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Delita Silverburg.8632

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Everything posted by Delita Silverburg.8632

  1. In raids at least, it feels terrible when you go to rez one of your allies and accidentally pick up your Ele's FGS. It messes with them and their rotation and also messes with you in yours. Often times leading to you weapon swapping back to your usual skills wasting the weapon entirely. I'm genuinely curious how everyone else feels about this topic? It is really useful to have the weapons be shared instead of both used by the conjurer? Feel free to discuss your opinions for and against it below!
  2. What intrigues me about this instance is that you can damage Ryland before/during his attack. I had him down to 90% health just autoing on a soulbeast. I genuinely wonder if you can burn him down up there even now. (Haven't tried it yet...)
  3. I believe the reason this isn't the case is due to competitive game modes. If you were some sort of hit and run necromancer in those game modes, getting out of combat and having your profession energy refill would be too strong in 1v1 fights. Just my thoughts on the topic.
  4. The only thing I have to say on this is that getting our proper use of shatters back as mesmers and shades back as scourges has been a godsend. I am glad we aren't in the Feb. meta where I couldn't even properly play these classes in raids to appropriate effect. Say what you will about competitive game modes, but the meta change has been great for the PVE hard mode content.
  5. yeah, it's just sad is all, especially since we players put a lot of time and resources into collecting these items. I get that development cost is a very real thing, but legendary should be a cut above the rest for effort/reward.
  6. I absolutely love my Pharus Longbow, but I am curious/sad the design decision came to only have the visual effect on skills 1 through 4 and not 5. I think it would have been way cooler if your barrage attack rained light beams down upon your enemies in glorious fashion. I know it's well past the point of a change on Anets part, but it does give me Sad Panda face. Whomp Whomp.
  7. OK but by that logic, since you need 480 of the crystals and that's an average of 360 days to get the crystals needed to complete the weapons. See you next year i suppose. You're going under the assumption that they don't do them at all. They can do their daily three and then gather from the node for a bonus 1-2 crystals. I don't really get the whole break even thing people are complaining about regarding these nodes. Unless they specifically gather from the other nodes and convert those materials to gold, I don't really see why they're complaining in the first place. You buy these nodes to to provide an additional source for the currencies. If this node gave two crystals per swing, would this thread even exist? Probably not. I'm willing to bet that if it only had one swing, this thread probably wouldn't exist. You are partially correct and even if it was 1 crystal per swing, i wouldn't have made this thread. This thread exists because of inconsistency. In the past, when you bought your 50g node for a living story chapter, you had an expectation. You would get 3 of the respective currencies for the given map per day, plus a little bonus in terms of volatile and unbound magic. No more, no less, exactly 3. This remained true for all of LWS3 and LWS4. That's literal years of precedent in place. Now we get to Icebrood Saga and then eternal ice was released. The home instance node for eternal ice is exactly the same as a map node. This means it's not better in any way. So we go from years of buying an item that is always better, to getting something that has no uniqueness to it, for the exact same investment. This was repeated for both the salvage node from DWC and now the Prismaticite node. The whole point of the discussion being that giving us less than we paid for in the past for the same amount of gold just feels like we were cheated.
  8. OK but by that logic, since you need 480 of the crystals and that's an average of 360 days to get the crystals needed to complete the weapons. See you next year i suppose.
  9. Gave you a thumbs up because I did the math and it is actually 76 years to recoup those losses.
  10. Skills should not be deleted from the game just because we can't handle them properly with every build. This is like asking for rock to beat both paper and scissors. There should always be something that beats something that beats something in a circle of some kind. Obviously with 18 unique elite specs to play there will be some overlap, but it's up to you as the player to find what you're comfortable with and play that to the best of your ability and accept the rest of the results.
  11. I mainly make posts like this so that arena net knows we know this is just plain unacceptable development. It's almost like they knew we wouldn't want to do DRMs so they are trying to force the issue by limiting access to mats for achievement points no?
  12. This is more of a PSA than anything else. I know I'm not gonna get my 50 gold back, but hopefully I can save others from my fate. The Prismaticite home instance node provides either 1 or 2 prismaticite per day based on the last 5 days of collecting. It is totally not worth it, given the fact that you need 30 to make a weapon from the collection. That's an average of 1 weapon every 22.5 days. They are really trying to force you into doing the DRMs since you can't farm the material anywhere else. SAVE YOUR GOLD!
  13. My personal complaints about overall design aside, I actually feel we would have been better off had they just told us "Regular content releases are on hiatus while we work on the expac." and given us no release at all for 4-6 months. Like, even through this forum thread, there are one, maybe two people who have said they are happy with this content and each of them still have "buts" in their posts. DRM are not what anyone want. This helps neither normal nor hardcore players in any way.
  14. Raids are a weekly thing for literally every raider already. Most of us have static groups that clear the raids in a 3-4 hour period and then are reward capped for the week. The problem for us, is that the rewards are weekly locked instead of daily locked. If there was a way to repeat raids for a daily reward, that might be something that could definitely help our community a lot in terms of pugging. You'd have a lot more interest in jumping into raids every single day if there was a daily raid boss for extra loot beyond the weekly cap like how there is for strikes. As for strikes not leading up to raids, they were before forging steel and cold war came into existence. You needed to have specific group comps for Whisper and Boneskinner to get gold credit and they each also had mechanics that needed to be handled. I've said it before so I'll sound like a broken record, but the next logical step of strikes was to have one that was tougher than Whisper that required someone to tank it in some way. Make it hit a bit harder so toughness and blocking/healing are needed to survive. Also, I know quite a few players who do strikes daily but don't feel they are ready for raids. Strikes were in fact getting players to look at things like boon uptime and skill rotations. Strikes also are not as restrictive as have been claimed here on the forums. Yes, there are groups of ppl that want quick kills that require KP from raids, but there are also people out there helping teach newer players how to do the content well.
