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supa suop.8026

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Everything posted by supa suop.8026

  1. I think the previous iteration of this build is fine. The one thing that I would add is change the "on kill" to "on critical hit", and if it is too strong just add an ICD.
  2. Personally I don't think we need quickness for this trait. I would just change it to "swiftness has increased effectiveness" and just bump up the effectiveness by 100% (33%-->66%). If I had it my way I would Increase it by 200%(33%-->99%) so it would be on par with superspeed, but I don't see that happening. It would be a nightmare in PvP/WvW 🤣
  3. Weapon type: focus Specialization ability Shadow strike: when ever you hit with a skill you will also do a small amount of damage to your foe known as a Shadow Strike. Cannot critically hit(unless traited). Dmg:100( scales with power) Range:130 Shadow strikes change depending on your main hand weapon. (See GM minor trait) Specialization drawback: thieves will lose their ability to use stolen skills(f2), but their steal distance is increased to 1500. Steal becomes Shadow Sprint(All traits will still have the same effect on shadow sprint as they did with steal, save Improvisation) Utilities: Stances Heal: Way of Meditation(4s): while this stance is active shadow strikes heal you for a small amount. When this stance ends heal for 20% of the total dmg you dealt(trait effect: at the end of this stance cleanse yourself of conditions(3)) Way of the Shadow (4s): while in this stance you receive 50% less damage, and are immune to critical hits. Your Shadow strikes will give you barrier. (Trait effect: when this stance ends gain stealth)(stun break) Way of the Unseen(5s): while in this stance you gain fury, cannot be blinded, and your attacks are unblockable. Your shadow strikes blind foes (icd 1 secs)(trait effect :at the end of this stance blinds and weakens foes around you) Way of the Serpent(5s): you gain super speed. While in this stance and conditions expire 50% faster and deal 50% less damage. You Shadow strikes poison foes and give you retaliation(trait effect when this stance ends release a cloud that poisons and torments foes) Way of the Demon(6s): while in this stance your gain might (10(6s)). When a Shadow strike hits a foe it also hits foes around your target(up to 5). (trait effect: when this stance ends siphon health from foes around you. Health siphoned: 150; number of targets: 5 ) Elite: Way of Perfection(8s): while in this stance the effects of quickness are enhanced (100%) you gain quickness(1⁄2s) for every shadow strike that successfully hits.( trait effect: When this stance ends gain alacrity (10s)) Traits Minor Traits Focus mastery: you gain the ability to dual wield foci Adept minor: unleash Shadow strikes on foes Master minor: dual-attacks grant quickness (1sec) GM Minor Way of the master: your shadow strikes gain bonuses depending on your Main-Hand weapon. Sword: Shadow Stikes restore endurance: 2 Pistol: Shadow strikes gain greater range Focus: Shadow Strikes hit twice (thrice, when traited) Dagger: Shadow Strikes siphon health (siphon healing: 50)Shortbow: your Shadow strikes gain a greater range and bounce( number of bounce:1) Adept traits: Mirrored stance: when you use a stance skill copy your targeted foe’s boons( 2 boons copied) Shadow’s grasp: increase the Shadow Sprints range and evade(1s). (additional 300 range increase)Penetrating Shadows: your shadow strikes apply vulnerability. Deal increased damage to vulnerable foes (7%).Master traits: Deadly paradox: your stances get an ammo count and have additional effects, but stance durations are decreased. (Ammo count:2, Duration decreased 60%)Shadow’s remedy: shadow strikes transfer one condition from yourself to your foe (3 sec icd) Quickening Initiative : Gain initiative while under the effects of quickness: 1 initiative for every 2 seconds of quickness.Grandmaster traits: Open Palm: Your shadow strikes can now critically hit, and you gain bonus ferocity(150). While wielding a focus in your main-hand Way of the Master is enhanced and you gain additional ferocity(150). Shadow’s Avarice: your shadow strikes steal boons (3 sec icd) (Boons Stolen:1) . When you steal a boon also siphon health per a boon stolen.