Feedback on Theif changes.
Pros:
The update to the signets and the signets of power trait are a very welcome change, as are the two well changes, happy to see the CC well have an actual purpose now!
Suggestions:
In PvE specter is immensely hampered by three things
1. Minimal shroud health. The reduction made sense for PvP and WvW but should not have affected PvE where sustain is desperately needed.
2. Minimal initiative. Again i can see this being reasonable for PvP, but in PvE the direct result is that we are forced to spec into trickery to mitigate the damage done to the initiative bar, and in most cases, roll for initiative is a mandatory pick up. Specter needs either a restored initiative bar, much faster initiative gain, or dramatically lowered skill costs. The nerf to initiative feels simelar to what swipe did to steal or the weird "choose your nerf" system that was baked into untamed for a while, unenjoyable, unintuitive, and clunky.
3. Lack of raw stopping power/cleave. As it currently stands specter is one of the lowest performing specs in terms of DPS and is completely overshadowed by daredevil both in condi and power. The quick and easy way to fix this is more torment applications on the dual skills for scepter dagger and scepter pistol. But that doesnt address the equally concerning issue of cleave. As it stands, if a specter wants to do any realistic cleave, the only option is shroud 2, 4 and 5. In essence, we need more cleave on the scepter.
Thank you so much for your hard work peeps 🙂