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Deija.9084

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  1. I noticed this as well. Very irritating as the new dailies added must be manually dragged to the bottom so that I can track them each day. Not QOL and very counter-intuitive.
  2. Well Giving something then taking it away again is rubbish... if capes are dye-able and now cost transmute, they can go right on ahead and make ALL back items dyable retrospectively... if you fix one bug, fix everything. Or leave it the hell alone.
  3. I was in the final phase of the fight with Mordemoth and while "flying" using the updraft, it ejected me OUT of the instance (map limitations) and wiped all the hour long progress with the battle I had invested... Similar to your problem in that everything we did was undone by poor design or a glitch. I am so furious at this.This is not fun anymore... 2 more attempts after a long fight over 3 days of trying... this is not good solo design and should not have to be a group battle. While it does not have to be a pushover, the fights should be not so horrendously heavy as to make progressing through the story unpleasant. Only to be made utterly redundant once accomplished, meaning you must RE SIT the entire protracted and pointless fight.
  4. As of the latest build, several supporting character skin maps have been replaced by a black and white grid... it seems all the story instances were affected as two of my levelling character story paths seem to suffer from the same trouble. A minister in the Human story path and Zojja in my Usuran story path were featureless. The pattern seems to be any secondary character in a cut-scene event... the first always is skinned correctly, the second and any subsequent ones have the base default grid black white skin applied. https://i.imgur.com/I8VvoKy.png
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