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Taobella.6597

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Everything posted by Taobella.6597

  1. with change to Rune of the Weaver. does that mean ranger will be able to AoE barriers to allies ;o. becuase that would be pretty cool :).
  2. siege has a despawn timer on it that last for 1 hour but if you get on the siege it reset the timer.
  3. block almost non existence with how much unblock-able mech there are in game now. if you are losing to block you probably playing a build that has no chain hit. that just getting hard counter. for stealth if we talking group play just drop paint marker or use sniff.
  4. way i been running it is for fight guild around 20 i mostly use it for spam pulling or alittle boon stripping whatever we need xD
  5. Thank you for honest input : )
  6. yeah i tried using it with this build. i really do not like it over the healing.
  7. this is my current torment rev build for zerging http://gw2skills.net/editor/?PmwAk6ZlhQKsIyiJRXMICjBSiMBqgjzSf7D-zVxYPRGcFEGXQhjRBQGCJj3Q3OkgEBZKFyZB4tDhAanewaawDG-w i just thought maybe you guys could give input on ways it could be better. i do want to try mace axe over staff but i do not have one at moment.
  8. Or maybe anet should look in to adding skrim ticket in to rank up chest as a bonus reward on chance
  9. Could we change this so after we complete are week we gain 1 bonus ticket after each time we complete diamond. i am not asking for a lot just do not think 350 ticket is enough a week.
  10. these generally classes you see top of dps chart.power reaper is probably top dps if it always has 5 target to hit in melee range.engi bomb kit alot easier to hit because all skill spamablespin warrior super easy to land arc diver aoe is giantrev hammer + dwarf is crazy dps on impact guardian you only see there if fight less then 30 seconds an your fighting a group with little to no con removal.
  11. Necro :D Yeah they are known for getting away during roaming...... Hey now i did not say it was a good plan but a plan is better then no plan :skull:
  12. This is rubbish. How can 7+ people agree with it? Guardian and Shiro can only teleport towards enemies (there isn't always a rabbit nearby).Necro can't use Spectral Walk to escape unless they've planned it and it's on very short duration.Ranger is the only one I agree with and that's probably that cheesy boonbeast thing that's supposedly been nerfed.Ele can mistform once while alive and once while dying, but mostly they can blink, heal themselves, cleanse themselves, to everything themselves, but they have to use incredible piano powers to do so, that's why most of them don't.Engi is probably in the same boat as ele, the ganking classes (ele, engi, mes, thief) seem quite similar: lots of skill required but if you can use them, you're godlike. oh you are right i missed ele most ele use greatsword to run away.
  13. Don't exaggerate, can we dodge a lot yes, forever, idk if so I want that cool aid. Nerf thief! do not misunderstand what i am saying just because you can dodge almost forever does not mean you are evaing all damage.
  14. any class can run away if you know how to play it. rev has shino to teleport awayengi has stealth an super speed to run awaynerco have wurm and spec walkwarrior have a bunch of leap skillguardian have teleportranger have a bunch of leaps and stealth
  15. probably just dodge you can dodge forever on thief in WvW. if you are built for it
  16. you cant just simply strip boons you need a warrior bubble to stand on players you strip so they cant reapply boons. but boon stripping super common in fight guilds.
  17. ye sure, thief being the worst to catch ofc, and obv rangers are quite mobile, even eles have decent escape, i guess it depends where u fight them, and how good they are ofc, los is a powerful tool at your disposal, so u maybe wanna head in those directions, and the leap on demon very useful to ya to. but ye i agree with what ya said, gotta remember some ppl build to be exactly that... uncatchable, able to get away if needed.. i agree position matter i just giving my insight in to what i lose to on that build :) to help everyone
  18. i been playing torment rev myself for last month not meta build kinda my own version on it i found the thing i struggle the most is with classes that just have a lot of movement speed an range.maybe i am just bad but that my thoughts on it :D.
  19. Yeah i remember when they had underwater in psvp said it impossible to kill thief on point.
  20. torment rev is strong but it does have some hard counter like. soul beast. if they see a ranger it just auto death.
  21. thiefShort bow 5 > stealshadow stepmesmer has portalnerco has spec walk
  22. i am against the idea of removing elites simply because i like build options. i do agree some elite are just raw upgrade. kinda dumb should be balanced fix.
  23. The pvp stat amulets are locked into specific combinations, people in WvW like to use multiple different stats combinations on seperate gear pieces and min/max them for more build variety. It's more fun than just picking 1 trinket with all stats imo. So the build diversity thing is mostly about reducing the amount of player input on your stats. Double if they decide to remove pve runes/sigils and opt to use the pvp ones. There's a case to be made for ease of entry for new players but imo it's too late to change to something like the amulet system now that people have invested all their time and gold into obtaining gear/infusions for wvw. Also anet is working on the legendary armory/template thing which basically accomplishes the same as long as you spend the gold to obtain full legendary gear. I don't see them launching that and then going to pvp system. But yeah this topic has been brought up dozens of times and always goes the same direction, nowhere. I think some people are over reacting because they think the system would just be a full copy of the pvp system, basically what's available for stats and runes and sigils, leaving out some stuff like bunker stats (which some people want removed anyways so that would be a plus for them). I think they would implement the system switchable like pvp but with full slots and not just an amulet, while keeping all the pve stats available, even as broken as some combinations might be. It's something in the back of anets minds anyways, to maybe get something of a hybrid system, to make it easier to switch and test builds. Raymond mentioned just leaving it to legendaries doesn't feel right. But they know players don't want a full on pvp system in place. then, what would be the purpose of legendary?if I can start off deleting gear from my character with full legendary, and he's left standing naked, shows how naked/empty the game would be.Legendary gear is fine. allow you pick each piece but if you make it 1 large amulet that remove all build option.
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