(siphon heal: 200) (siphon damage:200)Stolen Speed: whenever you gain quickness you also gain super speed (2s), and apply slow and chill to foes around you (number of foes:5) Slow and chill duration:2s (icd 5s)Weapon SkillsStealth skill Temple Strike: Hit a foe from the front or back blinds them. Hitting them from the sides blinds as well as stuns them. Stun and Blind(2s) Skill one: Jab Quickly: hit your foe twice Evading blow: Quickly dodge and strike your foe (Evade(1⁄4s)) Feint Strike: Hit your foe and do an additional shadow strike Skill two Mach punch (3 initiative) Dash at your foe evading attacks and deliver a punch, if the strike lands gain swiftness (2s) Evade(1⁄2s) Skill three: Shadow tether(focus/dagger) (4 initiative) (tether break: 2 initiative)Stab your foe and leave your dagger embedded in them creating a shadow tether. This tether applies weakness(1s per pulse) to you foe and grains you might(2 stacks (4s)). You can break the tether to shadow step your foe to you. Spider’sThread/Falling spider(dagger/focus) Spider’s Thread(3 initiative):Throw your dagger to a target area then the skill turns into a falling spider. If a foe is struck then they are immobilized(1½s ) Falling Spider(2 initiative): shadowstep to your targeted area and deal a strike that poisons. Foes will suffer additional damage and poison if they have movement impairing conditions on them. Shadow Uppercut(focus/pistol) (5 initiative)Fire a shot and shadowstep to your target then deliver a deadly uppercut. Damage increased if foes heal is below the threshold. Threshold 50% Shilling shot:(pistol/focus)Punch your foe and shadow step away from them. Then fire your pistol at them. If the pistol shot lands, transfer 2 conditions from yourself to your target. Forceful thrust/Low Blow(sword/focus) Forceful thrust(3 initiative): Lunge at your foe and stab them, and this skill turns to low blow. If they are below the health threshold they are knocked back(120) . (Threshold 50%) Low blow(4 initiative): Kick your foe. If they are above the threshold they are crippled(4s), if below the threshold they are knocked down(1.5s) (Threshold 25%) Shadow Flurry (focus/focus) (5 initiative)Hit your foe with multiple strikes, if all strikes hit you gain initiative(2 initiative) Bonus damage per a vulnerability on foe (1%) Skill Four Pickpocket(4 Initiative) Hit your foe with a punch then evade backwards. If a foe is struck, steal one boon from them. The stolen boon has increased duration(2sec increase) Evade(1⁄2) if the boon has stacks when stolen , i.e Might, all stacks will be applied to the thief. Skill Five Shadow parry (6 initiative) Block you next attack, if an attack is blocked you stealth yourself and your next attack does increased damage Stealth(3s) Increased dmg(10% increased)(3s) If you have read it all thank you. Let me know what you think, critiques and all. TL;DR: I Just want a punchie punch elite spec for my thief
  4. Couldn't get into ranger when the game was first released and have not really given them a chance since then, nor do I want to. Mesmers I have always have had it out for since the GW1 days( those kitten power blockers :p). I do use memser for the largos raid boss though. my main is thief, mostly use the daredevil specialization due to be the closes thing that i'm going to get to a martial artist in this game, for now at least. The other main alts that I use are warrior and necromancer with there respective elite specializations. The other classes I play from time to time when I just wanna try something different, and I always have blast most of the time.
  5. Duel-wielding foci so I can have a punchie elite spec. Though I would not mind having a greatsword or twin daggers either, but it all depends on the legend for me. For the foci: Killroy Stonekin, chances are this would never happenGreatsword: asgeir dragonrenderTwin daggers: Svanir, because I believe that we need more antagonist legends in the revenants arsenal
  6. Also another thought. Swipe Change the unblockable attack into Gain the unblockable effect (5s) if you land swipe.It never made sense to me when they made Swipe (the attack) unblockable when we already have basi venom as well as Bountiful theft to assist with getting a successful swipe. This change allows the daredevil to apply greater pressure on their target if they land a swipe which would be helpful with the different type of block that other classes have.
  7. Personally, think the problem of this trait is the "on kill" condition. It would have made much more sense if they change it to "on critical hit" instead. Signet of Malice: Gain increased healing(100%) when you land a critical strike.Assassin's Signet: Gain might(2 stacks for 5 seconds) when you land a critical hit. 1s ICDInfiltrator's signet: Gain 1 initiative when you land a critical hit. 3s ICDSignet of Agility: Gain 5 endurance when you land a critical hit.Signet of Shadows: Blind foes(2s) when you land a critical hit. 5s ICD I believe that this will make the trait more appealing to Both PvP and Pve, but SoP would have to be moved out of the adept tier and put into the master tier or maybe even GM tier.
