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Abelisk.5148

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Everything posted by Abelisk.5148

  1. King of the Hill game mode refers to what we have now: holding a designated spot to gain points. You're describing a duel-style game mode, which will end up being hilariously unbalanced (and lead to a meta of one or two builds, whatever is the best overall duelist at the time...)
  2. Thank you for making this post. Popped in to see how this toxic subforum is doing--to see a positive thread which is surprising. The negative reactions aren't as surprising though.
  3. It is similar in concept but visually looks different. Bifrost looks more misty and blurry whereas the amulet looks like rainbow smoke
  4. DPS meters breed toxicity in PUGs, that is all that needs to be said.
  5. I'm not speaking for myself, just my friends. I don't even know if they play FFXIV anymore, there are lots of people in the Discords.
  6. Duel servers used to be a popular thing before/around PoF release. Something killed it off--what, I wonder?
  7. Have dealt with a few of them before. Every single Team USA member I came across was toxic, not humble at all, except Marvin.
  8. A lot of things make it not as popular. The story isn't the best one out there, art style is not everyone's cup of tea (a friend said it looks like what you get if going halfway between a cartoon and real life) and the gameplay is also not everyone's preference. In FFXIV Discords I'm in, I know a few people that said they really wanted some of the mounts but felt defeated after learning you can get them in the expansion not the base game. While you might say, "we used to not have mounts" you have to understand that some of these people wouldn't have come to GW2 if they didn't see mounts in the game.
  9. Infusions are like cosmetic bullions. Traders take advantage of the value of items and treat them as currency (since there's a limit to how much raw gold can be moved between players). In need of a quick pinch? Sell the infusion.
  10. I love RNG drops because of that "WOW I got it" factor but I agree, many of the items in GW2 are too rare. Right now infusions sit at like, 1 in 10000 odds. I think a good solution is to make a pool of say, 5 or 6 items, all with a 1% (1 in 100) drop rate, and even if you don't get the specific item you wanted you'll still get something that may make your day
  11. We've been saying it has the damage. It just lacks everything else. No emergency distort or daze. Weak new weapon kit. Meh elite skill. Redundant traits and some weaker options (why take anything BUT Infinite Forge for the GM?) Even the utility skills don't seem that good besides the invuln one, but that's a crutch for the lack of Distort.
  12. It was interesting, but shatters seriously need to be instacast... Not having a panic F3 or F4 is devastating
  13. - Tooltips imply Bladesong skills are instacast, which they are not. Also, there no longer exists a panic "Daze" that the other Mesmer specs come with--the only alternative is a knockback utility that feels unreliable with its 45 second cooldown. - The heal requires you to face your target for the blades; I've had my cast broken midway because the target would port behind me. Seems counterintuitive. Ether Feast may become the meta healing skill. - Bladesongs seem to be able to get reflected but permanent blade upkeep feels nice. - Aegis/block gimmick easily counterable, matchups against Thieves even more difficult or impossible. - Damage doesn't feel consistent, bursts are hard to setup as all bladesongs require target lock on - Invuln utility is a must, so is Blink, leaving one spot available which can be a plus or negative - Dagger skills feel lacking. Surprised to see dagger skills deal no conditions at all. The spec will get buffed in the future I'm sure, but can't say I was feeling too excited about it.
  14. If you want challenging, try World vs World (PvP) or Conquest (PvP). Raiding in PvE (endgame) is also a thing especially under challenge motes, but you'd need a static to do the challenge variants. The game is generally easy, especially the story. Some achievements can be tricky to pull off though. Certain meta events require heavy coordination with players (looking at you, Serpent's Ire) and can't be done solo. If these terms seem unfamiliar, they should become easier to understand at level 80 (max) or when you've dived into the expansion maps.
  15. Except... you don't need to do it all in a day. Spread it out over the course of a week or two. Reminder that there are new players starting the game every day and one day a few of them will be caught up with everything.
  16. Unbalanced? Not really. Since it's a swiss format the last few matches are going to generally be the most balanced if you lost up til that point. If you keep losing, try harder. Pick a build that can carry, that's what I did when I joined random silver teams and got my 20 wins.
  17. Yeah i don't get why teammates don't affect rating loss only the enemy team. Because you can have some pretty shit people on your team that you just cannot possibly save (especially when solo queuing) that cause your rating to tank when losing.
  18. I think this points to a larger necessity of pinging. Maybe there should be a chat ping function where you type to sound a notification to people. In parties/squads everyone can use it (can also be determined by party/squad leader on who gets to ping), in Guilds it can be set by the guild leader so specific ranks in the Guild can use it. The command disappears and is replaced by the sound. So you could type "Hello all guildies! I have an announcement to make. We are merging..." You can also disable the pings in the sound options tab, or adjust its volume. For the record this does not mean pings work outside parties, squads, and Guilds. They are disabled everywhere else even with patch announcements.
  19. Core mesmer absolutely needs chaos or else you're a sitting duck. Illusions isn't really worth it for the boosted shatters. Take domi/duel/chaos it's the only way to play core shatter unless you're really good at the build and know every class in the game inside-out.
  20. The single biggest problem with Necro tanks is the chill/cripple spam, hands down. Those conditions are fine but not on a build that can't die in a 2v1.
  21. Make voice grunts when casting skills a part of the VOICE sounds, not EFFECTS sounds...
  22. Yeah, the first time dipping your toes into the game is always great. The expansions bring a lot to the table, from the mega-metas in Heart of Thorns, the mounts in Path of Fire, the story in Living World. My only issue is when the endgame syndrome hits and you feel compelled to grind and unlock as much as you can, to the point where it becomes super tedious and pointless, but that of course is always optional :)
  23. Thieves aren't easy to play unless they're running condi.
  24. Try it again! Mushrooms and trampolines got fixed this time around.
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