I agree that increasing TTK would be a good change both for smallscale roaming and zerg fights. I think power creep is an important issue that mostly goes unaddressed. It seems like the only increase in defensive ability since launch has come from more boons/evades/blocks/invuln/mobility. Because of the power creep, roaming has largely turned into 1 shot battles, where you do your burst combo, and reset if you miss. In my opinion, It is not good design if 1 shot combos are so easy to pull off. I don't necessarily think 1 shots are bad, but using a 1 shot combo should make you vulnerable, or be difficult to pull off. Things like elementalist churning earth -> lightning flash are what 1 shot combos should be. Devastating if they hit, but easy to avoid if you are paying attention, and they leave you in a bad position if you miss.Some examples of ridiculous damage I have recently experienced while roaming: 10k backstab (hit from the front)12k coalescence of ruin (4s cd)25k volley (warrior rifle 3) (10s cd)5k reckless dodge (warrior dodge roll trait)18k shadow assault (thief spear 5) on a minstrel firebrandIn all these cases, the player was self buffed. I know people will say to just dodge these telegraphed skills, however that is just ignoring the problem of power creep. If most skills do very high damage, you cant avoid them all.In zerg fights, I think its a bit more difficult to decide when power creep is a problem. If you stand still and get hit by the other zergs bomb, you should die, no matter how many supports you have. However many fights just turn into who can insta-down more players with rev/necro bombs, and then win the rally war. These kind of fights are not very engaging, and benefit individual players with fast reflexes more than groups with good supports and positioning. The other day I hit a 19k Coalescence of Ruin with my rev, the skill has a 4s cd and hits 5 people. I think the only way to solve this is to have some kind of damage/stat scaling in place, such as scaling wvw damage/stats to be closer to pvp values.