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BlackTruth.6813

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Everything posted by BlackTruth.6813

  1. Power rangers lmao, and it honestly just feels like an edgy anime character..... or at least they tried too rofl. Not that it is a bad thing but this looks so bad imo now that I think about it. Maybe the gunsaber needs to be less uglier and have flashier effects that doesn't lag your game out.
  2. If they're not going to bring back the old skull crack then... Skull Crack new effect at level 3: Concussion (Just to give Core a Niche) Concussion ignores stability and stuns through it. It's single target and melee range, c'mon this would be fair. And evade spam + blind would still technically work against it so we still have to do well to make use of this. Eviscerate level 3: 100% critical rate Longbow F1 Level 3: Field pulses faster and lasts 1 second longer
  3. The ground target idea is nice but Sadly it won't be enough, if the damage sucks anyways on the other dragon triggers, which they didn't even imply that it was gonna get changed for this beta anyways. And even if the dragon triggers finally do damage? Random aegis/blinds/evade spam, UNTIL they make dragon triggers MULTI-HIT (Like TOTAL damage into 4 hits at least instead of 1 big hit). The triggers can't be 1 single hit it HAS to be multi-hit if they're not going to one shot even at "decent" damage. But again, WE DIDN'T ASK FOR EVADE SPAM or CHEESE INSTANT CAST like other classes did, ANET do something kitten.
  4. So basically no buffs to dragon trigger damage in pvp? Didn't even make the damage more reliable from what it looks like? Just boycott EoD from what it looks like tbh.
  5. Also the same guy "telegraphed attacks are hard to counter in 2021, I have a reaction time of a turtle and I live in mommy's basement" Sheesh
  6. I mean it's also to satisfy final fantasy 8 fan boys giving them fan service Not really good marketing strategy as ff8 is basically a cult following Jokes aside, I really didn't care what the new elite spec "looked like" but the execution of these "ROOTED TELEGRAPHED ATTACKS" is so bad that I want these ANET balance team to get fired from life.
  7. Oh yeah for point 6.) it definitely isn't just mesmers there's also instant casts from Necro fears and dragon hunter unblockables Too much powercreep, too annoying.
  8. Tho I do agree that ANET messes everything up even if it is inherently good, much like with pre-HoT 2015, and that they should mostly take the blame, they could be doing good decisions that nobody asked for, they have the power to simply just not listen to noobs and do their own innovative thing. But no, bad balance team making bad decisions and the cycle just doesn't want to stop
  9. Here's another one. The guy improved his attitude after, but HOLY the amount of bad arguments against baseline fast hands because feelings > facts.
  10. I mean it is fun killing people without using instant cast and evade/block/pet ai spam.
  11. Thread in question is here, be warned because it's simply disgustingly cringe, people using their feelings instead of facts to argue against fast hands, and are the same type of people work for ANET.
  12. There was a thread about baseline fast hands and you had really stupid arguments against it saying "it's going to break the game" and even if you replaced the previous fast hands trait with 1 might on weapon swap, people were still saying it's OP. There are simply so many feelings based idiots on ANET balance team and this bad community who are still dying to telegraphed attacks with casting time in 2021, even though there is evidence pointing to how it is not a catastrophic way to balance warrior; baseline fast hands isn't really instant cast or evade spamming while attacking. Yet you get fail morons in that same thread for example who say "Sigil swap makes baseline fast hands OP" when there is an internal cool down (Also who dies to hydromancy procs nowadays in WvW?) or things like "I would rather have warrior work without fast hands" (ok so these people probably want instant cast and evade spam on Warrior, so we become the next evil. Very very stupid feelings based reasons on that one thread about fast hands being baseline.) Basically some of the arguments against baseline fast hands were VERY feelings based, and a bunch of garbage players lowkey crying about a 5-weapon swap being baseline when we didn't ask for instant cast or evade/block spam cheese. I mean Warrior is a master of "weaponry" so it fits the theme, why cry about a non-catastrophic way to change Warrior. Some in that same thread were also saying "oh because a Necro trait becomes baseline, if you do the same thing for Warrior it will be catastrophic." Please you can't even compare the two classes, Necro is LITERALLY chain stun tanky bruiser warrior but you don't need to wait out stability and you have instant casts/boon corrupt. Plus Necro has z-axis teleport and two hp bars. Other than the old Hambow, Warrior doesn't have anything that was historically as broken as Necro and anything else that came with Necro. So that argument is off the table. TL;DR I believe these garbage players who are against baseline fast hands and ANET balance team, who are the same, have one thing in common; they fail at simple common sense. So multiple factors like that is most likely why ANET won't do baseline fast hands.
  13. Good joke. On the other hand the best game modes in GW2's current state is just 2v2 3v3 death match, considering ANET's business strategies (damage control cutting costs) and population. And how slow the updates have been coming due to ANET possibly being understaffed (They did have a mass lay off at one point).
