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LSD.4673

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  1. "does anet still stink at balance patches" They don't not suck at balance patches.
  2. "I have spent my afternoon trying to conjure up a way to posit a forum question about a pointless new EULA addition"
  3. You mean in the game where 95% of the PvE population gets by spamming auto attack? Yeah, no. And that's not what literally means. If people wanted to read the skill tooltips, they wouldn't be able to, because every buff or DoT on the boss makes his boonbar jump around. This is poor mechanics in a game with a terrible UI and a population accustomed to just standing there and spamming skills.
  4. How balance is meant to work is that the dev team should have a clear goal in mind for each spec and structure balance around that. How it works currently in GW2 is to look at which builds get posted on le reddits as doing big golem damage and nerf them, then buff random things to pretend to be giving builds diversity. Yes, it's better than the past 5 years of balance changes, where balance revolved around one guy checking the Wiki and buffing his favourite builds, but it's still an utter mess that continues to drag the game down.
  5. Nah, they sucked in PoF as well because the game's UI is atrocious, and trying to hover over these dumb effects for tooltip to see what they actually do was impossible. To this day, any given squad will be comprised of 3/5ths of the players laying dead on a boss with leyline accumulation because no one knows what it does. They're just even worse now. At least in PoF they were a throwaway for some side objectives. Since then they've just been the go-to choice for any boss because they're too lazy to come up with actual mechanics for them. How many years are we gonna fight identical bosses for?
  6. In my case, for about 2 weeks before the "weekly rifts" or whatever rotated to Dry Top, i was doing a 5min daily chest run with the treasure hunter bot slot. Before that, i'd show up every now and then to spend geodes, which was the case for years. Every time the map was either deserted or, at best, T4. Then suddenly one day the maps were full of players while i was grabbing chests. Every time i logged into the map it was T5. Based on that, i was pretty confident rifts contributed to sandstorm tiers.
  7. There's no possible way they could be fool enough to mess with the output, rendering an item with a niche purpose utterly worthless. There's absolutely no wa- Wait, yeah, ArenaNet. My mistake.
  8. But rift events do contribute to the map-wife event participation bar. It's why when rifts came out, every map was hitting t5. The "megaserver" system is awful, and would regularly have 3-4 instances open for the tiny population before rift events, so the idea of it diluting map pop doesn't float. Lastly, people are missing the point that there's a slew of players who have hoards of geodes from WvW, so the idea of grinding them doesn't compute. We just want the best conversion ratio for what we have, and since the rift thing was added, it has been far more common to drop into a map and find it at or near to t5.
  9. wat Cheaper purchase price means extra profit. T6 favour means a full stack of clay from 1k geodes; T4 means ~142 clay. That's the incentive to push for T5/6. But yes: T6 is dead. The rift event grinders made it easier to hit T5.
  10. You're forgetting SW and Dry Top. I spend most time in WvW, but it's not just a WvW issue. You still get containers with bags in all over the place, replete with pointless consumables that should be autoconsume.
  11. Trash items are up there with bags in bags in bags: it's what makes up the core gw2 experience. You can spam auto attack and clear 99.9% of the game, but inventory management? The the real challenge mode. I wouldn't hold my breath on them ever resolving this. but then they did suddenly 180 on the utterly worthless, constantly dropped, and type-to-delete annoyance that was the WvW Conflux emblems, so hey, let's get to breath holding.
  12. Copper fed hasn't been worth it for a few years. You used to get a fair bit more income from salvage than from direct selling, but since the material sinks got stale and everyone finished with aspects of the game and nothing new replaced them, materials plummeted in value. The only way to make a paltry return is to open all and rune salvage kit the ones with runes...which is even more costly and time consuming. It's easier, quicker and more cost effective to just sell stacks of unID now, and has been for a very long time. Which makes the copper fed no longer worth bothering with. Current profit if you waste gems on rune salvager + waste time individually salvaging each green with a rune = 2.76s. Current profit if you directly sell on TP: 1.81s. Current profit if you salvage opened greens: 1.77s. You're quite literally wasting 4 copper per salvage, as well as the 800 gems for the copper fed and a shared slot. Hilarious.
  13. Did you ever check? Legendaries have always provided every stat combo, regardless of expac ownership. A cursory Google search would have demonstrated that.
  14. Without the relics what does SotO actually offer to players who don't want to grind PvE? Nothing. They obviously realised this last-minute and changed their minds on how the leg relic would work. Thanks Anet for adding another lie to the bonfire. Y'know, like the the 8 years of alliances being just around the corner before unceremoniously scrapping them recently because of...guilds. Full steam ahead for the next drip fed release boys!
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