FrostDraco.8306 — Guild Wars 2 Forums

FrostDraco.8306 ✭✭✭


  • Re: Raid difficulty and challenge motes

    @That Guy.5704 said:
    I completely understand ANet's position. I really do. If it means that more raids can be put out when they dont have to worry about different difficulties, then absolutely focus on new content.

    On the other hand, I also completely understand that while raid encounters are not meant to be accessible by everyone, more people would like to get in and get a taste of the general encounters and see the story and I know that nearly all the story is outside of the encounters. I know that the following wont happen, but just going to leave it here as an "if I could" idea.

    Easy mote: Increases outgoing damage and condition damage by 33%, decreases incoming damage and condition damage by 33%. Encounters remain the same. Maybe even bigger damage increase/reduction numbers, whatever. Rewards per boss: 2 champ bags 2 bags of gear once a week. Thats it. This wouldnt be something anyone should want to repeat, but would let most people get the encounters done to see whats going on without actually giving them access to any meaningful rewards apart from the story. Doing something like this would allow more core stories to be told. As I remember the Saul story almost didnt make it because it may have been too "core". Also, easy mode shouldnt be available in the newest wing and should only show up once the following wing is released so that first kills are completed on normal mode.

    If you had done the actual raids you would know thats not a solution. Some mechanics instakill and aren't simply based on the amount of damage you take or do. Like the flame wall at sabetha, the orbs at KC, the green circles at KC, the mines at escort, leaving Glenna during escort. All things that have nothing to do with damage taken/received that will effectively end, your run.

    As for what people would 'like'. I think thats part of the problem. People would 'like' a lot of things. It does not mean attempting to give them said things is a wise or warranted decision. As history has shown time and time again, those who wish for things, but aren't really going to work for them, probably didn't actually want said thing. They just think they did, and lost interest when it was given.

  • Re: Holosmith builds

    @Stebene.9275 said:
    My guess is this is going to be top DPS for engi:

    It's pretty much the same build as right now, because I don't think that holosmith adds enough power damage to justify grieving stats. I skipped tools because excessive energy has become much less useful, making tools IMO the least damage-modifying traitline. As for the traits, solar focusing lens should be the obvious choice, crystal configuration: storm because it makes you overheat faster, making the burning from solar focusing lens and damage from photonic blasting module available faster. Also it turns your auto attack into an explosion, making it profit from shrapnel (I guess) at the cost of a tiny bit of power damage. The reason I didn't go for the other two GM traits is because dodge rolling takes too much time and photon forge simply doesn't have enough conditions on it's own in order to deal damage. Enhanced capacity storage unit is nice but in a raid setting, you should get might elsewhere.

    Rotation would be go forge, blast everything on cooldown and you should overheat within less than 10 seconds, then just run the rotation we use right now and throw in the occasional prime light beam. Rinse and repeat. Kinda disappointing, I know, but using photon forge would at least simplify the current rotation a little bit.

    In PvP I'm probably going to run Pretty much the same as the current scrapper build but less reliant on auto attacks and crystal configuration: storm will at least make you able to do some damage without delving into aoe-spam-death-zones. And I chose mender's amulet because heat therapy is quite capable of doing some healing but maybe marauder fits the offensive nature of holosmith more. Soothing detonation in inventions could also be a decent choice since with corona burst and shield 4 you have 2 more blast finishers than scrapper and also have elixir b for more swiftness uptime. I don't know, needs to be tested.

    Whats the point of taking vipers and all that condition gear if you are just gonna leave it with base duration? Duration is more efficient than pure condi damage. It's easier to stack, and gives more effective dps than condition damage.

    Focus on capping duration, then getting extra condi dmg.

    You can't dare justify saying this might be top dps, when its mile away from being optimal, or even close. There is a reason builds no longer use Rune of the Berzerker.

    It looks like this was just thrown together, and none of the neccessary benchmarks for crit, condition duration, etc, were even attempted to be reached.

