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Vinceman.4572's Achievements
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How to improve at fractals?
Vinceman.4572 replied to Aphandra.9672's topic in Instanced Group Content
If you are confident enough in T1 move to T2. It will be easy there as well almost all of your runs because real threats will only start at T3. T3 will still be lenient for many groups but sometimes it can be tricky at some points if there are too many inexperienced players. And you will meet those more often than you think. Not everyone is trying to learn and adapt and rushes into content they are not prepared for. If you feel insecure about puzzles, mechanics or anything else in certain fractals read the wiki description of them or watch some youtube videos. For the latest ones there are also lots of video guides with explanations. -
Heart progress is ridiculously slow
Vinceman.4572 replied to Cameirus.8407's topic in Janthir Wilds Discussion (Archived)
Indeed. It's two weeks now and still no sign from Anet or an adjustment. The event uphill in the lower east still is bugged as boars barely give "animal meat" compared to the event north of the camp with those moas and pomegrenates. There are three similar events like this on the map and one is bugged. Cannot be that hard to fix it. Additionally there are almost no mobs you can kill to progress the heart or things to disable like for the heart in the southwest. I don't know what they were thinking. On top my opinion is that if you do things attached to a heart repeating those 8 times should be enough. On Lowland Shore there are fishing nets and boxes with varwans (or how they are called). Please Anet, if I repair or open 8 of them this should be enough for the day. The reality: The bar of the heart is barely 10-20%. 😞 -
change glyph equip in homestead
Vinceman.4572 replied to quake.9023's topic in Janthir Wilds Discussion (Archived)
They want to make money how terrible. You can still farm the homestead the usual way with the gathering tools using the glyph on them. For that extra convenience plus the glyph buff you have the option to put them into the gathering chests. And yes, here I am: I bought another set of gathering tools with my gems (that were converted via gold) and put those juicy volatile ones in the chest while having another set of glyphs in my gathering tools on the char. Why? Because "I'm rich, you know". -
You call it a paywall when you pay 25 bucks a year for a game? Seriosuly, I already posted it: Boys & girls in the age of 10-12 mostly get more pocket money per month compared to this amount which comprises a year (SotO release was august 2023). I can understand that you don't like big AAA gaming companies and others milking players with every tiny bit but please you need to spend this little to get full access to everything and even if you don't put any money into the game you can still play it. And in this case you can even get the same legendary for a couple more of ingame currency that can be obtained just via playing. Stop it already!
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Are we talking about the same meta - I mean double bosses? I'm asking because on the servers I played on the event only failed before the patch. Afterwards I have been in 2 maps where it was organized via map chat and lfg was not necessary. And all organized events I attended were totally fine like any other well doable meta event. You don't need very much dps that's definitely not true. I would say op's map failed due to people that weren't willing or just didn't show up and that's because at the moment lots of players still looking for certain event and event chains to complete their achievement panel. I have to add: This was on EU and over the last couple days I played sometimes in the afternoon, sometimes in the night.
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No thank you in relation to hp addition or making boss mechanics harder. Bosses of the past are fine and should stay like they are. Make newer encounters a challenge with the actual power creep but we don't need older content to be adjusted. That's something that cost development time even in minor changes and it will cause a lot of trouble in the "only-mediocre" raid groups which will then lead to fewer players go raiding and that will overall harm the whole raiding community. I'm all in for bug fixes and such stuff but please: adding more hp to encounters is the worst you can do. It doesn't make any fight more interesting or funnier.
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If people cannot afford 25 bucks per year for their hobby or favorite game they have played hundreds if not thousand of hours to the recent day I don't know what to say in a serious manner. Man, I'm not supporting Arenanet very well and haven't bought Gems for several years now but once in a year paying the above mentioned amount is the least every player can do. I have pupils in my class (5th or 6th grade and older) working/helping at home or saving their pocket money for their hobby which is often more expensive than 25 dollars/euros. Sorry but not sorry, if you are an adult and you don't want to support a little bit of developers work then either deal with the consequences which are very soft to be honest or quit the game. It disgusts me that people want everything for free. Yeah, right, you don't have to throw money into the company's mouth but not even wanting to pay this amount once a year is ridiculous.