  14. Yeah obvs. sPvP-wise I'd wish to have set up (such as with a good Thief/DH unblockables or something similar) before I go into a fight with a Necro with a bunch of guards/dh or whatever c4ncer backing it up. It's like no balanced stance? Dragon hunters/thieves/instant cast CC in sPvP eats you. You have balanced stance? Necro can punish you. So like damned if you do but damned if you don't. At least as DPS Warrior I feel like I have to have balanced stance berserker stance baseline. Or I could just go healbreaker/shoutbreaker with defiant stance and just banner snowball (like yeah shoutsbreaker in sPVP is nerfed but I think it's still playable) a fight, but yeah it goes back to pidgeonholing and my frustrations 😞
  15. And here is another instance on why (no matter how small it is) I think conquest is a garbage mode
  16. Yeah I meant sPvP wise where there are ledges, in WvW you have food buffs that lower condi duration as well + you could stack with dogged march + runes and troll most condi specs so w/e cleanse sigil you have will almost always cleanse the bleeds/burns/poison. Not having stab hurts vs a good Necro + his comp (ones that have guardian unblockables or other BS) in sPvP.
  17. Even necro should be able to fear chain you first before you chain them tbh. Also flesh wurm says hi, really isn't hard for Necro to fight Hammer Warrior unless the Hammer warrior has mesmer/thief back up. Hammer should have its old ratios back at least
  18. Stat advantage doesn't do anything vs evade spam while attacking or instant cast BS. That's all there is to it. And you get morons who are against baseline fast hands for example when some of us didn't ask for instant cast or more brain damage evades. ANET also making garbage decisions such as nerfing Frenzy without compensation back in 2013, they're applying the same principles right now to Hammer skills and Mace F1, it's beyond stupid. They should have just balanced all classes around Warrior for a healthier game, now you get threads that say because ANET is too stupid to see how healthy Warrior's design is for the game and keep saying stupid garbage such as "Mesmer, Ranger, Guardian" is balanced, how do you expect new players to come play this obnoxious evade spam instant cast game? The game slowly burns because of bad balancing and brain damage entitled evade/block/pet AI spammers pretending that their class is balanced. TL;DR ANET should have balanced around Warrior for a healthier game. P.S on the other hand, you could say Necro is stupid too but Necro recently became stupid because of the damage nerf, they were kinda okay before the damage nerf but still an instant cast easy chain CC class historically and, WAS at one point, a lesser evil than Mes, Guard, Ranger.
  19. I mean if its too strong in WvW then at this point separate WvW and sPvP harder. Nobody will have a problem with hammer skills doing damage in sPvP at least. I just miss playing hammer but I know even a damage nerf revert won't be enough at least in sPvP.
  20. I'm not gonna ask for instant cast or evade spam. All Im gonna ask is some nerfs be reverted honestly (Like long bow synergy with endurance refill on burst, seriously it's just endurance dodge, hammer damage on CC, Mace F1 skull crack being instant cast again it has 300 range for the love of god). Sadly ANET REFUSES to revert even tho that might be the answer on some cases I'm okay with huge trade-offs and being very vulnerable without stances (because other classes should follow the same example anyways for a healthier game) And just being pidgeonholed into off hand axe or GS is annoying and gets boring.
  21. "Masters of weapons" when GS and axe/offhand axe, daggers are the only viable weapon for the most part Just revert these stupid nerfs kitten. Specifically the nerfs on long bow F1, Skull crack F1 [specifically the casting time, make it instant cast again], and Hammer CC skills damage nerfs and CC damage nerfs alike. How hard is it to dodge telegraphed hammer attacks in 2021 that HAS IT'S ORIGINAL MULTIPLIERS, when there are A LOT of evade spam blind spam and aegis spam going on. Bad balance devs gonna stay bad sigh.
  22. Nahhhh learn to play n00b telegraphed attacks are op in 2021 huehuehuehuehueuh But yes, you AREN'T wrong to say ranger is easier, because ranger has an AI baiting out dodges for you. Warrior doesn't have any AI or evade spam while attacking mechanics other than whirlwind attack or endurepain + whirling axe and even then REAL EVADES > stances anyways.
  23. Yeah sadly we don't have a population for this anymore like in launch. Team ques 2v2 might be more possible but people still demand trash game modes like conquest so we will never get anywhere.
  24. Yeah and make bursting someone RNG crit reliant? I don't know about that, instead of ferocity being buffed just lower the damage nerf on some abilities and some classes (specifically the hard to land telegraphed ones). But I doubt ANET cares enough.
  25. Maybe give dagger offhand more damage, seriously it's not instant cast and z-axis teleport just increase it's damage. I'm tired of using shield/off hand axe all the time.
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