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JohnWater.5760

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Everything posted by JohnWater.5760

  1. As my Elementalist is a casual character, I do found a possible good build for me. Calling it Sub-Zero Tornado. Hammer - Water/Air/Weaver (Stuck on Air/Water elements) Heal Glyph, Glyphs of Storms and Elemental Power, Primordial Stance, Elite Glyph Elite Glyph for summon and fields, Primordial Stance for more damage and more debuff. Glyph of Storms and Elemental Power can proc more vulnerability. Piercing Shards and Superior Elements is debuff's buffers. Keeping orbs around, causing vulnerability and weakness. Using Hammer 4 and 5 for finishers This build works in my head at least
  2. That's all I have to say and I've been saying it for years, the situation never changed.
  3. I think this is extremely offensive for players, pistol has nothing to do with magic, especially when you are in a needy situation. Since many years the Elementalist is the most problematic class, I dare say that since the launch of the game, and the worst of all is that Anet never listens to the players, they always invent something else to cover the hole and it never worked. Just look the first comment on this thread "We can leave a feedback, but are you going to listen?" We have 3 magical classes and all of them can equip Staff and Scepter, the basic of any magical class Elementalist is the only class that doesn't work with any of them, and not just that, Elementalist doesn't have a good ranged option, there's no elite spec to save from this (Like Mirage saved Mesmer' Staff), because every elite spec is melee focused. This is not an actual problem, there's been years that players are begging for fix Staff and ranged options. Most players asked for an elite spec with a longbow, also expecting a staff buff for being long-range. But what does Anet bring? A hammer and a sword. Devs have been ignoring this issue for years, and the proof is that they announced a pistol as a new weapon. Many years ago when I started playing GW2 I started with Elementalist, because I always play with mages, in the middle of the way I discovered that Elementalist is not a mage but a warrior that uses magic, in addition to the giant balance issues that are always present. The character was abandoned and playing I found that the Guardian, who is a warrior, is more mage than the Elementalist.
  4. It is weird for aesthetic and gameplay. GW2 is the only rpg I know that a MAGE doesn't have good options for ranged, and like it wasn't enough they just announced a mechanical weapon for magic. There are years, many years, that I see players begging for something ranged, to be a real mage and the devs have been ignoring it for all these years.
  5. Pistol on Elementalist is super weird. "Elementalist is a magical class, let's fight with pistols" Why not Longbow? There's almost no class to play with the Longbow, and longbow suits much more than pistols. Longbow gives Forest mage/druid vibes and pistol gives alchemist vibes. Alchemist is not a mage.
  6. The first thing, change pistols to longbow AND water being DPS
  7. I always said that. A example of this annoying traitline is: Only Fire Traitline gives you power AND only while attuned to Fire. If you swap to any other attunement you lose power attributes. Fire is useless while in other attunement. This is the worse traitline in game, there are no other traitlines in the entire game that only work with a specific mechanic, not even Elementalist's other traitlines.
  8. Make files doesn't take too long. The thing is the Concept and Lore. Animations are the easiest in the process, considering they do copy and paste for most of them.
  9. That would be a worse piano than Weaver, just for 1 weak combo.
  10. Yes, I think the same. For me the big problem with Elementalist is the traitline. Traitline shouldn't be separated for elements. It should be like every other classes. A traitline for power, for Condi, for support and critical. The only traitline that's fine is Arcane, it is focused in switching elements, ferocity and little bit of damage for EACH attunement. The others traitlines should be like that. Is so annoying that Fire traitline is all we have for might access and damage (Full power or little bit of Condi), this traitline only works while you're at Fire attunement. No other traitline is that specific and this is annoying, You can use Air and Earth traits while in other attunements, why Fire doesn't work like this?
  11. You're not 100% You can stay in Fire and Air for long periods. But Water and Earth do not damage enough. Dagger/Dagger Earth works better with catalyst, but Water never does.
  12. It took me almost a year. I can't play everyday, like others
  13. This is not fair. Elementalist and Engineers can't change the skins
  14. This is a good feature for sure but there's problems for some players and Anet. Think about someone mount on your back and you run through all the poi or leave the player in that difficult vista (or two norns) , those are the problems I see and there's no way to stop that. Same thing with the Follow command. It would be nice if it was in my opinion but with some restrictions like: Open World onlyHave at least 1 expansionPaid second seat, an achievement or a mastery.Not all mounts, some is going to be really hard to put the second seat, Skimmer, Bunny and Beetle for example, where is the second player going to sit?