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heat core infusion price....is absurd
Vinceman.4572 replied to Cameirus.8407's topic in Janthir Wilds Discussion (Archived)
100g + 50 ectos is pretty good. Come on even with daily wizards vault and gathering your own/random guy offering full home instance/Homestead you will be able to get another one in probably less than a month. Even way shorter if you play the game. -
Make concession then. Play "T4 (-100) + Recs" or anything like that. It works perfectly fine. And with time adjust and practice because 99 is one of the shortest fractals; 99CM the shortest overall . I mean even usuall T4 groups WITH 99 kill the adds before the boss very fast, sail to the end to the boss platform and then it's also a very short boss fight. If your random T4 Healer cannot keep the group alive he is not good enough. You can also help him with one or two utility swaps lower your damage a bit but helping the group a lot. For example in normal 99: as dragonhunter I often take the healing signet (elite skill: Signet of Courage) and/or "Hold the line". You don't need to CC in normal mode but most of the players don't know that, so change your trap to signet. As warrior: "Shake it off" if fractal instability applies conditions. The list goes on and on for every class. I compare it to the Swamp fractal: 1. People don't know how to run and to jump over the barricades and almost all don't know how to condi cleanse themselves to remove cripple etc. That's just basic knowledge of your class and belongs to proper playing. If you just say "kitten, I hate that part." or "Anyone portal?" that's cheap. Learn to handle your class and you will become a better player, getting faster clears and so on. Maybe this whole post is redundant to you because you can maneuver yourself properly through everything but a lot of players can't. And rather than Anet changing things to the worse I want players who play that content daily to adapt and become a better player. Or they should just let it go and go for easier thing and/or leave certain fractals out.
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Bring back Dungeon dailies?
Vinceman.4572 replied to Nazuuka.6784's topic in Instanced Group Content
I would generally favor far more daily options and yeah this also includes a dungeon daily vehemently. 4 out of 5 options are too few. Since it's only a database thing why not offer 4 out of 10 or 12. Shouldn't be hard to implement that. And it doesn't matter for Anet anyways if people are looting 10 enemies in the open world while being brainafk or run Twilight Arbor. -
And that's why you also need to take in considerations that you have full CM groups with pugs (meaning from 97 to 99/100), full clear statics - both of which consists of mostly 5k+ UFEs and many other groups that I'm joining for CM97 and/or 98 without UFEs or any other shenanigans where the GG is an absolute must. The first two groups may likely fall into the "non-gg" roster and I couldn't care less but the latter is the important one for me in my runs and if we don't gg it either leads to what Nimris.3781 wrote that people will hold their skills back while fighting the adds and only press 111111 resulting in longer clear time or and that is way more dangerous: Not having their skills, dodges etc. ready for the first part of the fight. Nimris is totally right that in some groups MAMA will knock back all players that don't take care of themselves because your support doesn't have stability ready. I've seen that all and as I said I play power DH and my aegis just before the spin has rescued lots of players so far. You realized that your support comes from a player with "our CM group" where it could make sense to not gg or - because they are a static - they just don't care at all. The problem is you write this into a forum where veterans either already have their plan so they don't need your advice because they know/play/just behave differently or some lesser experienced people will read that and will write in chat: "Don't gg. You don't do this anymore" but they don't realize that this counts for experienced CM groups. I repeat myself: For the average 0 UFE group with an LFG like this: "CM97 - know mechanics" as it's often seen in the lfg and non-meta dps classes a gg after watchknights is the better method because you can throw everything at the knights, gg and then start from the go.
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Not true with an average pug in a 0 UFE run. EVERY. FRICKING. DAY. (EU-Server) --> This 0 UFE counts for every further passage in this response! Nope. It would slow my group down if we don't gg. Not in the slightest true. As a DH I don't have my elite skill up when using it before. I see it every day when doing CM97 to get fractal god for the 2nd time on my twink account. No, nope, still not true in an average pug. Really? In almost all pugs I join on a daily routine MAMA isn't even insta cc'ed with cd reset after gg so that I have to use skills that lower my damage. But the cc is more important than losing a bit of my personal damage due to the fact that the cc phase will make the fight simpler and faster. In other words: My group needs that cd reset due to gg. Most 0 UFE pug hfbs don't even use stab so I need to share an aegis at or below 25%. No, because the facts listed above: MAMA won't be cc'ed therefore the group dps is lower and the probability of a mate going down due to boss mechanics is higher. Also, we don't lose 15-20s. The fight starts much faster after gg. Time eaters besides group finding are: Waiting for a player to change to the next fractal in the lobby and all pressing "Go" to advance. So, no. You were proven wrong. And even if you don't admit it I hope you are playing on NA and I will never meet you in my group. But even then: I will gg no matter what. If you want to fight as 4 people then without me. Keep going, Meanwhile I'll wait and grab a drink or some chocolate.
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Over they years I ran 6-7 different builds on different classes. Build diversity depends on Anet patching (nerfing or buffing) the classes and gear stats. The +5 infusions have 0.0 impact on builds or changing them. While I have 2 chars fully equipped with 5+ the rest isn't and it hasn't made any difference and won't make any in the future. You can wipe countless of times with players being bad but best in slot gear and succeed with people that even have AR below 150, dying and then you 4 man encounters. Your argumentation is very flawed as was stated before: You claim to have ten thousands of gold and the game being a joke in terms of difficulty yet you complain about those infusions. With that statement no one will take you seriously.