Kind of a crazy idea but what if everyone got a breaker bar? Stability could then heal your breaker bar if it was chucked down. CC skills could then be balanced around everyone having one and it could also be a “trade off” for more powerful classes such as Holo (ie pick Holo and you get ½ sized bar). Other random thoughts, I also like the idea of might capping at 15 or 20 a stack. If a skill shares a boon it should be on a longer cd. Skills should only do one thing; they shouldn’t damage and then apply a condition and then provide a boon all in one go. Maybe a little off topic, but in order to give the meta more diversity, create thematic class roles outside regular combat roles as well. Such as engineer kits do more damage to walls and gates (demolition experts). Guardians could heal lords or supervisors for more during combat while defending. Mesmers could create zerg illusions making your numbers look larger from a distance. Thieves could steal supply from enemy camps. Rangers could tame local wildlife to attack enemies. Eles could call forth a fog of war making the battlefield harder to see. After a battle Necros could summon the bones of the fallen to create stationary allies for the next battle. Revenants could call legends of the mists to provide blessings for buildings or lords. Warriors could train non-lord npcs to be more effective in battle. Something cool, useful, and unique to foster roles and comp diversity. Thanks for taking the time to stop by, communication is always appreciated.