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RabbitUp.8294

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Everything posted by RabbitUp.8294

  1. Even with alacrity, there's 4s of downtime of Justice's passive effect, which is just enough for Lethal Tempo's stacks to fall off even if you proc Justice at the last millisecond. Maybe you were using the Virtues traitline before? With the 15% cooldown reduction and perma alacrity, you can keep your stacks with only F1.
  2. Yes, that was the reason I shelved my male sylvari engineer, he screamed like his innards exploded every time I used Jump Shot.
  3. At the end of the animation, you stopped midair and did the stomping animation, that made you lose height. You also couldn't jumpshot to higher platforms. For example, if you know the shortcut in Not So Secret JP where you go to the area below, climb a pipe and teleport to a platform where an aetherblade dude is chilling, now you can actually clear that jump with Jump Shot.
  4. The thing is, if you actually like kits, then you shouldn't be satisfied with the current balance/implementation. Going into a kit to use 1-2 skills before dropping it defeats the whole point of having a kit, and you might as well replace it with a utility skill.
  5. Jumpshot looks great for asura at least. Edit: I can confirm that they indeed added more bounce, you can actually gain height using Jump shot now.
  6. Additionally a dev commented on reddit that the autoattack will have a new animation (engi no longer shots from the hip), it shoots two bullets and a grenade, and the grenade counts as an explosion.
  7. Boons are not a yes or no, duration matters. Permanent quickness requires investment, even to maintain only on oneself. And the context of the discussion was in comparison to fury and might.
  8. Please don't play cleric, you will do no damage. Celestial Mech is already nigh unkillable, but you can actually fight mobs.
  9. Then you need to reread my post. Some lag is expected, but months is stretching it. The people who grind fractals have plenty of ascended boxes and materials to get ascended armour and infusions fast. And hmech uses harrier with monk runes, so anyone who played druid has that armour already. Plus, this is not the first meta swift, there wasn't a huge lag when fb and ren overtook chrono.
  10. You can do more with the vampire theme than just lifesteal. It's more about the theme of darkness and bats and staff like that and of course the shroud transformation. The shroud for example would be melee and mobile, with the necro attacking with their bare hands with claw animations. The life force could work similar to adrenaline, you start with 0, but you build it by dealing and taking damage, and you can only enter shroud when you have full life force. The life force doesn't protect your health, but you heal for all the damage you deal while in shroud. It could have familiars as summons, like bats and ravens, that are more supportive than minions, like ranger spirits, but mobile.
  11. That still doesn't cover every core profession. Ranger has nothing its elite specs don't have, it would need a new F5. Engineer has an F5 toolbelt skill, but there's only so much you can put on a single button, especially when holosmith gets an entire weaponset for an F5. Similarly, thief has only one skill. They can't buff stolen skills without also buffing DD, and there's only so much you can do with Steal itself. I guess it could get an F3.
  12. I don't see what the problem is. Boon dps hybrid builds all have some damage tradeoff. Alacmirage is arguable a bit too high currently, but the rest are mostly fine.
  13. Classes are split between game modes, any buff would be pve-only. First of all, the support build is fine, both power quickness and heal variants. There are a few simple ways to buff dps scrapper, though. Applied Force is the obvious one, because it's competing with Kinetic Accelerators. Maybe Mass Momentum could also increase the damage of gyros, again since this trait is inaccessible to quickscrap. Explosive Temper would also benefit a lot from the new EoD tech where stacks refresh duration, so it'll more consistent, and engi in general becomes less reliant on grenade kit.
  14. Anything that does strike damage should count as a hit for each enemy affected. So Sigil of Fire should be up to 5 hits.
  15. "Old" firebrand dilemma? HFB can still pretty much do all those things you listed. Boon-wise they have the exact same coverage, just A->Q. Yes, mechanist has barrier on top, but FB has a lot more aegis and stability, better projectile denial, more CC (Sanctuary). Take a look at class distribution (second-to-last column). In raids and strikes, mech and fb have equal presense. Then you look at fractals, and FB has a massive 31.8% to mech's 6.2%. Plus, the summer patch introduces a major competitor for mech with alacrity druid, who again has the same boon spread as mech, but also has Search and Rescue, Spotter (pressumably) and Entangle. There's no such competitor for FB, all other quickness providers are dps hybrids.
  16. For some reason, the pvp playerbase has unreasonable hate for ai skills. Personally, I would like a turret rework that took inspiration for mechanist's Rocket Fist, i.e. instead of the turret attacking automatically, it attacked everytime you used your autoattack or something, with an icd, so they are less passive, and they stop the problem of afk farmers (not completely, there's still necro, rev and mech for that).