  15. This is why I questioned it several posts back. I didn't understand the expectation and disappointment when it was never said that a strike mission would be released with every chapter. Perhaps I read too much into your complaint. If so, then sorry for the confusion. Perhaps if I rephrase, it might clear things up. "Yet another chapter" equates to me saying "here we go again; another two more months without content I would actually enjoy playing in my favorite game. " Keep in mind that Whisper of Jormag is the last thing that was released that even resembles a raid, and it's release date was January 28th. So what you're seeing in my words is a general frustration in them going away from that sort of content over the past 10 months. Sure a majority of people don't like raids, but that doesn't mean that us minorities should be dismissed. I know I'm not alone in saying it's my favorite part of the game and shouldn't be just flat out ignored for over a year and a half now. I feel even worse for the WvW and PvP players who are desperately in need of something to sink their teeth into, even more so than raiders. They only got legendary trinkets and a warclaw mount. Not much.
  16. Do you have any add ons like arcdps? If you use something like that it has to be updated with each and every release of the game or else it crashes.
  17. Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1."A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. " Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail.http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/ Thanks, again. Where does it state that there will be a strike mission released with each and every chapter? That is what I am trying to find out.Neither I nor anyone has said they had to release a strike mission with every single chapter. I'm just disappointed they haven't released a proper strike since Whisper. IMHO Forging Steel and Cold War don't count as they are much more Meta event and instance dungeon based. (Meaning you don't fight a single raid boss as a 10 man group that needs heals, boons and a tank.) Strikes had so much potential, and now it just feels like yet another abandoned piece of content.
  18. You make a good point, I lashed out at the lack of content I enjoy playing and unfairly labeled my frustrations at the end with typecast terms like casual and raiders. For that I will concede and apologize. I'm only really disappointed in the drought of content I like is all.
  19. Clayton Kisko (Senior Game Designer) said the following at the announcement of Icebrood Saga Episode 1."A new type of content, known as Strike Missions, is coming with the new Living World. This is 10-player content against challenging bosses and are meant to be an easier stepping stone to raids. This comes with a Public Mode where anyone looking to go for the same boss as you in the map will be put in the same squad, which should allow for more organisation as you tackle open world content together. " Unfortunately I can't find the official link atm, but here is a review website if you wanna read about it in detail.http://virtuallyinterrupted.com/the-icebrood-saga-announcement-summary/
  20. "challenge" does not mean challenge. renember season2 challenge motes? they where a joke. Steel and fire isn't actually part of Icebrood Saga though. They made that very clear when they released it. As for Strikes, we haven't had a strike since Whisper of Jormag (Cold War is listed as a strike, but it's a glorified tower defense simulator at best.) The truth is, Anet starts working on some great content, then at the first sign of dislike from the player base, they give up and do something completely different. We didn't ask them to abandon Strikes completely, but rather to double down on them and add more mechanics to make them more raid like. Not one single strike requires you to have a tank, one of the core principles of baseline raiding. That imo would have been the next logical step after Whisper. Cold War / Forging Steel are just a complete step away from raid like content.
  21. I know you guys are all gung ho about End of Dragons, but this has to be the worst content release since I've been back to the game. Lets go through the worst points I've experienced. ONE STORY INSTANCE. that's it? Just one? Disappointing.No new map to explore? Even more disappointment.Dragon Response Missions are not only buggy, but lackluster content at best.a. You have to be in the same EotN instance as all your party members in order to join the same instance of the DRM.b. I did the CMs with a pick up group of people without so much as a healer or any boons and completed it with over half the time still on the clock. CM still stands for "challenge mode" right? As in something that requires coordination and skill? New set of Stormcaller weapons that are only luck based drops attached to yet another high AP achievement. (Current TP price 400g ea.) Yet another chapter of living story released without a strike mission that prepares players for raids. I thought the goal was to give people a clear path to raiding content? That is what you claimed back at the beginning of the Icebrood Saga. Bottom line: Casual players rejoice while raiders continue to cry. (Reminder: Last raid released 17 months ago now.) I'll leave you guys with this quote and I do hope you all have a great day regardless of my complaints about the design direction. A partially cooked poached egg needs to be put back in the oven, not given up on entirely.-Mighty Teapot
  22. I'd be OK with this if the story mode did not provide any rewards, the easy mode only provided mag shards/ gaeting crystals (which leads to ascended gear), and the LI/LD & Gold were still gated behind the normal mode as it is now, which would be your so called "hard mode". Killing easy mode is fine, but the players who want to get legendary gear should have to work for it by playing the game as it's intended. It's a challenge, sure, but an easy mode would at the very least prepare them for the actual challenge by getting them properly geared up for the fight. Then it's just a matter of learning the rotation for their given profession.
  23. Alternate idea: 3 new core specs with 2 elites each. It's the same amount as all 9 current professions getting a new elite, but could be much more fun with completely different professions instead. We need a unarmed/clawed monk profession imo.
  24. really Anet? working on something that's 3 years old, with 3 thumbs up? should have worked on mine that's got 13 thumbs up, and will bring you a lot of $$$https://en-forum.guildwars2.com/discussion/comment/1294530#Comment_1294530 ... and it's not even to specs, time to put a job advert out for a Business Analyst with CBAP certification the original poster wanted a toggle button to auto-deposit to material storage so that he doesn't accidentally click on Compact I went back and gave you a 14th thumbs up because you deserve it!
  25. Yes, let's all go and craft another 32 slot invisible bag for about 100g because of a change that took away our option to move the compact button away from the deposit all button... I'm sorry if this is "fine" for some people, but it's a point of contention for many of us and having to do something like that is rather time consuming and pointless imo.
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