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If they're not going to bring back the old skull crack then... Skull Crack new effect at level 3: Concussion (Just to give Core a Niche) Concussion ignores stability and stuns through it. It's single target and melee range, c'mon this would be fair. And evade spam + blind would still technically work against it so we still have to do well to make use of this. Eviscerate level 3: 100% critical rate Longbow F1 Level 3: Field pulses faster and lasts 1 second longer
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The ground target idea is nice but Sadly it won't be enough, if the damage sucks anyways on the other dragon triggers, which they didn't even imply that it was gonna get changed for this beta anyways. And even if the dragon triggers finally do damage? Random aegis/blinds/evade spam, UNTIL they make dragon triggers MULTI-HIT (Like TOTAL damage into 4 hits at least instead of 1 big hit). The triggers can't be 1 single hit it HAS to be multi-hit if they're not going to one shot even at "decent" damage. But again, WE DIDN'T ASK FOR EVADE SPAM or CHEESE INSTANT CAST like other classes did, ANET do something kitten.
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So basically no buffs to dragon trigger damage in pvp? Didn't even make the damage more reliable from what it looks like? Just boycott EoD from what it looks like tbh.
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Also the same guy "telegraphed attacks are hard to counter in 2021, I have a reaction time of a turtle and I live in mommy's basement" Sheesh
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I mean it's also to satisfy final fantasy 8 fan boys giving them fan service Not really good marketing strategy as ff8 is basically a cult following Jokes aside, I really didn't care what the new elite spec "looked like" but the execution of these "ROOTED TELEGRAPHED ATTACKS" is so bad that I want these ANET balance team to get fired from life.
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Oh yeah for point 6.) it definitely isn't just mesmers there's also instant casts from Necro fears and dragon hunter unblockables Too much powercreep, too annoying.
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Tho I do agree that ANET messes everything up even if it is inherently good, much like with pre-HoT 2015, and that they should mostly take the blame, they could be doing good decisions that nobody asked for, they have the power to simply just not listen to noobs and do their own innovative thing. But no, bad balance team making bad decisions and the cycle just doesn't want to stop
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Here's another one. The guy improved his attitude after, but HOLY the amount of bad arguments against baseline fast hands because feelings > facts.
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I mean it is fun killing people without using instant cast and evade/block/pet ai spam.
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Thread in question is here, be warned because it's simply disgustingly cringe, people using their feelings instead of facts to argue against fast hands, and are the same type of people work for ANET.
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There was a thread about baseline fast hands and you had really stupid arguments against it saying "it's going to break the game" and even if you replaced the previous fast hands trait with 1 might on weapon swap, people were still saying it's OP. There are simply so many feelings based idiots on ANET balance team and this bad community who are still dying to telegraphed attacks with casting time in 2021, even though there is evidence pointing to how it is not a catastrophic way to balance warrior; baseline fast hands isn't really instant cast or evade spamming while attacking. Yet you get fail morons in that same thread for example who say "Sigil swap makes baseline fast hands OP" when there is an internal cool down (Also who dies to hydromancy procs nowadays in WvW?) or things like "I would rather have warrior work without fast hands" (ok so these people probably want instant cast and evade spam on Warrior, so we become the next evil. Very very stupid feelings based reasons on that one thread about fast hands being baseline.) Basically some of the arguments against baseline fast hands were VERY feelings based, and a bunch of garbage players lowkey crying about a 5-weapon swap being baseline when we didn't ask for instant cast or evade/block spam cheese. I mean Warrior is a master of "weaponry" so it fits the theme, why cry about a non-catastrophic way to change Warrior. Some in that same thread were also saying "oh because a Necro trait becomes baseline, if you do the same thing for Warrior it will be catastrophic." Please you can't even compare the two classes, Necro is LITERALLY chain stun tanky bruiser warrior but you don't need to wait out stability and you have instant casts/boon corrupt. Plus Necro has z-axis teleport and two hp bars. Other than the old Hambow, Warrior doesn't have anything that was historically as broken as Necro and anything else that came with Necro. So that argument is off the table. TL;DR I believe these garbage players who are against baseline fast hands and ANET balance team, who are the same, have one thing in common; they fail at simple common sense. So multiple factors like that is most likely why ANET won't do baseline fast hands.
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Team"mates" preventing point capture
BlackTruth.6813 replied to Fueki.4753's topic in Player vs. Player
Good joke. On the other hand the best game modes in GW2's current state is just 2v2 3v3 death match, considering ANET's business strategies (damage control cutting costs) and population. And how slow the updates have been coming due to ANET possibly being understaffed (They did have a mass lay off at one point). -
Yeah obvs. sPvP-wise I'd wish to have set up (such as with a good Thief/DH unblockables or something similar) before I go into a fight with a Necro with a bunch of guards/dh or whatever c4ncer backing it up. It's like no balanced stance? Dragon hunters/thieves/instant cast CC in sPvP eats you. You have balanced stance? Necro can punish you. So like damned if you do but damned if you don't. At least as DPS Warrior I feel like I have to have balanced stance berserker stance baseline. Or I could just go healbreaker/shoutbreaker with defiant stance and just banner snowball (like yeah shoutsbreaker in sPVP is nerfed but I think it's still playable) a fight, but yeah it goes back to pidgeonholing and my frustrations 😞
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Team"mates" preventing point capture
BlackTruth.6813 replied to Fueki.4753's topic in Player vs. Player
And here is another instance on why (no matter how small it is) I think conquest is a garbage mode