FrostDraco.8306 — Guild Wars 2 Forums

FrostDraco.8306

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  • @Stebene.9275 said: My guess is this is going to be top DPS for engi: http://gw2skills.net/editor/?vdAQJAsanUUBlYh9ZB2aBcJjF2CD8DViCAfVoL0BovN+GzjA-jxhHQBA4EAQQlflb/BypHoWPAA6p+jGVCSKgFVWB-e It's pretty much the same build as right now, be…
  • @Crevox.5806 said: [quote]LOL no dude. You NEED training. I don't care how much you think you know about the raids. If you have never done them, and never raided and killed a boss then you need it. There is no shortcut. And its insulting to every…
  • @Crevox.5806 said: @meeflak.9714 said: @Crevox.5806 said: As a returning player from before Heart of Thorns, I just want an easier time getting into raids. The raids have been out for so long now that everyone ex…
  • @Cyrus.2607 said: I agree that Raids should always be difficult! With regards to having an "easy" version of the raid, why not just have an Easy Mote that basically grants invul (like Determined) to the entire squad. That way any number of people…
  • @That Guy.5704 said: I completely understand ANet's position. I really do. If it means that more raids can be put out when they dont have to worry about different difficulties, then absolutely focus on new content. On the other hand, I als…
  • @Lakemine.3014 said: @GrimmR.3541 said: To be honest, there is no challenge in T1 or T2 fractals as well as in the first 3 encounters in W4 unless you did old samarog CM. True, and I agree with you. But just because fo…
  • @Randulf.7614 said: As someone who hasn't raided yet, I think this is the right way forward, although the accessibility thing is very important. The more players who feel encouraged and comfortable to raid, the better the future for them. Without…
  • I plan to do a lot of testing on this particular build for raid dps. I like the sword pistol theme, and the sheer amount of burning you can do. Flamethrower sadly might be a dps loss, but its mostly their for the incendiary rounds/naplam burst. h…
  • Not even 3 threads in, and there is already whining about raids being too hard. "Any story in raids should be accessible in some playable (important word) format to players of many different skill levels. This transcends the hard/easy argument - …
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