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TokenG.7863

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  1. Some day people might wake up and realize there's more to life than min/maxing and how fast you get there. At some point you notice that the journey is what counts, and how many relationships you pass up by being close minded. Until you get to that point, enjoy the exclusivity that will eventually dwindle.That goes for gaming as well.
  2. This would be true if the LFG was an auto-grouping feature. As it is, the LFG offers players the opportunity to state the focus of the group. This works for both sides -- applying to those who post things like "Need Banner Slave, EXP only" as well as "All welcome." If they're willing to wait, why should they cater to the desires of players who don't have their play preferences and who aren't willing to form their own group and wait? They can wait if they want. No problem in that. But they should also expect a lot less than they would from a static group of friends who do it together routinely. But in the amount of time they might sit in lfg queue waiting, they probably could have already finished what they're waiting for. It's like cutting off your nose to spite your face. I guess what surprises me the most is that the people who queue demanding exp only players are looking for a fast run. But they don't care to just sit there in queue to wait for that. It's a net loss in productivity if that's what their gripe is about. When they've waited long enough they'll take anybody and then want to gripe that those they took in don't want to play their way.
  3. Apparently this is the kind of result you get when a game company gives players the opportunity of build choices. Maybe if everyone was locked into one trinity template 80% of this arguement would be avoided. Data mined from the game should only be used to figure out why a group cannot overcome an obstacle. Past that it is just nitpicking and whining. If you are one of the type who want to rush through the game because you just want the reward, then join a group of like minded people who want to do just that. If you LFG, you are pugging, and when you pug, you get whatever is available because they're in the same boat you're in, can't find enough people who want to do what they want to do. So you make amends so that you both get something out of it.
  4. There are traders that will swap the 32 slot bag into an account bound one, but not the intermediate ones.Another post here about this: https://en-forum.guildwars2.com/discussion/6479/remove-soulbinding-of-24-and-28-slot-bags
  5. Anet, please make life easier for guild management. Adding a line on who kicks off an event and claims objectives in wvw would be great too.
  6. I suggested this in another topic, but sorta fits here too; Seems like to me a simple solution that may help the dilemma is to change the recipes for minor/major runes and sigils to stop requiring the symbols and charms to craft them. That way when you have an abundance of lucent motes, you can burn them off and create minor/major sigils to sell or salvage to try and get symbols and charms to create the superior versions. It would also favor new players who may want to craft or buy minor/major sigils to put on gear without having to spend an inflated price on the TP. This, of course, has nothing to do with the topic of -fed kits losing their ability to retain sigils and runes, but would definitely help in the foreseeable shortage of materials to craft runes and sigils.
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