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Sootser.9541

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  1. One more QoL: we need a better/bigger tracker for how many axes. When doing meta events and other group content that kitten “buff” disappears in the mess…
  2. Potions you already have can still be used. Recipes for GH upgrades that required PvP potions has been changed to not need them any longer. From the patch notes: I think they did this so players cant just hoard the potions to instantly finish a newly added reward track. As for dailies: If you select only PvP dailies you will get only PvP daily and weekly quests in the vault. You get 1 gold for completing the dailies and 45 Astral Acclaim. You can buy up to 90 gold for 6 AA each and then they cost 30 for 1 gold. If gold is all you want you can get 8,5 gold per day with the new system. You can also get gifts for legendary weapons, mystic coins, build storage expansion, mount skins, mystic clovers, obsidian shards, ascended gear, and much, much more. In other words - pretty kitten good and way more than what you previously got.
  3. Completely agreeing with this. With relics, I can much easier just swap that final bonus to whatever I want to do today instead of needing to change all my runes. This will be great for the future as they can now focus on adding interesting relics and not have to think about the rest of the rune bonuses.
  4. I don't like the Wizard's Vault. The old daily system was perfect. It definitely needs some work, which I'm sure they know if they have read Reddit and these forums since the launch. Yes, it is. It looks amazing, is fun to move around, and looks very good. The reused assets mainly come from the fact that this is a fractaled version of parts of Tyria. I am sure they know this and will fix it asap. Almost all games have a few issues at launch. ArenaNet did once again have an extremely smooth launch as this is the only bug I have seen so far. No DCs, no lag, nothing else. What? What is wrong with this? These will become harder as the rift tiers increase. What you described is pretty much every PvE content for any MMO. They announced this a long time ago. All professions got access to weapons from their different elite specializations on all specs. Let's get that balanced before we throw 9 more weapons into the mix. Do we really need a new mount? We have covered pretty much every aspect of mounts there could be. We have far more than any other MMO could hope for. Because they are designed to be used with flying mounts and their masteries. I love this design, but I can understand that it is frustrating for others. They did not "ruin" runes as everyone has access to the same content. This will shake up builds, which is a good thing. Let's see what they bring in the coming months. We need more options, and some are badly designed, but overall an okay change. You can now have a rune with the stats that you need and have a relic that gives a bonus or on-use effect that tweaks your build further. This is wrong on every point. They changed nothing on the Skyscale for those that had it unlocked. All masteries already earnt are still there. I can now, however, upgrade my skyscale and griffon even further by giving them access to leylines and updrafts. The abilities of the skyscale can be upgraded to be even better than they were. So for us that had everything unlocked this is massive. Everyone else will have to go back and do PoF masteries and experience to upgrade their skyscale to be as good as ours.
  5. Seems like they tried to change it so that other specs can use the rifle without being too reliant on malice, but the change is a definitive nerf. If you have 7 malice the damage difference is 33% less damage now than before. That is huge for something that was lackluster already.
  6. They’re doing nothing. PvP was abandoned years ago. I was hopeful when Grouch returned, but pretty much nothing has happened with PvP since he got back 😕
  7. They have trouble balancing the few skills we have available. No need to make it even harder for them 🤷‍♂️
  8. We do need a bigger pool of players though ❤️
  9. Yeah. Thanks for these. Absolutely nothing were answered. Seems like the leaks are still our best explanation of the thought process of the balance team. Guardian and engineer make out 40-50% of ALL end game content. RWF had 6+ mechanists on every team. What is the thought process behind letting 2 professions dominate the PvE scene while providing healing, good dps AND critical boons at 100% uptime while smashing their heads on the keyboard? What is the thought process behind letting guardian have 4 top tier specs for PvP and Harbinger dominate there?
  10. If anything, the June 28th balance patch should have made Deadeye open world farming even better? You now gain: 3 initiative when you enter and leave stealth, superspeed for 2 seconds when entering and leaving stealth. You basically have infinite access to initiative to spam d/p stealth, insane mobility with super speed and more access to stealth. What changed for you that made this worse to move around and farm?
  11. You could play something like this. GW2skills isn't updated yet, but you will get superspeed when entering stealth for easy repositioning and running to decap. You can stay on rifle to get your malice stacks and when you get full you swap to dagger, use shadow shot to get close and hit a 100% crit backstab. For more damage you can pop your signet to gain more power. Dagger/dagger is the "real" thief feeling, but it is so healivy outperformed by dagger/pistol as a dueling set because you have access to two gap closers, an interrupt and a smoke field. I've been running this build for fun in PvP, and it works surprisingly well with the new changes. The key is to know when to engage. If you can't go in melee range you can simply camp rifle and kill them from afar in team fights (really strong).
  12. You have to manually select your target. I do this prior to the game starts (in PvP) where I select the one I know will need it the most and whom I will be fighting with the most. I set that person as personal target and set up a keybind to swap between friendly targets. The one you have targeted will get siphoned. That said: 9/10 times you would want to siphon an enemy for the trickery bonuses (stealing boons and giving boons to yourself and your allies). As for shroud and the tether it applies: The last person you siphoned will be targeted by this tether. If that person isn't within range it will select one ally at random.
  13. I honestly think this is a good change. I tried some pistol dagger specter as a sidenoder and it worked out great. Rifle deadeye just got access to what I would call insane mobility as it pretty much have access to permanent protection and superspeed. Can’t kill what you can’t catch 🤷‍♂️ Seems like this change was intended to make us weave more in and out of stealth instead of camping it. Would love to see them revert the change to get stealth on steal though.
  14. An easy fix: only reports from people that have been on your team the last match you played, and only one idle player report from every player will be registered. 10 unique reports in a x hour/day period give you x time of dishonored. Every time you get the debuff during a 7 day period double to time you get.
  15. Seal Area are still a strong skill. I use it defensively to have a safe space to retreat to when waiting for cool downs. Initiative regeneration on deadeye and daredevil is through the roof now. I can ditch short bow on maps that don’t require too much vertical movement and take bound instead. Damage, superspeed, stealth and 3 initiative every time. Played around with acrobatics instead of trickery - which works now because of the near infinite initiative access. Ran sword/pistol as second weapon set for the steal reset. They somehow made stealth AND mobility better with this patch 🤦‍♂️
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