  8. From a PvE standpoint I love the new berserk mode makes me feel like a Power house. and the new Ark Divider feels great. That being said there are a few things that should be looked at for future the Berserker elite spec. 1. Weak and vulnerable outside of zerker modeso after you exit zerker mode you are left in vulnerable state. This obviously because you lose your core burst skills as well as traits that are tied to said core burst unless your are in zerker mode. One way to fix this is to make zerker mode be accessible with any lvl of adrenaline. Of course the duration, burn and trait bonuses of zerk mode will depend on what lvl you activated at. For Example:Fatal Frenzy LvL 1 gain +100 pwr/condi -100 toughness Duration (5s) 1 stack of BurningFatal Frenzy LvL 2 gain +200 pwr/condi -200 toughness Duration (10s) 2 Stacks of burningFatal Frenzy LvL 3 Gain +300 pwr/condi -300 toughness Duration (15s) 3 stacks of burning 2. Rage skills outside of zerker modeWith the change of rage skills they feel a little more on the useless side when you are not in zerker mode. A simple fix to this would be when using a rage skill outside of zerker mode they reduce the cooldown timer of zerker mode by X secs depending on the skill you are using. 3. DecapitateThis skill feels exactly like eviscerate without the leap even with quickness applied. Maybe reduce the precast time of it by 25%. it does not necessarily have to do more dmg but I feels like this skill should come out quicker. 4. Ruptured SmashCan we make this skill like Arc Divider, or Holosmith skill 5. We are trading out 1-2 sec stun from core hammer burst for a 1 sec daze and 2 sec immobilize burst in zerker mode.... this does not seem like a good trade at all, its more like you are just giving the warrior a 2 layered stun. You could give Ruptured Smash the same cascading effect as Arc Divider , but with more of a focus on CC (both hard and soft ;) ) rather than Damage. For example:Ruptured SmashFirst impacted radius 240, Launch foes (distance 0) and apply vunerability 10 stacks (5s)Second impacted radius 360, Immobilize(2s) and weaken(4s)Third impacted radius 480, cripple(5s) And that is my two cents on what would help push berserk in the right direction moving forward after this recent rework In my opinion. None the less I appreciate the changes that have been made to berserker, both the ones I agreed and disagree with, it has given the elite new life and and added slightly different play-styles to the warrior. looking forward to your future changes.
  9. Thief: an elite spec that Dual wields foci and is monk (kung fu) like. I know we have daredevil for that i just like to punch things. Guardian: an inquisitor elite spec that is more power focused, and gives boon hate to foes
  10. I would like that as well. I was thinking more on the lines of getting dual foci and using them like claws/ brass knuckles. On the other hand if we ever get a whip in the game I would like thief to get it as a dual wield or at least a main hand weapon.
  11. I want to go back to Cantha, but not yet. The human race has just had their expac story. I want anet to focus on building up on other races. Like with this most recent LW update (S4e2) I loved what they did with the charr lore and cant wait to see how they expand on other races both major and minor.
  12. I want guardians to have a main-hand shield. I would call the spec the Bastion. It would use wells as aoe protection spell to keep themselves and party member from harm. If not that then my second option would be dual wielding daggers for a martial artist kind of spec and possibly giving guardians an adrenaline type of bar (we'll call it Ki) tied to the virtues.
  13. Melee focus please. I want my brawler/ monk(Martial Arts) elite spec
  14. "You will never leave this place, D'Alessio. Not until you obey!" -Deimos Deimos: You will die where and when I decide!Deimos: You will be consumed!Deimos: Your soul will never rest! Your name will forever be poison on the lips of your people!Saul D'Alessio: You have no power over me!Deimos: (demonic laughter) Saul D'Alessio: "Now i'm free." Personally loved the Deimos fight, and I hope we get to see more stuff like it in the future. Keeper Pamir: Remember the old Sunspear saying, Kossan.Kossan: ' You never fight alone...' It we really nice to hear the Sunspear motto again. I'm kinda surprised that the actual Sunspear npcs did not say it. (They may have said it, and I probably missed it.)
  15. As mentioned by others, less Human focused armor; more Norn, Asuran, Charr, and sylvari armors. For heavy armor I would like to see more armor with no sleeves, similar to the Kodan heavy armor from HotW No more trench coats for medium classes. Anet cant keep hiding behind the excuse that players,newer ones, while not be able to distinguish the class of a PC because if this. If that were true then why would they have implemented outfits in the game? For light armor characters I would like to see more vest-like armors. It does not have to be skimpy, but just something to show off more of the arms and a bit of the chest as well
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