  • Re: Raid difficulty and challenge motes

    @Crevox.5806 said:
    [quote]LOL no dude. You NEED training. I don't care how much you think you know about the raids. If you have never done them, and never raided and killed a boss then you need it. There is no shortcut. And its insulting to everyone here to sit here and think because you 'think' you are a skilled player and are a vet to MMO's that somehow removes that need.[/quote]

    Standing in a green circle, dodging blue circles, and moving to specific sections of the arena depending on your role is baby tier compared to raids in WoW (mythic) or FFXIV (savage). Yeah, I know it's the first boss, but I also can't even get into a group for it.

    Those aren't the only mechanics of the fight dude. There are VG groups all the time. If you can't find a group, there is a reason for it. I get kicked from training groups for being too experienced...that's just how many groups there are.

    You are trying to put the cart before the horse, and the simple fact you are here trying to tell me how simple the fight is, rather than going out there and doing that is what i mean. I am not the one you need to be proving yourself to, the raid groups are. But you don't want to do that. Which is why you are here instead of raiding.

    EDIT: Also you claim to know the mechanics....Whats stopping you from putting your own run together? You know the mechanics...or so you claim.

  • Re: Raid difficulty and challenge motes

    @Crevox.5806 said:

    @meeflak.9714 said:

    @Crevox.5806 said:
    As a returning player from before Heart of Thorns, I just want an easier time getting into raids. The raids have been out for so long now that everyone expects you have experience running them many times. I know for a fact I have the skill and build to do it, but finding a group is extremely difficult. It's not even a matter of their difficulty, I just literally cannot get 9 other people together to even attempt them.

    I'd like to challenge that hard content you've created, but I'm not being given the opportunity to do so.

    Many people run weekly raid trainings. There is a discord server dedicated to it. I myself run trainings often =) we are out there you just have to look!!

    I joined a couple of these "training" discords. There were literally hundreds of people trying to fit in runs and the people running the Discords couldn't get everyone sorted out, let alone get everyone into an actual group.

    I also don't really need "training." I may have never done the raids before, but I am a skilled player and veteran raider in other MMOs. Looking up videos of how the fights are done explain it to me perfectly fine; the mechanics are simple. I completely understand Vale Guardian and his mechanics, I just need a group so I can go in there and kill him. I'm currently doing T4 fractals without issue and top meters every time, using consumables, using the right equipment, but I literally can't get into raid groups because I don't have "experience." Training groups wouldn't help me here, especially if the player quality is going to be the same as the fractal pug groups I'm running with.

    LOL no dude. You NEED training. I don't care how much you think you know about the raids. If you have never done them, and never raided and killed a boss then you need it. There is no shortcut. And its insulting to everyone here to sit here and think because you 'think' you are a skilled player and are a vet to MMO's that somehow removes that need. Reread that last paragraph, because it sounds deluted.

    I have hundreds of MMO's under my belt, and i would never spew such hubris. It's easy to out damage everyone in pug fractals btw. So that doesn't mean very much.

  • Re: Raid difficulty and challenge motes

    @Lakemine.3014 said:

    @GrimmR.3541 said:
    To be honest, there is no challenge in T1 or T2 fractals as well as in the first 3 encounters in W4 unless you did old samarog CM.

    True, and I agree with you. But just because for US there is no challenge in t1-t2 fractals, doesn't mean all players are like that. I know some people, heck some in my own family, that have issues with t1-t2 fractals, either with the AR system because of how cost gating preventive it is, or to many things going on. Does that mean they should be locked out of storyline content? Btw, not saying they should be given clear rights to AA t4 CMs, just lessen the earlier ones to they can at least play through the new content that is released. (raids also, but because those are bigger, its more time and resources.)

    Also, even if some in my family stink at fractals, at least one brother and maybe a 2nd, are pretty good at them, and they want to go higher then 50, literally the ONLY thing holding them back is the AR system, so I'm helping them to get it, just takes time (like weeks), which stinks.

    Those all sound like individual issues due to a lack of resolve, or knowledge. You are most need about 70 AR to get into t3. which does not require much of a gold investment at all.

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