Jump to content
  • Sign Up

Diarf.8265

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Diarf.8265

  1. that's PvP/WvW. sure you see lots of thieves there and sure they give you a hard time if you don't know how to deal with them. now try PvE. squads would rather have another DPS class join than have a thief (daredevil/deadeye) join the group if they had a choice -- in group/endgame content it's just so not ideal to bring a thief along when you can bring other better powerDPS so you barely see thieves outside of the openworld. thief is viable for instanced content but there's much better choices out there. oh and thief doesnt have a meta condiDPS build in PvE which also somewhat reduces versatility when it comes to dealing with instanced content. thief needs buffs in PvE and maybe some rework for PvP/WvW. Oh in PvE that's 10000% true. I was saying that only about PvP as a thief. In PvE you're offmeta and even not worth bringing.And it's sad since evey class should be viable in end game content.They should even buff thief to the level of meta-dps. It's good to shift meta sometimes.
  2. -Can perma stealth-Can't be countered - can just run away when don't want to fight-Counter Guards, Reapers, Everyone-not-full-aoe or reflect.-Literally EZ MODE class in PvP. Like in every MMO perma-stealth class. Most skilled thing in PvP is kite and knowing when to fight and when to run. Rogue-type characters ALWAYS can PICK fights. Stop crying for buffs. It only can happen if then nerf your dodges and stealth by a lot.Can't wait to standard outcry about how this is hard class xD
  3. Hello fellow DD Nerd.Most of Ele's things can be handled very easily under Wizard.Weaver = Bladesinger (I can't even think of anything more interesting here)And Abjuration, Evocation to cover any build ideas. The problem with temp is that in DD5e "overload" can be treated in two ways ... HB, or it can be treated as Evocation.Level 14 Overchannel fits perfectly here. Same for Sorcerer metamagic imo.I did some research for my HB files and found what I wrote to fit overload in tempest "earlier". HB overload and from 6 upwards I used Evocation Wizard. It came out ... average at best, and I'm just using Evocation right now, but I'll paste what I found. For inspiration? Or smth. There was a problem with my Overload, which together with Overchannel was making an atomic bomb nova for 14+ instead of a "stronger" spell. Until 14 is ok'ish. WIP Temp boiTempest Savant Beginning when you select this school at 2nd level, the gold and time you must spend to copy a spell that require Somatic component into your spellbook is halved.(N: A LOT spells need {S} but this trait it's always flavor one anyway for most Wizard schools) Overload Spell Beginning when you select this school at 2nd level you can Overload a spell with extra power. The spell must deal Fire, Lightning, Cold, or Bludgeoning damage. The selected spell deals additional damage equal to twice the Wizard's level plus the intelligence modifier. After using Overload, you cannot re-cast a spell that deals that particular damage type until next Short or Long Rest. The spell may require concentration, but damage will only be added to the first spell element of the damage source. If a spell has two or more of the damage types listed in the overload feature, you cannot use the element that is "main" in the spell i.e. Meteor Swarm its more flame based spell. Same for Ice Storm as an example. (N: At max level and 20 int dmg is equal to 45. It's enough to 9th fireball or meteor swarm everything into ash. It's more of a big risk, big reward type of feature and can be nice to slap some fat dmg cantrip or first MMM) PS. Sorry for bad english. It's not my main language and i was "translating".
×
×
  • Create New...