What you are saying does make sense and i have no argue to not keep it inside towers, keeps and sm but, the sentry reveal is just too much. I know that logic says "just kill the sentry then" but if you say that then you obviously haven't played thief at all. If there is at least one enemy player near the sentry, killing it with no stealth will get you downed state, or in best case scenario it will force you to use most of your utility skills, making it impossible to fight that opponent player after. I 'm not gonna mention cases where there are more than one enemy players near the sentry... In regard to towers, keeps and sm i still think it can be constrained withing the structure's walls only. Yesterday i was fighting another thief just outside Wildcreek. He had plenty of access to stealth where i, not only couldn't stealth for more than 2 secs, but i was revealed after that. This resulted to me having to disengage all the way north, the enemy thief didnt follow and the fight was pretty much over. Because of that reveal. I can understand that thief gameplay can be annoying to non-thieves players. But keep in mind that this is how the class was designed. Keeping marked strictly withing an objective's walls is fine by me, but if you say it is correct staying like it is now where it has open-field consequences, is just thief hating. You have a right to feel frustrated with thief gameplay, but we thieves have a right to play the way our class was built to play.