Op I think you stumbled across something that should be discussed: The introduction of a 'Core' spec. Pretty much the cleanest way to handle the powercreep without messing with the flow of the elite specs.
There can't really be a condi elite spec without heavy core condi nerfs since condi engi is in a solid spot now.
I would prefer a support spec as new elite. One that focusses on buffs instead of healing to have finally…
Both kits--but particularly the grenade kit--should be left to rot and the class should be updated in literally any other way.
The grenade kit has had a disproportionate impact on the class since day one and it being less good means maybe some th…
The cauterize buff is pretty awesome. Certainly worth taking sometimes, although I think a 20 recharge would be ideal.
Coolant blast is better, but the secondary heal should be AoE.
It is however a major bummer that with this patch, there is n…
The real issue with it being any sort of single-condi hybrid build is the 33% burn duration trait directly competing with the best power mod engi has. Unless that ever gets changed, we'll never see a hybrid build for engi.
I feel like the burn is inconsequential even if you add a couple more stacks, and Holo is lacking in the direct damage it seems to be meant to do. Solar Focusing Lens should get a "+10% damage against burning foes" or somet…
If you been playing guild wars for a few years - you'll know that anet rarely gives " good needed" buffs to engineer and buffs something stupid like a rocket boot kick buff.
On top of that anet always gives nerfs in add…
@Chicken Fro.6953 said:
I'd honestly prefer they just keep it all out of the game. Too many fires get started between people. Honestly, no offense to anyone. I would truly just rather leave this content …
Holosmith is a power build and so with the engi's limited weapon selection, you can choose sword/shield or rifle. Sword is probably the worst main hand in the game. Rifle has always been good. Overcharged shot and net shot hav…
I have a hard time believing that it's "not possible". Didn't they say that about condition stacks being limited to 25?
The dev that responded is one of the designers, not a programmer as far as I am aware. This issue…
@Blood Red Arachnid.2493 said:
Just bind your Profession Skill 5 to whatever your weapon swap is? How can you even play engineer with F1-F5?
As somebody who plays nearly every class, this isn't an opt…
Pistol more bleeds per heat level
Poison shot more projectiles
Static shot more bounces
Flame shot more range threshold
Glue shot larger area/duration
Rifle more damage
Net shot more nets
It makes a difference because it changes gear progression. The effort you put into getting an ascended weapon versus a rare or exotic is much smal…
Man, the obsession with this is so weird.
Guys/Gals, they do not _need _ to 'fix' the fact that transforms do not scale with weapons. It would be nice, but not required.
They just need to change the damage modifiers on skills. In the end, the …
So, I don't know if anyone else gets the feeling, but Holosmith definitely evokes this idea of the light-imbued paladin, swinging his sunlit blade through his enemies, firing bolts of light, and searing foes with his fervor. I…
Storm and zephyr looks way too similar to justify the removal of zephyr (which is a good alternative to stability). Why not merge the two ideas you have to storm. The surviveability options gained from the other two traits i…
Random Idea :
What if Cauterize was a stun breaker? Would that make it a viable choice to you?
Am I crazy to think baseline CB should be comparable to HT but with fill heat mechanic …
fixing transforms instead of allowing old spaghetti code to get in the way of sensible scaling would probably go a long way in pushing this dps spec to be accepted as a dps spec. hint hint.
Uhh, this makes less se…
This is a Grieving Build I intend to test out:
To be quite honest, I am not sure the stat is really worth the inve…
Tbh it should give passives like 5 stacks of heat therapy, and 5% direct damage buff to everyone around as long as 100+ heat is maintained.
Self sustain and party dmage buffs for good forge rotations would and should b…
I think all the restrictions make a ton of sense if the class was doing significantly more damage.
Absent that, I would agree that the restrictions make no sense.
I DO like the idea of removing cooldowns and balancing entirely around heat.
I am 99% sure that it applies the boons to non-player allies standing in the arena now.
Well yeah, I'm just wondering whether it applies only boons it generates or it all…
@Robert Gee.9246 said:
* Hard Light Arena: Now shares boons with allies in the arena at half duration.
Could you please clarify whether it shares all player's boons or only boons …