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Vyr.9387

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  1. On the topic of the villain's entre, Tyria's spawns are one of the more involved - chaks jumping out of their nests, undead grubs crawling burrowing out of the ground, intelligent creatures like human factions using mesmer portals to arrive right in the action... - which are about as immersive as they're not, because all these sudden appearances always look like they'd make any sort of fortification completely useless - and, in the most plot-fortunate instances, they happen to do - but they still possess the utter magnificence of ANet's animation quality. As for Your highness getting shroom
  2. They totally pull, especially if you're not heading straight towards them, just like a singularity the appearance of which they seem to mimic. Using a mount's movement skill tends to get the mount out of the rift's area of influence more quickly, but even then the path needs to lead straight through the center of the rift, otherwise the mount can easily get tossed into a nearby wall. Do test what you preach, hm?
  3. Really deserves its own Comment Reaction button.
  4. Depends entirely on what You're doing: I'll assume by meaningful content You mean Raids, Strikes, Fractals, all that jazz. In those areas, every specialization has its place, which amounts to people being supposed and expected to do their job - supports support, damage dealers deal damage, sometimes even "tanks" "tank", and, therefore, everybody leans completely into their role. What it means for individuals is focus. As a damage dealer, You take the best damage traits, the most damaging utility skills, and, if applicable, even heal, if it improves Your DPS. These roles in GW2 aren't as
  5. I agree with you on this part (though, I think it's more logical for Forgal to hold the gate, and not Tybalt). The way the cutscene is shown, the mentor walks through the gate, then the gate gets shut. I was going solely by this image when comparing the three instances.As such, the case I brought up for Tybalt holds.When it comes to Forgal and Sieran, they were established as clever people, Forgal even having a sort of a running gag with the player about knowing when it's time to kick the doors down, and that not doing so isn't always cowardice, but strategy, and they knew they were alone aga
  6. They all sucked because of a myriad of things. For starters, which is to some extent shown in every race's version of the Orders, their portrayal as the usual trinity of Strength, Agility, and Intelligence attributes is complete ridiculous, because if the Vigil were all Strength, as how they're shown in most of their proposed strategies to solving the quests (and WARMASTER Efut), there would be no Vigil in a week. If the Priory were all Intelligence, they would push for some sort of accord with the rest of the world at every chance they would get, not oppose it for no reason whatsoever, and if
  7. Lately I've started noticing the Equipment Preview window giving up on life. When previewing dyes with armor pieces, the newly previewed model ignores the currently previewed dyes, and inherits the color palette of the currently equipped armor. If one of the models is changed, however, all the models except the newly selected one get colored with the currently previewed dyes.If the same model is selected again, said model gets colored with the currently previewed dyes. Shikashi:this doesn't work on any head piece model, be it currently equipped or newly previewed (as seen on the image above)
  8. Reading through the sub-plot, @"brgmns.9235", it looks to me like Your problem isn't the game's design (the lazy kind of which You're going to get plunged into once You decide to get a dragon, or start getting invested in and thinking too much about the structure of a F2P game), but the initial mindset. Imagine You walk into an art gallery, and happen upon a complex, intricate painting with stories upon stories screaming out of it seemingly depending on as little as the angle You're looking at it from. But then You rate it garbage/10 because You decide You'll judge it on the basis of that one
  9. this. im tired of the main antagonists (and protagonists) being (or are associated to) dragons, deities, etc. having the white mantle or joko as the main villains was one of parts of the gw2 story i liked the most (season 3 & some of pof/s4). after EoD (and presumably after the last dragon is dealt with) i do hope in the living world seasons that follow, that we face something that isn't a gigantic/god/etc. being and instead face a faction/organization/order/guild as our main adversary Isn't it exactly the opposite way in GW2? Sure, "gods" supposedly created humans (although I recall on
  10. this. im tired of the main antagonists (and protagonists) being (or are associated to) dragons, deities, etc. having the white mantle or joko as the main villains was one of parts of the gw2 story i liked the most (season 3 & some of pof/s4). after EoD (and presumably after the last dragon is dealt with) i do hope in the living world seasons that follow, that we face something that isn't a gigantic/god/etc. being and instead face a faction/organization/order/guild as our main adversary Isn't it exactly the opposite way in GW2? Sure, "gods" supposedly created humans (although I recall onl
  11. The Pale Tree. Besides cutting Caithe's curiosity off with "Do not question the Dream!" instead of an explanation during one of the sylvari personal stories, the Tree indoctrinates her children from their very conception with an ideology of a world where there is no "evil" and all living beings and their pet rocks are friends, which, unless the Dream is literally the Eternal Alchemy, is a rather blindfolded attempt at reading Ventari's Tablet. She's basically Jormag, even the suggestive whispers in the form of Wyld Hunts and permanent hivemind connection included, with the only difference bei
  12. For as much as i don't like that argument usually, this time i have to agree.With everything that actually needs fixing, is the stretch animation really such a big priority?The devil is in the details, sure, but there's so many details to fix before this... Besides, i looked at the animation, the female Sylvari one isn't the worst offender, it's the Norn ones.The Sylvari one just looks like she's doing a slightly different routine, and while yes, shorter, doesn't seem like a huge problem to me. It is of paramount importance. Everybody, obviously, has their own vision for how the perfect Tyria
  13. Considering every single variant other than the male sylvari full yoga workout is relatively short, one would think those are the norm, with the aforementioned Olympic performance being more of a love letter (or, rather, a plea for forgiveness for the weaponless running animation, no matter the excellence at illustrating how ridiculous is variety for variety's sake; why do human males still run like they didn't get the memo about what and where their center of gravity is, though? :/). I do agree, however, that, even ignoring the half of the floral fauna's pursuit of enlightenment, some of the
  14. My apologies for the delay - the apparently old story DC glitch happened to fly by to say hi, and the Lunar New Year celebration was going away, which needed some testing (totally worth opening the envelopes at 1000%+ MF, by the by, even if compared to 1,44g each on the TP). Correct alliance yes checked, but what does "Story Step" mean. Must I complete the previous episode before taking these episodes? I did check the flags so no idea why the collection reward didn't come in. I am unable to progress with earning the collection I got to test the idea of alts as a solution, and it seems like y
  15. I, in truth, happen to agree completely.After beholding the beautiful, "nice" dissolves into the mundane.
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