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MoriMoriMori.5349

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  1. Cantha is a tricky subject, you know. By lore, it was a highly traditional kind of country, which went to an extent of expelling every races except of humans from within their borders. And it also was a distinctively asian country. Now, taking into account amount of So-Just-Whining crap GW2 contains, how do you suggest to go about depicting a country like that, if such DLC would be issued? Do you want Anet to show how bad Cantha was, expelling all these people, and see stories of "liberal" rebellions inside its borders? )) Quite a huge chunk of asian population on the planet Earth won't be happy about it. Or do you want them to show how good Cantha rulers were, doing all this stuff, and get an uproar all around the internet that GW2 now literally stays for every bad, bad "-ism" out there? )) These days you're only allowed to talk crap about "evil" white people, yellow people is a touchy subject (see the whole lot of Blizzard / China recent controversies, for example) ;) Especially with NCSOFT, asian company, owning Anet now ;)
  2. Play some singleplayer game which actually have decent challenge, engaging gameplay and story - what GW2 is lacking, unfortunately.
  3. I've checked ALL finishing animations game offers, and didn't find a single one that wouldn't make me vomit. They are cheesy, overwhelmingly flashy and feel kind of abstract. I would really appreciate a set of premium finishing moves that look like, you know, actually finishing your foe, with your hands. The default finishing move does something close to that, but I would prefer something more direct and normal. Like, my character just stubs a lying foe with a knife or sword, or hits them to the head with staff or hammer. Or directly ignite them with a fireball (without summoning some giant fireballs from another dimension, just hit them with a ball of fire from their hands and set them ablaze).
  4. Have you got issues with comprehending typed text? Topic starter didn't ask for free PvP, it's about mutually consensual fights in OpenWorld.Mutually consensual, like the (mentioned in point A) "tricking a newbie into flagging themselves" kind of consensual?How exactly do you trick a newbie to enable it (assuming there is a huge dialog window popping up with a warning), and exactly what horrible thing would happen if a some exceptionally gullible newbie would believe everything they told and get killed once (without losing anything really), then disable it back?
  5. GW2 would have done much better story-wise if it had stayed focused on smaller stories with compelling villains. Nothing greater than a single nation on a political scale.Caudacus was actually good for that. Not that he was particularly compelling, but he was familiar, and he had discernible motive with realistic means to achieve his goals. The elder dragons are just too massive on a physical and metaphysical scale to be appropriate threats for the heroic PC to work through. Not without a lot of deus ex, in the least, and we've grown tired of Asura solving all our problems with not-but-totally-are-computers. GW2 dragons are mostly just giant force-of-nature boogeymen that get a swat on the nose, promptly die, then ooze their magic all over to make more problems. Deciding where "the commander" fits in is just confusing. Caudacus is a very meh character, to be honest. The very first moment I met him (that was I believe story mode of the Quinsdale dungeon, the path where the Queen is kidnapped, or something) I was able to tell he is the designated Evil Guy in this company. He talks like a stereotypical villain, this insincere overtones in his voice - clearly planted specifically by the script etc - that's clear sign of shallow writing and low production quality. The fact that somebody is clearly marked as pure villain already shows that whoever wrote the script aimed quite low in terms of quality. You don't build an interesting story on white and black characters, the world just almost never is simple. That would be nice to see a story of some charismatic leader of Machiavelli kind, who is at the same time is ruthless when their county needs it and inspiring and just when the cause needs it. Who commits crimes not because he is Very Evil, but out of pure pragmatic reasoning, because it benefits their country and guarantees its survival. Shown not as a strictly negative figure, but just as a person who accustomed to play games with thousands of human lives on regular basis, to do their job. A story of how them tried to side with a dragon forces in a futile attempt to save their nation, hoping they'll be able to somehow out-play and out-smart the dragon later, when opportunity strikes - and not noticing how the dragon outplayed them and made them a pawn in his plans. That would be something, for a change.
  6. My personal grief with all this so-called "heroic fantasy", GW2 included. When I see another mad clown or Totally Evil Guy Who Wants Everybody To Suffer Just Because, it ruins all immersion immediately. All story immediately feels shallow and unbelievable, and I just force myself to play through it, waiting impatiently when this useless dialogue bringing nothing of interest will end finally.Who do they think their audience is, 14 year olds who believe in an absolute evil?
  7. Have you got issues with comprehending typed text? Topic starter didn't ask for free PvP, it's about mutually consensual fights in OpenWorld.
  8. I think the idea is good, but it just won't work without some serious incentive behind it. Just "you can have a taste of PvP" isn't enough for a good, stable turn out. So what will (likely) happen is that some PvE players may try to turn it on once or twice - but won't actually meet anybody they can fight (because too few people even think to turn it on and leave it), and will disable it so nobody would attack them out of blue, and will forget about it. Winning fights and having this flag enabled should bring some profits, and in some way it can't be abused too much. Like, for example, by turning it on you get 10-20% more gold and other currencies, and better drops - but if you're killed, you lose all these extra bonuses you've gathered for the last hour (still get your regular rewards though).
