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vanflyheight.6832

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Everything posted by vanflyheight.6832

  1. thing is that most of us have used the old runes that had those special 6th slot already, so just do the leggy relic with everything back in order and we'll call it square
  2. this is pure garbage, when the leggy relic gets released we should get ALL relics unlocked regardless if we've not unlocked em based on the pathetic collection. Simply put, anyone whos done all 6-7 leggy runes, should get full reward for the leggy relic or least most of it where its toward the progress of it. rewarding a player with just doing 1 rune isnt how rewards work.
  3. so far everytime ive done this mini dungeon as a daily for the jade runestone, never had to change map instances just to run it. always been able to run it with the instance i was in. seems like this could be the result of all the bugs going on and or crashes since just before the mad king realm. Coincidence?
  4. was on earlier and was working fine till i decided to get back on now and got the 0% progress, Anet be sure to test things out before releasing patches
  5. just tried doin the vasburg armory mini dungeon and the npc which suppose to respawn as a mob keeps standing behind the portal and the portal doesnt show that anyone can port in. Guessing this another thing that has become bugged from all the crashes and dc's of late.
  6. this meta has been bugged for too long and needs to be fixed, one of the demolishers wont budge once everything on the pathway is cleared to the portal.
  7. gang war meta in echovald should be running now but its 13mins after event timer states suppose to start and its quiet
  8. https://imgbox.com/MCT7wC9V how come didn't the heal skill numbers didnt get buffed when the mantras were reverted? This is poorly done and should be fixed. Plus the player community shouldn't have to be telling the devs how to do their job when all we do is give suggestions on how to make this game better.
  9. This got changed from the recent patch to where ya can only do 1 of the 5 daily material donations when its been all 5 since the release of it. So needs to get reverted
  10. Im mostly a gold tier skilled type player, but sure seems like im more of a silver skilled which makes alot of the decent skilled players get set back by a couple yrs. So ya have to make 4-6x the effort to get least 1 win when pvp is bout rotating between the primary objective (capping nodes) and secondary (bell- capricorn, beasts- forest, stillness/tranquil- silent storm) plus im sure most players dont know the role they play regarding the difference between a side noder, roamer, or teamfighter. Which most of the random pvp players are only doin their own thing which makes em feed mid to the other side which is a no win scenario. And ofc anet doesnt know how to balance classes when its not bout what makes things "even" vs what "counters the other" like mesmer will always be a hard counter to thief. And necro gets hard countered by bursts and or classes that have some kind of boon removal. Not to mention there's not enough condi cleanse in the pvp mode to even survive for dps classes. So the point on that is to increase/buff the cleanse sigil to 2 condi removal which would be a small change, or buff up the dmg/healing for these kind of classes so they'll be more of a threat. If we want to have a better gw2, players need to quit whining bout nerfs that arent necessary and do buffs that are necessary.
  11. These kinds of matches shouldnt be happening as much as they should be, its annoying and gets players overly frustrated that, yes get to be overly "toxic". But this is more anet induced since they cant seem to fix this kind of gameplay to where one single team just zergs the crap outta the other and no way to make a comeback. Plus ive lost li ke 15+ matches and already irritated to the hill with this kind of crud. I was aimin for plat but been smacked down by alot of losses that this is why i ended up quitting pvp in the first place. https://imgur.com/a/vZO6URX
  12. K the phase at which Minister Li is at 33% with the mech and sniper, it bugs out once ya kill both of them with the sniper still transporting to the high places instead of being finished for a continuation.
