Warrior's Cunning: This new trait increases damage by 25% against foes with health above 90%. Additionally, it increases damage by 50% against foes that have barrier. These bonuses do not stack. WTF, with this they totally displace the elementalist, scourge, and scrapper of PvP and WvW, since granting a barrier or applying it would be a 50% increase in damage to the enemy. With respect to the necro only, for 2 years they have only removed damage and corruption without applying improvements in return, it is the only profession without arms mobility, and with only 3 mobilities in support, which are limited, lacks invulnerabilities, evasion, blocking (only the poisonous corrosive cloud that is not used because it is fixed), projectile reflection, invisibility, good stability, dark steps, when the rest of professions have almost everything mentioned. Almost all damage and weapons support skills have about 1 second of application, against, for example, those of a thief who are instantaneous or 1/4 sec. It ends up being a profession with low damage, low mobility, little group contribution, little survival.As for the changes of death magic, they are useless but they add some balance between damage, corruption and survival, the only thing that it achieves is to destroy the necro pets, the favorite build to travel maps.