It used to remove 2 condis every pulse, but those pulses happened every 3 seconds. Not to mention, since gyros were targetable and had poor health, they could be just absolutely obliterate… (View Post)
Some of this I do agree with, but there are also more underlying issues that also invalidates a lot of what you present as well. I'll go over those.
1) It is true that a lot of people con… (View Post)
Base was lowered from 15 to 12. Please refer to the following description below:
Juggernaut: This trait now increases the duration of all might applied to you by 20%, in addition to its … (View Post)
I want to make rapid regen a minor trait instead of a major trait choice. Although the healing is not great compared to other things, it could still add up with other sources of heal, whic… (View Post)
with mesmers currently, they're hard to kill. I'd wait until they are brought into line with balance.
Revs, a lot of the revs i've faced like to spam a burst, and then use all of their evades, predi… (View Post)