  13. First off, this is a total bingo at best. now im wondering how well virtuoso would improve if some of these other suggestions that i did during the 2nd beta. Im planning on going all over each of the specs and see what works and what doesnt even if its already been obviously stated and put it into an entire list. hopefully this might clear up alot. Dagger #1 auto, either make this into an auto atk chain with each skill within the chain doing bleed stacks with the final adding the condi slow to the mix or just have the auto as is with 2 bleed stacks with slow as well. Id think that by adding slow to this, it might make some interesting playstyle. Dagger#2, add in either torment, burn or poison with either regen or swiftness on dagger return. (or any other boon/boons that would fit this skill) Dagger #3, this could have blindness with another condi or add boons based on the number of targets hit. Utilities: Twin Blade Restoration- This skill could go like this (remove 1 condi per active blade) without it having to use a blade while facing the target. Rain of Swords + Sword of decimation: The way these skills are done so far could go 1-2 ways, either they get reworked with something else or the mechanic is sound enough to add in some other things like with sword of decimation could also receive like 5secs of fury or might. The rain of swords either could add in like poison with vulnerability or some kind of boon. Blade Renewal, Think this has already been said quite a bit with it being swapped with the current f4 block but it were to go this way id prob suggest the distortion to be reduced down to 2secs with it able to stack 2 or 3 blades. Psychic Force: instead of having it in a melee range knockback, have it able to use the blades that knockback within like a 900 range. This way the user can knockback either in melee range or from distance for better chances of interrupts and combos. The other would be is to just rework the skill itself. Thousand Cuts: This skill is too lackluster atm to be of any good. So this could require a rework or make it more mobile while activating it. Plus could add in some boons or condis like torment, burn, bleed and slow based on the number of blades used. Traits: Minor Top: The aegis could be something that could be viable but also could add in like a damage reduction of condis or reduced condi duration of certain ones like cripple, immob and chill. Could also add in regen in the mix here as well. Middle: Instead of just pure strike dmg, rework this to where it could be workable with boons like quickness, might, fury or swiftness with a low icd of like 20secs. Bottom: replace this one with the bottom major trait that could give increased condi duration/expertise to make it more viable as a condi trait while making the condis do more dmg. So this would combine the current minor trait with the bleeding with the major trait. Major: Top: Instead of giving boons for dodging or blocking, make it so this could be used based on any form of disables and stock a blade for each successful hit. Middle: This one could be reworked or switch the grandmaster trait for stocking a blade in combat to here. Bottom: Since this would be already combined into one of the minor traits, this would be reworked for something else. Grandmaster: Top: This trait has some potential with the unblockable with the shatters but instead of blocking/dodging again, id say this could use a rework along with possibly putting it where Quiet Intensity is located but keep the synergy with the unblockable for the next bladesong. Middle: This already been placed in the major trait, or could be in the minor trait with a rework. Plus could possibly server as a spot for Quiet intensity that is reworked. Bottom: Already combined in the minor, rework needed. Could add in some boons/additional condis or another viability of boon removal. Regarding traits: Some of the boons added to these traits could be stab, protection, resistance, vigor and or resolution just to name some of the defensive ones. Shatters: Total rework is in order since its lackluster and doesnt synergize well with how the greatsword works. So would be stuck using dagger. This is alot to be theorizing atm but wanna get some feedback on this since i know alot would rather see virtuoso become more viable.
  14. For now it was an observation since im sure not everyone has those passkeys. Yes you can do the passkeys if you have em but what bout those that dont? Im sure some would jump at the chance to see these added, maybe. Plus arborstone can only be accessed if ya done the storyline which idk who might not want to do, due to how the expansion came out.
  15. I was going over two of the three maps in cantha and noticed that there's no banker, trading post, guild bank or possibly forges when the next spot for these is in LA, any of the 5 racial cities/maps (like queensdale). MT maelstrom, or Amnoon. Could these be added to kainang city since it be the most reasonable and logical spot to put these things instead of having alot of merchants.
  16. yeah i checked in the pvp heroics vendor, all it was was the hp scrolls and in the wvw which is where normally we could convert heroics was just the jade heroics to proof/testimonies of heroics. Just checked further and if we do convert the jades to testimonies of heroics we can get the HoT sigils and runes but not the PoF ones which strictly requires the desert heroics.
  17. There is no heroics vendor that exchanges jade heroics for desert ones just the proof of heroics. anet should of put in an exchange for both of them since either one is needed for wvw leggy gear.
  18. Yea thats exactly what i was looking for, just need to add like 1 other condi to both rain of swords and sword of decimation to give it more affect than just having it for invuln or immob.
  19. Virtuoso should have more condis than just vulnerability and bleed. Sword of Decimation and Rain of Swords should have some of the following condis. (confusion, torment or poison) As far as the damage modifier on decimation, id rather see the base dmg itself buffed instead. Same goes for rain of swords. Here's what i suggested back during beta 4 for the dagger skills below. As far as the condi traits since two of them are closely the same id rather see em combined and then add another condi trait like adding additional condis like similar to the trait in the corruption traitline from rev. Dagger #1 auto, either make this into an auto atk chain with each skill within the chain doing bleed stacks with the final adding the condi slow to the mix or just have the auto as is with 2 bleed stacks with slow as well. Id think that by adding slow to this, it might make some interesting playstyle. Dagger#2, add in either torment, burn or poison with either regen or swiftness on dagger return. (or any other boon/boons that would fit this skill) Dagger #3, this could have blindness with another condi or add boons based on the number of targets hit.
