cannot agree with targetless teleporting part on JI and SoB.Imagine - you could teleport up and down, with short cooldowns when both skills are picked (keep in mind already boosted defenses.. yikes!).I'd bring more 'defensive' tweaks instead.I wrote down mines in dedicated thread (to save reading space), btw: https://en-forum.guildwars2.com/discussion/89718/feedback-guardian-random-tweaks-buffs
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