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Delita Silverburg.8632

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Everything posted by Delita Silverburg.8632

  1. Wow, I wasn't expecting to get such a large response for my initial post. I'm happy a lot of people added some good suggestions of what could make a legendary bag legendary. From that I think the best ones for me were the bag available across all characters one and the choose what type of bag. The reason I wanted 40 slots was actually due to the fact that max bag slots right now equals 320 and that's just a weird number to me. 400 would be better imo, not so much for legendary vs ascended. It could be 32 slots and still have the features that others suggested honestly. As for the argument that people would just rather buy another bag slot for 20 more slots for 400 gems, you go for it. Ultimately, everything is a trade off and how you spend your time earning your gold is up to you to decide. Overall, I'd like to see something like this implemented. Thanks for all the discussion everyone, and as always, please remember to keep things civil!
  2. There appear to be two separate threads for this so I'm going to comment on both. I too did not get the red shards and know many people who got all of them just fine. I suspect it's something to do with the order in which you complete the sub achievements for the return meta achievement, but that's just my speculation. I just hope Anet will do something about this to fix it for those that didn't get theirs because it's a massive time investment to correct ourselves towards getting equal rewards to others.
  3. It'd be nice if this got a little bit of notice since it's clearly on the dev side and not any of our faults... I really hope they reimburse this as I'm not looking forward to having to farm 100 more shards of a given color as that is just depressing. At best, that's 20 days of the daily strike missions, and only on a specific week where it's the color you need. That means this is at minimum a 7 week (if the current week is the color you need, AND you do every single strike mission for each day of 3 weeks at 5 shards per daily) correction on the players part. Some transparency from Anet would be appreciated...
  4. Two things are going to happen with Strike CMs. 1. MOST people won't improve because they don't actually want to improve. They just want the rewards for pressing 1 and strike CMs will really be no exception. 2. Those that already are experienced raiders will find a way to hard carry the content themselves. (Aka. Heal Scourge for Boneskinner.) Ultimately to me, this is the wrong direction. They shouldn't be putting resources into Strike CMs and instead just make a new raid wing. Strike CMs are just raids with extra steps and even if they are a fun encounter, will be void any story or feeling. Just the feeling of walking into Mythwright Gambit has an ambiance to it. It made you feel amazing talking to Zommoros the lord of legendaries to help him out of a jam. That is gone with strikes as you walk into a room, and fight a boss then have to spend many minutes back in another series of loading screens. Raids are fluid, Strikes are clunky at best.
  5. That's not simple though, that actually just punishes the 9 other people even more honestly. Time wasted is a bigger issue of frustration than this.
  6. I kinda want to put this out for discussion, but for many raiders, we often do what we call "pre-clears" before our static runs. In this case, we do things like, W7 Gate, W1 Spirit Run W3 Escort, etc. This leads to one person getting the content cleared ahead of time in a separate pug group of some sort. Today, I put up an add for Gate, and we had someone join the group and AFK at the entrance while we were clearing. Normally, this would lead to a kick from group, but since we had started the content and were in combat, you cannot kick a person from your squad. I understand that this was a change implemented to prevent a person from being kicked and "trolled" into no rewards right as you were about to get a kill, but when a leecher takes advantage of this to get a free clear, it leads to frustration and resentment by those who actually finished the content fairly and did their share of the work load. I think there should be some sort of punishment for these leechers who are taking advantage of this sort of loophole of not being able to be kicked while anyone in the squad is in combat. I don't really have an immediate suggestion in mind of how to handle this, but since it's been taken out of the player's hands to correct the issue mid fight, there has to be a balance somewhere. Feel free to open any discussion on this topic below.
  7. I looked to see if anyone had posted this already, but it seems not. As the title states, the achievement for Sunk Cost within Daybreak in the Story Journal does not advance regardless of how much damage you may do to a named ship. Over a week ago I got credit for one of the three, but after about 10 differen Palawadan metas, I haven't had any further progress. They fixed the Istani Bounty hunter one, so that's cool, but this is literally the only achievement i have left on the map now. Please look into it, thanks!
  8. Chances are it'll be like the llama's in Dry Top. We'll have to wait several weeks for the devs to finally get around to fixing the issue. What's sad to me, is that I hear this issue has been around for many months and talked about multiple times on the forums in the past. Meaning, that even though they are using the old content to keep us busy until February, they aren't really reading these forums at all. This is an issue they should have known about and fixed prior to this rerun of LWS4E1, plain and simple.
  9. Nope, the old achievement is just straight up broken. Along with Sunk Cost achievement for destroying each named ship.
  10. Yet another achievement in the Daybreak story journal that isn't progressing regardless of how much you participate. See also, Istan Bounty Hunter. It'd be really appreciated if this could be corrected this week as the maps actually have people on them to participate in group related content and some of us would prefer to knock these achievements out before it is once again abandoned. Thanks.