  20. I also mentioned this during beta 4 where having a heal skill that has to face target when all the other specs dont have to deal with this is pure hogwash. Virtuoso already has 2 ways of generating blades, 1 traited in combat, the other outside of combat. that's more than enough blade gen already. So for this heal skill to be reworked it should be what is prescribed below Utilities: Twin Blade Restoration- This skill could go like this "remove 1 condition per active blade, gain regen + random boon" without it having to use a blade while facing the target. Some of the random boons that could be substituted for aegis is either resolution or protection, less aegis is better geared toward this sort of thing then aegis should be kept.
  21. yea i was a bit nervous on it as well, ended up taking 1 from my sharpen stone stack just now to test it and didnt salvage. i noticed this when i saw that i had gotten 1500 volatile magic or karma. So for now its secure till there's a fix on it.
  22. just noticed a weird bug regarding salvage kits able to salvage sharpening stones, oils and possibly crystals. So far its just the potent sharp stones (1h) and toxic oils that convert em to volatile magic or karma. is this an intended change?
  23. Ok, im going to go over the entire virtuoso spec since i might of made some better changes to this. Dagger #1 auto, either make this into an auto atk chain with each skill within the chain doing bleed stacks with the final adding the condi slow to the mix or just have the auto as is with 2 bleed stacks with slow as well. Id think that by adding slow to this, it might make some interesting playstyle. Dagger#2, add in either torment, burn or poison with either regen or swiftness on dagger return. (or any other boon/boons that would fit this skill) Dagger #3, this could have blindness with another condi or add boons based on the number of targets hit. Utilities: Twin Blade Restoration- This skill could go like this (remove 1 condi per active blade) without it having to use a blade while facing the target. Rain of Swords + Sword of decimation: The way these skills are done so far could go 1-2 ways, either they get reworked with something else or the mechanic is sound enough to add in some other things like with sword of decimation could also receive like 5secs of fury or might. The rain of swords either could add in like poison with vulnerability or some kind of boon. Blade Renewal, Think this has already been said quite a bit with it being swapped with the current f4 block but it were to go this way id prob suggest the distortion to be reduced down to 2secs with it able to stack 2 or 3 blades. Psychic Force: instead of having it in a melee range knockback, have it able to use the blades that knockback within like a 900 range. This way the user can knockback either in melee range or from distance for better chances of interrupts and combos. The other would be is to just rework the skill itself. Thousand Cuts: This skill is too lackluster atm to be of any good. So this could require a rework or make it more mobile while activating it. Plus could add in some boons or condis like torment, burn, bleed and slow based on the number of blades used. Traits: Minor Top: The aegis could be something that could be viable but also could add in like a damage reduction of condis or reduced condi duration of certain ones like cripple, immob and chill. Could also add in regen in the mix here as well. Middle: Instead of just pure strike dmg, rework this to where it could be workable with boons like quickness, might, fury or swiftness with a low icd of like 20secs. Bottom: replace this one with the bottom major trait that could give increased condi duration/expertise to make it more viable as a condi trait while making the condis do more dmg. So this would combine the current minor trait with the bleeding with the major trait. Major: Top: Instead of giving boons for dodging or blocking, make it so this could be used based on any form of disables and stock a blade for each successful hit. Middle: This one could be reworked or switch the grandmaster trait for stocking a blade in combat to here. Bottom: Since this would be already combined into one of the minor traits, this would be reworked for something else. Grandmaster: Top: This trait has some potential with the unblockable with the shatters but instead of blocking/dodging again, id say this could use a rework along with possibly putting it where Quiet Intensity is located but keep the synergy with the unblockable for the next bladesong. Middle: This already been placed in the major trait, or could be in the minor trait with a rework. Plus could possibly server as a spot for Quiet intensity that is reworked. Bottom: Already combined in the minor, rework needed. Could add in some boons/additional condis or another viability of boon removal. Regarding traits: Some of the boons added to these traits could be stab, protection, resistance, vigor and or resolution just to name some of the defensive ones. Shatters: Total rework is in order since its lackluster and doesnt synergize well with how the greatsword works. So would be stuck using dagger. This is alot to be theorizing atm but wanna get some feedback on this since i know alot would rather see virtuoso become more viable.
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