  15. I agree. The game never gave a chance for this to happen, it has enough weapons to distribute yet, even the Warrior who has more weapons that everyone can still have more.Off-hand doesn't need to be main-hand,two-handed doesn't need to be dual wielded,underwater doesn't need to be terrestrial.
  16. This is the exact same argument people gave for mounts. I'm not this person, I always wanted mounts.And it came much better than I expected.
  17. Dual Shields!! I know this is probably a joke, but I've heard the dual shield thing crop up a few times, usually in a single line like this. I've never understood how you could make a dual shield look good, or have good animations. If you want this, could you explain why? There is a Martial Arts style the uses two shields. I can't find a reference right now, but I've seen it. Think of it as more like very large metal boxing gloves attacking the the edge of the shield. I could see small buckler style shields for something like that. The problem is that most shields in game right now just seem too big for that to look good, imo. Pretty much this. People in real battles used weapon and shield, not shield and shield, for a reason. Particularly since a one-handed sword with a good guard, if used well, can protect a surprisingly large area without blocking the wielder's vision (an often overlooked problem with large shields among people who haven't actually trained with one). A one-handed sword with a good guard combined with a good-sized shield is probably the best combination you can get. Two shields... is better than a shield and a bare hand, to be sure, but risk blocking off too much of your vision and allowing the enemy to strike somewhere that isn't blocked by the shield because you can't see the blow coming. I've seen the Dark Souls dual tower shield thing. Now imagine, when the wielder does that dual plant move, the attacker just angles a sword or spear to stab down over the top of the shield. Or sidesteps and stabs the dual shield wielder in the back. In the 3rd-person-view of the game, this isn't a problem, but if it was a realistic first-person-view, what you should have on the screen when using that move is the backs of your shields and maybe a bit of sky at the top. Unless your Toph from Avatar, you have no idea what your enemy is doing. Now, if you have friends, you can form a line of shields... but if you have friends, you can do that with one shield apiece, and in your other hand you can have a spear or a sword... good for, y'know, stabbing over the top of the enemy's shield line. The only 'dual shields' I could see actually being practical would be, essentially, weaponised bucklers. Take a pair of bucklers and add blades to them, or just sharpen the edges to make a blade. You wouldn't have the reach of a sword (which is probably why, historically, bucklers were usually paired with a thin-bladed sword like a rapier or smallsword, rather than doing this), but you'd have a pair of reasonably portable weaponised bucklers that you could defend yourself with if attacked while maintaining a means of disabling your attacker. However, the end result of that would be something like the Claw of the Khan-Ur, Guild Wars 1 split chakrams, or wind and fire wheels with additional hand protection, and would probably therefore be counted as daggers.Dual Shield has the same energy as dual Scepter.Doesn't fit GW worlds
  18. I was going to report this.Thanks to this I know now what to do.
  19. I keep hearing this but I've never been able to prove it true. I read all release notes and haven't seen a mention either. (please link if you've seen it - from Anet) Have you never realized that out of nowhere you explode into light and win Spirit Shards?It's the same animation as when you level up, even the players around you can see.I realized that this was happening to me but I didn't know what it was, until one day in the desert where I already have all the masteries, the secondary bar appeared.
  20. Every class has an OP condi build. What matters is the gear and difficult.Some gears are strong on condi damage like Viper, Grieving, Dire, Trailblazer.About difficult:Necro - EasyScourge - HardWeaver - HardTempest - MediumGuardian - Easy?Firebrand - HardMirage - EasySoulBeast - EasyDruid - EasyRenegade - EasyHerald - MediumBerserker - MediumThief - (Never tried)Engineer - EasyIt will strongly depends if you're a good player or not.
  21. Why do you think that? T_T In February will be the first anniversary of the mega patch that effectively buried the last realistic glimmers of hope for PvP to be fixed.YeahAnd if we get it now won't happen in February, the next mega patch will be on the middle of the year.
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