  11. As the title states, I can't seem to do much of anything today in game. I know others are having the same issue with the TP, but is anyone having mail problems too??? It states. "Processing previous mail."
  12. Can buy but can't sell. Making my playing experince abysmal today as I have need of liquidating some items into gold for my tasks planned for today.
  13. Anyone know if the beta characters will have access to our legendary armories or not?
  14. With the release of the legendary armory, myself and many other players are now in a salvaging frenzy of ascended items for the sake of bank and character inventory space. As such we are getting a ton of vision crystals. I really hope that Anet notices this and gives us some new ways of using the material as many of us won't be bothering anymore with making ascended items. I don't haven any examples or ideas at this point, but maybe some of you do? Either way, as a weekly raider and PVE end game player, I am absolutely flooded with these items that have a crazy limited number of uses.
  15. Thanks for the update, but you still haven't addressed the topic of skins. For example the whole benefit of having legendary gear is stat swapping at no cost, but the true end game of guild wars is fashion. So are you going to address the issue that currently exists with build templates that if I wanted to say look differently with my legendary berserker equipment template vs my legendary minstrel one? This is a pretty big fear for a lot of us that our thief, ranger and engineer will all look the exact same if they pull the same set of legendary armor from the armory.
  16. It's actually not based on a false logic. First of all your understanding of supply and demand from your statement seems skewed. Just because the supply remains constant, doesn't mean people are consuming the product. If no one is using the good, and no one is doing the content that creates the good, the supply will also remain constant. Your assumption that people are constantly doing DRMs is based on nothing noteworthy itself. Look below to your comment on percentages for further explanation. Source of data for my point is gw2efficiency. If you look at the number of achievements completed for the dragon slayer weapons it is as follows. As of this writing:Dragons slayer weapons (0.676% completion) 1579 playersCrimson dragon slayer weapons (0.102% completion) 239 playersAzure dragon slayer weapons (0.088% completion) 206 players These numbers show just how few people are completing these collections, and therefore not using prismatium ingots. Since the original dragon slayer weapons came out 6 months ago on Nov. 17th, (GW2 wiki for reference on date) i would have expected them to be much higher than this for your argument to hold weight. I digress though, I stand by my statement that Anet has little to no grasp on what the players want out of content these days and this is just another example that has solidified my opinion.
  17. Talking as a player about the dev stand point, for me at least, I think this champions episode is a fantastic example on how not to build an episode. The developers did not account for just how little people would play this content, specifically DRMs, and as a result the supply of prismatium ingots is abysmal. Sadly though, they develop these chapters many months in advance and did nothing to adjust it until well after they saw it was failing as designed. It's nice that they listen, sure, but there is a percentage of the player base, that I myself am a part of, that will have a sour taste in their mouth about this whole thing due to starting on the achievements as it was released. If I'm being completely honest, I would have rather had nothing over DRMs. I'd have been happier with. "We are taking a break from developing content to work on the expac, see you in 6-9 months. Just my two cents on the topic.
  18. I respect the general point of your statement, but at the time of writing I do not feel as thought I was panicking in any way. Really just trying to be dramatic for fun and for the sake of others. Naturally, if you level up your mastery, this is all a moot point thread as of now. P.S. I didn't revitalize this post; I'd have been happy if it just died and didn't resurface in the garbage pile that is the internet. At this point, I have other grievances with the devs about how poorly they handled the never ending pile of weapon collections from the IBS that cost more than some people's entire accounts to produce.
  19. So does the new update mean that those of us who have already dumped thousands of gold down the proverbial economy sink are just going to be SOL?
  20. Another point to add to this ridiculous argument is that you can get 7 mystic clovers every 28 days by simply logging into the game. It is very easy to accumulate the necessary mystic clovers for creating a legendary. Also, is anyone going to consider that maybe people are taking a break from the game until the expac drops because Champions story is very dry and DRMs are not fun, which leads to less daily logins and as a result, less mystic coins to sell to the legendary farmers?
  21. No. I earned my flashy infusions and armor. You should have to see my glory and shiny floppy hat from the gem store!
  22. Here is my opinion on strikes. The team shifted off of strikes after they created Whisper (Which was a great stepping stone to raids). They then created forging steel and cold war, which shouldn't even be classified as strike missions. Literally the only thing that is raid-like about them is a 10 man squad. No challenge, no mechanics, no heals, no tank. I would have thought that since strike missions are supposed to be "stepping stones to raids in order to make the raiding community healthier and grow." the next logical step would be for a strike mission that requires you to have a tank, since over half of all raids require one, if not two. Instead they gave us a long as heck 10 man instance that takes 30-45 minutes to complete in FS followed by a tower defense simulator in CW. Strikes were a fantastic concept, Anet just went too far away from the actual 10 man model in the last two releases, which is why it hasn't been well received lately. If they go back to focusing on an encounter that requires boons, heals and a tank, it will be just great for our raiding community as a whole.
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