  9. Don't you see a contradiction here? You: "Almost everything in the game is easy", then "but raids are too hard, we need to achieve balance in difficulty between modes".You understand how averages work, right? To have a balance in the case you described, 95% of the game needs to be made much harder first (what I certainly don't mind at all). Then you can make raids easier.
  10. I wonder where these 55% find that much challenging content in the game. Except Fractals, Raids and Dungeons, and a few Legendary / Elites boss mobs, there is literally none. How it can be "enough"?
  11. Just solo content is too easy, lol? I was able to beat many group events in PoF locations signle-handedly - and I'm not a very good player, and my build was quite sub-optimal too. It's so easy it's utterly boring, most of the time - especially the core Tyria maps. In core Tyria only some boss mobs of Elite or Legendary grade are worth your time if you wish for a good, intense fight that make you feel like you actually playing a game, at last. You need to deliberately handicap yourself by wearing trash-tier gear and using for-fun crappy builds to enjoy the game in the most of OpenWorld. And I consider it a huge problem, actually. That would be great if there would be a special instance of each map for hardcore players in the game, where you can only get when you set some checkbox in settings, or something. Where all mobs would be much aggressive, faster, had more hp, hard and soft CC and better AI that would allow them to cooperate between themselves and counteract your skills. It should also have some new mechanics encouraging team play and grouping, like ambushes where you are suddenly attacked by team of NPCs when you don't even expect this, similar to what you can see in WvW environment. Also with better rewards for everything, and some unique currencies and drops only available there. That would be also something that would provide a stepping stone for these interested in PvP and WvW but discouraged by steep learning curve.
  12. Hope there will be none, and instead of wasting resources on kitten premium visuals they'll develop a proper expansion. I won't buy the former, (and it won't save the game) but I would buy the later. (and it can prolong game's existence) . Current LWS approach hardly will do.
  13. People may put their own meaning into words sometimes, but that won't change the fact "replayability" term historically has been used in very specific context - to describe game design that allows you to start a game and play it through - and have different sequence of core events (plot twist, climax fights, gear and skill acquisitions (in case you find them along the way, and different setups change how you solve the same encounters drastically) etc) that would made this your playthrough feel very different from previous one(s). So, naturally, different reward numbers on top of the same events don't add replayability to them. "Worthwhile" would be a proper term. You just choose to endure the grind because for some reason you think your time you waste ingame cost less than 10$ spent on gems in the shop. Thus most of the content in GW2 has either none, or very poor replayability. You have natural replayability proportional to number of professions/elits you find interest to play. Then some events may be done that well that you can repeat it a few times before you'll learn their in's and out's. Then some content, like dungeons, may have different paths, so you can beat each of them few times (on different classes) - until you'll get bored and it will start feeling old. Fractals have a tiny bit of replayability because of instabilities (so hated by casuals btw), and because thir mechanics change a bit while tier increases. They are also pretty hardcore, so you may enjoy replaying them a bit longer, if you are into hardcore thing. And of cause PvP and WvW has great amount of replayability, due to unpredictable factor that human mind adds. But PvE is pretty much static and boring after few playthroughs, at least the OpenWorld.
  14. That's what was intended - as Dungeons are currently well behind popular metas in terms of profitability. So the idea was to add some additional overlay to it which wouldn't require to rebuild them too much (what Anet clearly won't do), but still give them an unique quirk and additional source of income - and make it more thrilling and fun, at the same time. Because dungeons == treasure hunting, y'know. I would also add some small chance of really unique drops to these hidden chests, to heat the pot a bit more. Like, a small chance Black Lion chest's key will be dropped, or some voucher for an BL merchant. Even if it will be really small chance, it will be enough to make people agitated.
  15. That's entirely mindless tweak done by a person who clearly understands very little about the current balance and how this off-hand weapon tends to be used. Clearly. Focus is nowhere close to being popular on Ele, not to mention Weaver and Tempest (the latter predominately use warhorn in PvE, the former almost always use dagger), and these few people who still use focus do it because of 2-3 more or less useful skills on it (the rest is pure crap), Obsidian Flesh being one of them. Obsidian Flesh is used EXACTLY because it will allow you to jump into some mess on your fragile glassy "melee mage" and deliver some damage when it's needed. With your skills locked you can't do that, and now it's almost useless, and focus is almost useless as well. Okay, I can try to imagine such crap makes sense in PvP or WvW (I doubt it's that big advantage there anyway, with its abysmal CD and short duration, but whatever) - but WHY GOD WHY break focus in PvE as well? Are you totally insane, Anet?
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