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woops.1268

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  1. A little friendly competition will only benefit players, 2021, keep an open mind for options, exciting... 2000: World of Warcraft Devs leaves Blizzard to form Triforge (tribute to classic SNES game Zelda)2002: NCsoft acquires Triforge (Arenanet)2005: GW1 releases by ArenanetWoW fans: Boo!GW1 fans: Yay! Innovative! WoW killer!2006: GW1 Factions expansion releases2006: GW1 Nightfall expansion releases2007: GW1 Eye of the north expansion releases2007: GW2 announcedGW1 fans: take your time! Don't rush!2012: GW2 Releases2015: GW2 Expansion Heart of ThornsGW1 fans: Mechanics update? Alliances? Cantha?GW2 fans: What's Cantha?2017: GW2 Expansion Path of FireGW1 fans: Mechanics update? Alliances? Cantha?GW2 fans: Boo! No GW1!2018/2019: Arenanet LayoffsGW1 fans: Worried...Alliances? Cantha?GW2 fans: Boo! No! No GW1!2019: GW2 former GW1/GW2 Devs leaves for Relentless studios2019: Amazon cancels Crucible by Relentless studiosGW1 fans: ...GW2 fans: Boo! Told ya!2019: New World Announced (yes steam launch)2020: GW2 End of Dragons Announced (no steam launch)2020: Crucible team (former GW1/GW2 Devs) merged into New World teamGW1 fans: Yay! Innovative! Worried...Cantha?GW2 fans: Boo! No GW1!NW fans: take your time! Don't rush!2021: ... *Pattern forming here? Competition? More option for players? And oddly enough... 2019-2020: GW1/GW2 Fans: Alliances? Balanced PvP endgame?NW: 50 vs 50 WarGW1/GW2 Fans: PvE?NW: Invasion (defend against hordes)GW1/GW2 Fans: Siege style Fort Aspenwood/Jade Quarry like in GW1? (3 teams of 4 per side)NW: here you go, 20 vs 20 Outpost rush (4 teams of 5 per side)GW1/GW2 Fans: Dungeons/raids?NW: Oh look...ExpeditionsGW1/GW2 Fans: Crafting? Cantha? Factions?NW: Hold my beer...
  2. Ah, the love & hate relationship cycle of a game that could've been so much more... Free to play (Marketing), new player tries PvE (infatuation)Player buys game based on PvE (justification, $ profit)Player buys skins (passion, dedication of time, $ profit)Player fiercely defends game on forums based on PvE (confirmation bias)Then bam! Player tries PvP/WvW for the first time, instantly killed (confusion)Player transfers servers to follow Zergs ($ profit)Player sees hackers, reports (shocked, questions)Player harrassed by hackers in-game (anger, injustice)Player goes on forums (resent, lost, helpless due to $ and hours put in game)Player sees promises for fixes/alliances (optimism, hope)Time passes, no action taken, then bam! Player loses hope, goes on forums voicing out concerns (frustration)New unexpecting PvE players (in the infatuation phase) attacks veteran player viciously on forumsfiercely defending their investment in the game ($ profit)The cycle repeats...Since we're on this topic, any comments on the below video by a dedicated GW1/GW2 content creator noting hacking in-game? He was almost banned for pointing out the critical issues, it was the veteran player community that came into his defense, the decision for the ban was later revoked, any comments/thoughts on this?
  3. gw2 players: we goin' back to Cantha!gw1 veteran devs: hold my beer!gw2 players: 2 years, no wvw alliances still?gw1 veteran devs: oh look...50v50 Wargw2 players: I miss GW1 Fort Aspenwood & Jade Quarry invasion style playgw1 veteran devs: here you go...20v20 outpost rushgw2 players: friendly competition much?gw1 veteran devs: ..ends transmission..
  4. https://en-forum.guildwars2.com/discussion/26547/world-restructuring/p1https://en-forum.guildwars2.com/discussion/45856/world-restructuring-update-1/p1https://en-forum.guildwars2.com/discussion/61986/world-restructuring-update-2/p1https://en-forum.guildwars2.com/discussion/26877/world-restructuring-faq/p1
  5. Well said above, pragmatically speaking, the math never lies in the end, at times rude awakenings are needed for any business. GW2 WvW is missing gold standard design elements such as: GW1 skill system diversity + balanceGW1 alliance battles design philosophyGW1 game design methodology (listening to players constructively without taking it personally)Passion: veteran game designers dedicated to their craft & not just for the moneyMeritocracy: The right talents in the right placesFinancial literacy & accountability: Utilizing the right $ resources in the right placesGW1: Player was king, balanced by critical design decisionsGW2: Money (skins) is kingThere is another major 'BIG' competitor appearing in the horizon with infinite financial resources. Veteran game designers from the GW1 era are on their team, if you've ever played GW1 Factions & Alliance Battles, I'm sure you'll instantly recognize similarities in their recent alpha PvP system, this spring/summer will be another one of those defining moments where math is king! Keep the hope alive though! Fingers-crossed! :)
  6. Hate to say it, but I'm actually looking forward to the game now after following their development diary, the game evolved so much and it's not even released yet, their "war" mode where you siege a territory took many good elements from GW1 Alliance battles as well as the competitive siege modes in GW1 Factions :) The good old days of trinity.. Finally took the plunge to move on after experiencing and seeing scenarios like below, it was a good run while it lasted I guesshttps://www.twitch.tv/chromodynamix/clip/SparklyColorfulEelImGlitch?filter=clips&range=7d&sort=timehttps://www.twitch.tv/irajaxx/clip/EndearingEasyOxEleGigglehttps://www.twitch.tv/irajaxx/clip/ShakingIcyKittenOSslothhttps://www.twitch.tv/zietlogik/clip/CredulousToughLatteFrankerZhttps://www.twitch.tv/shortsxx/clip/PricklyTransparentMeerkatPastaThathttps://www.twitch.tv/shortsxx/clip/IronicNeighborlyCheddarPJSalt
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