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Endaris.1452

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  1. Like...raptor or gliding? They just got served on a silver platter to everyone buying EoD without having previous expansion and there is absolutely no reason to not enable weaponmaster by default other than "lore" but they didn't give a kitten about lore in a thousand other places so I don't see why here.
  2. SotO is probably the last expansion you want to buy among the existing ones. It does not add any elite specs or crucial new systems to the game and has less content than any previous expansion. Most importantly, an account with only SotO will not have access to any elite specializations. If you don't want to spend much right now, I would recommend only the HoT+PoF bundle as that is a TON of content and huge core systems like gliding, mounts and 2 elite specs per profession for a relatively low price. There is a character level boost for every expansion you can buy separately, so 1 for the HoT+PoF bundle, 1 for EoD, 1 for SotO. Honestly no idea, I was flying over the atlantic right after the release and will only try it this evening myself. For a new player however I would always recommend to first try out core content and only then look to dip into expansion content that is usually more difficult. Depending on how much you and your gf care about story mostly.
  3. Granted, scrapper's elite mechanic was never strong enough to warrant having to give up F5 but it was special because no other class had this kind of power to end/save people in competitive to end people without extra commitment. And even in endgame PvE content, the extra revive power was just nice. Given anet's willingness to tap into F6 and up for mech, I think it would be nice if function gyro was moved to F6 and elite toolbelt was returned to scrapper because the function gyro is not nearly powerful enough as an espec mechanic to warrant its loss.
  4. Maybe as some background for why this change was somewhat necessary. Login rewards were so good that the best long-term investment of real money into the game was to buy an alt, get login rewards and then get more gems with gold-to-gems than you could get with buying gems with your real money directly. Now where anet really messed up was a while ago when there was a basically unlimited give-away of GW2 Heroic edition keys at nvidia or something, letting people to get pretty much as many keys for alts eligible for login rewards as they were willing to create (fake) mail addresses for. That pretty much jumpstarted a lot of people to go for mass alt logins since there was no longer an "investment" necessary to start seeing returns and honestly, it was really starting to ruin the game's economy because of how extremely lucrative it was in comparison to actually playing the game.
  5. With the exception of rev staff 5, anet has been nerfing various AoE CC skills that could hit enemies with big hitboxes multiple times. Holographic Shockwave, Tides of Time and Electric Wyvern all got nerfed previously so it doesn't seem super surprising, especially with what warhorn does for cata/weaver dps builds. It's a lot more topical and sensible than anet nerfing Napalm burning damage on EoD release.
  6. There's some individuum who has a lower triple digit number of accounts that according to his own statement only needed 20-30s per account to finish dailies using the PvP method I mentioned. They made 100-300g per hour according to their own statement (depending on how favorable the spread of PvP dailies was). How does your suggestion stop these people?
  7. For the majority of people, those ascended rewards are deadweight anyway, at some point you just don't need additional ascended anymore. At the end of the day, ascended gear is account bound and the amount of ascended gear you can get from the system seems to be timegated. So all in all it shouldn't be enough to completely throw off the economy like you say it would. After all there are still (gen2) legendaries that require a decent bunch of the very same set of materials. May they get a bit cheaper? Sure. But that price decrease will also reflect downwards to the base materials (e.g. Mithril) so whatever "scarcity margin" you can get for selling stuff based on timegated crafts will likely continue to exist for materials that are profitable to sell right now.
  8. Honestly, I don't really mind login-rewards specifically getting nerfed. People logging in with dozens of accounts did negatively impact the economy and allowed people with alt-accounts to make tens of thousands of gold, even more so if they did go through the effort of pitting their army of alts against each other in a private PvP arena to quickly complete PvP dailies - easy when you have enough accounts to fill an entire arena. Abusing alts for login and daily rewards being the BEST income per time possible was a bad design and I think it's completely fine axing that. Doesn't mean that I'm particularly delighted about the way Wizard's Vault works right now and they definitely need to improve on the new system but the old one had its own set of problems.
  9. Sustained damage? Burst damage? Are you on your own or do you have players with support builds enabling you? PvE, PvP or WvW? You won't get any reasonable answer if you don't make clear what you are interested in.
  10. If you don't have access to those guild halls, the portal scroll to Bloodstone Fen does the job. Bloodstone Fen is considered Heart of Maguuma for dailies as well and has easy gathering areas for ore and wood. And I think although it doesn't make sense, Ember Bay also counts for Heart of Maguuma dailies and the island south of the circus usually has a ton of plants.
  11. You need ascended gear to play T4 fractals which are probably the best source of income in the game when done with an efficient group. Legendary armor is certainly something to look out for but you should keep the following thing in mind: Legendary armor usually has a precursor that is ascended. Building towards that first for a later upgrade perspective is definitely a good idea. Specifically, working on raid armor even gives you one free-to-use ascended set for the first collection and a precursor set for the second. If you already spend time in strikes, moving to HoT raids won't be all that difficult. There are some open world items you need though so maybe take a look at the relevant collection on the wiki already so you come prepared. Beyond that there is absolutely no issue with gearing your first 2-3 builds in ascended. You still need 1 Ball of Dark Energy for each piece of legendary gear and the only way to reliably acquire those is to salvage ascended weapons and armor. So even if you go legendary, you still have to craft something ascended to salvage for those balls. Absolutely nothing wrong with actually making gear that you can use for months until you have actually gotten to the point where legendary armor is a real option (aka you have all the other stuff you need and made your way through the related collections).
  12. My bad, I misquoted something brought up in a conversation about Runecrafter's that related to the Silver-fed instead.
  13. Reapers have great damage and are very self-sufficient for bringing it out but they have next to no defense stuff. Champ hits you with one attack and you're probably out of shroud which then guts your damage. There are plenty of other classes that can get 25 stacks of might and maintain a good number of vuln stacks on the enemy if they spec for it (mostly via might runes). Holo definitely can, about any kind of warrior can, renegade can, any kind of mesmer using staff should be able to. Probably some other specs too, these are just the ones I can think of immediately.
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