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Derenaya.3479

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Everything posted by Derenaya.3479

  1. Haven't played that yet, will give it a try.
  2. 1. Condi Berserker How do you kill them? I'm mainly playing Holo (if that matters) and I'm aware that I'm not supposed to win a 1v1 against them but even in a 2v1 situation they either just don't die to the point where it's easier to ignore them or they do so slowly that by the time you're done with them my whole team wiped. I'm aware of skills like Shake it Off etc. but even outside of them their sustain seems a bit ridiculous. Is there a sidenoder (hard) counter for them? Anything special to watch out for? I'm assuming a skill issue on my side here. 2. Capricorn How do you play this map if you have a weak team fight / they have a support and we don't? Normally I'd say rotate around the support but since the map mechanic pretty much forces a team fight I'm not sure if there a realistic chance of winning. Is this just an instant loss? Am I forced to make a support so we'll stand a chance? Any other strategy I didn't think of? 3. Condi transfer If I (power spec) transfer condis from a condi spec, do these condis deal damage according to my stats or the stats of the original caster? I'd assume my stats are being taken into account for this.
  3. What‘s your sugestion then so only the smart players can use it? Not like Aegis or other things are complicated but since you seem to have a problem with it you probably have something in mind on how to make it „better“?
  4. That has nothing to do with the mindset / players that play that class but with how ANet decided to design it‘s role in conquest which happens to be a high mobility / (stealth) / +1 / decap / roamer. You‘re free to play Thief without stealth but you‘ll soon find out that the class just isn‘t designed to fight like a duelist would and that you have zero sustain. Besides a lot of evades stealth is one of the main tools to survive, disengage and hide your rotations. If you want to kill a Thief it‘s best to know how they work, play one for some time and you‘ll soon find out when they‘re vulnerable and what the best way to kill them is. Some classes have it easier than others but that‘s the case for everything in this game.
  5. Might as well ask here since this is kinda about that toppic, what do you do about the trap where you can't walk or dodge out (I think it's test oft faith?) as a Renegade? Shiro 3 Phase Traversal out of it? Or can you get out if it with the Dwarf 2 Inspiring Reinforcement Stab?
  6. I'd like to know if I'm the only one that's of the opinion that the Harbinger in it's current state is way to strong? They have the tankiness of a necro (almost more tbh and for sure aren't "glassy" like Anet envisioned) while still doing a ton of damage and now also got good mobility on top of it all.
  7. S/D is Also a mirage counter as has been shown in a couple of Vids. Including one with shorts v noodica. I didn't see the s/d vid. Is he playing as power? I saw the d/p thief noodica versus power mirage and shorts owned him hard. Just search on tube, it's the first video, shorts playing power and getting killed by s/d and d/p noodica every time. Lol, maybe listen to what he says. In fact I didn't hear, most of pvp videos have vomit inducing music hence why I mute them all. And yet it's still playable: (with current amount of vigor)That's my problem with Anet's direction for Mirage - toning down vigor in order to limit Mirage's kit is bad. If you manage to get off that perfect alpha strike OR if you manage to soak up opponent's key abilities into mirage cloak proc, it looks OP. Giving Mirage more chance(s) to dodge via vigor generation but shaving other parts of the kit would probably be much better. Mirage sees a lot of play in gold (and lower) divisions and reputation earned in those matches where majority of PvP-ers play often triggers pitchfork hunts - hell a couple months back we had that massive thread about signet of midnight being OP. It's not completely ANet's fault, well, ultimately it is, but they follow closely the "qq of the month" and proceed to nerf based on that.''The majority of the duells went to Shorts, I'd say 60% to him and 40% to me.'' (0:40) And that was vs power mirage.
  8. S/D is Also a mirage counter as has been shown in a couple of Vids. Including one with shorts v noodica. I didn't see the s/d vid. Is he playing as power? I saw the d/p thief noodica versus power mirage and shorts owned him hard. Just search on tube, it's the first video, shorts playing power and getting killed by s/d and d/p noodica every time. Lol, maybe listen to what he says.
  9. and then you're no longer miragethe entire concept of the class is gone I understand its frustrating but you should understand that mirage has limited stamina and now with the infinite horizon meta you need stamina to do damage. If they use their stamina to dodge while cced then they're going to have 1 volley less of conditions from infinite horizon, it's really that simple. Thief uses initiative for offense or defense (not literally or entirely but you more or less get the point) and mirage uses stamina, its the same concept just different resource. It shouldn‘t be possible, not even with a GM trait. They should need to time their evades before the stun hits them or burn a stunbreak, like every other profession. Only difference being that other professions have better/more stunbreaks and also stability, which mirage doesn't really have any more since it was also nerfed (along everything else) and the duration is stupidly short and can hardly be called a thing if we're talking about "every other profession" then feel free to increase the condi duration on every skill for mirage (like every other profession) cus right now its among , if not the shortest in the game. I love how some people were crying about torch applying 1 stack of burn for 10 seconds and then there's engii's pistol which is 4 stacks of burn for 15 sec+ which amounts to over 15k dmgLmaoI don‘t play mirage so how many stunbreaks do you have? Blink is the only one I can remember right now ( Edit: according to the meta build it is the only one). But besides that you have distortion, target breaks, stealth, acces to aegis and skills like axe #3 and staff #2 which imo is enough to avoid stuns. I can see your point tho but it‘s almost impossible to land a stun + damage combo because you can use evades more often than stunbreaks (+ you have easy acces to vigor). And it‘s not like you should be able to stunbreak every stun. There should be occasions where you can‘t do anything because of getting outplayed, having cds etc. It would also promote more skillfull play, atm you can just evade if you fuck up instead of actually evade a stun like everyone else does (I often get the impression mirages don‘t even try to evade stuns... If I think about it there‘s actually no reason to except if they hit hard). Tl;Dr: It should be possible to look mirages down which you can‘t atm.
  10. It shouldn‘t be possible, not even with a GM trait. They should need to time their evades before the stun hits them or burn a stunbreak, like every other profession.
  11. There won‘t be one at the start of the seasen but Ben already confirmed one after the season starts.
  12. Kinda 0815 but whatever I like it^^ Still looking for some good gloves and I will dye it red instead of blue when I get Incinerator :D
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