  17. It wouldn't be a problem regardless of mech/fb, all those boons could already be provided by druid even back then, they just wanted to remove some of the boon spam from chaos chrono.
  18. Jagged mind is nice for organised pve where your damage is higher and you don't have aggro, but virtuoso is not made for hard solo content. Compared other specs, you are not only giving up the clones that tank for you, but also mirage's dodge spam. Not getting hit is always better than sustain. Mirage got a significant nerf with EoD, losing all the sustain from runes of tormenting, but it's still the best mesmer spec for the job. Power virtuoso still take Bloodsong. That's just how bad the other grandmaster are. But yeah, without jagged mind, they only have Sharper Images for bleeds, so the blade generation is slower. At the same time, both power and condi use the heal on cooldown for the phantasm resets, so you won't be getting any heals if you follow the rotation.
  19. Necro has the shroud mechanic that replaces their health. They might appear to be low health, but what you're actually seeing is them having low shroud, their health could be full underneath, plus when in shroud, they cannot be healed anyway. It's very annoying for the healer, but the only way to tell is to pay attention to the squad icon, their health will actually be a different colour, like a dark green. So, yeah, keep doing what you're doing, the necro is fine. But in general, when you are healing, you shouldn't stop providing your regular support and boons. Crisis Zone and Barrier Burst are free casts for you, you can use them when you are performing other actions since the mech is casting those skills. And you can have a lot of heals rolling at any given time (regen, Elixir Gun 5, Mortar Kit 5), so even if someone is low, they'll be back to full health very soon even without you switching to Med Kit.
  20. Ok, but what's the power creep? Permanent quickness and alacrity were a staple of raids ever since their launch back in HoT. Are we talking dungeons? (For what's it's worth, dungeons had 100% quickness uptime, too, because the boss was dead by the time Time Warp expired). All modern pve endgame content was designed for a post e-spec world, with boon spam in mind. What's being increased are the available sources of those boons. Anyway, that aside, I also don't get the boon doom talk. MightyTeapot makes an argument in that video, like if all boons are permanent, then they should be provided by the console. That's like me saying, if the boss is getting killed, then maybe they should just give us the loot and skip the fight. Boon support is a role, the boon uptime exists because that player is doing its job. Why is that less appreciable than doing damage? Other mmos have their trinity, and nobody questions why healers and tanks exist. Gw2 has their own version of the trinity with dps, heal, boon support.
  21. To rank them canonically, you'd have to decide if you are only judging the skills the players have access to, or what NPCs of that class can do. Like, for example, do mesmers get points for Queen Jennah, when she is clearly leagues above player mesmer? There are two classes that break the rules, though: revenant and engineer. Revenants can channel a legend and use their powers, so they can potentially have access to any and all skills other professions could do, and even use magic that no other class can tap into, like draconic magic or the jade winds. Then there's engineer, which is the Tyrian version of "a wizard did it". It doesn't matter what, they can develop a device that accomplishes that task. Scarlet waged a war, destroyed a city and awakened an Elder Dragon armed with her inventions. Asura can open gateways continents away and even to the mists, Joon has an entire army of mechs and built a device that could depower an elder dragon. And countless other inventions we've seen over the years.
  22. Even without building extra gear, like Cele or Grieving, you can play Fresh Air Tempest that has perma 40% damage reduction. In full dps gear (+Jade core), a 12k health pool is 20k effective health.
  23. I think ultimately having 100% uptime is a given. But if you are forced to invest into 50% boon duration or more, you are looking at diviner gear at best, or harrier in case of druid, so you'd be losing a lot of damage. Or maybe something like condiSB with ritualist gear. We already have alacrity hybrid builds doing 30k or more, so an alacrity SB doing the same wouldn't be out of line. We are both certain that taking nature magic is going to be a factor, now the number of spirits is up there. SB can already take 3 spirits as is, so if it's 3 or less, the problem with future elite specs remains the same.
  24. They've already done 2 two-handed weapons, so I doubt they'll do a third. I'd like a rifle, but I'm expecting an off-hand just because it's the one weapon type ranger hasn't got so far. And between off-hands, shield is probably the one that can realistically have a different enough playstyle, as Alexandr points out: What's currently missing is a defensive option, and mobility, and shield could do either/both. Ranged axe+shield lends itself to a viking-like aesthetic, so I can't sayI would be disappointed with such an outcome.
  25. Chances are you won't need multiple spirits, let alone 5. I doubt they are tying alacrity to a trait, they are probably changing Frost Spirit to give alacrity, and the trait will double the boon duration or something.
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