Okay, so I've given the new deadeye a go... it needs fixing. Apart from dagger/dagger deadeyes, it seems like not just a nerf - but deadeye's very mechanics are broken. Originally, I planned to just … (View Post)
I feel a bit better after reading this, but still uneasy. I get that these changes are trying to make stealth more relevant (forced) to deadeyes and attempt to make a support build appeali… (View Post)
This seems a bit... bad, to be perfectly honest. By far, my favourite way to play and enjoy deadeye has been with pistol/pistol and no stealth - allowing for tagging with deadeye's mark, attacking an… (View Post)
Well, it's good to see a post on this - even if I disagree.
I've played consistently since launch, I have multiple characters kitted out in ascended gear and know my way around both combat in this… (View Post)