Lakemine.3014 — Guild Wars 2 Forums

Lakemine.3014 ✭✭

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  • Re: Raid difficulty and challenge motes

    @meeflak.9714 said:
    Arenanet had stated from the start what they plan to do with raids. They were made to give the community something challenging and engaging to enjoy. It has been said that they don't want to take time to make different tiers because it will take away from thier time they have to design new engaging raid content. Why do you expect them to cater to your requests? Why do they have to take time away from development of new mechanics, for those that want to play it? Your asking them to put a stop on their goals to cater to you

    Do raider's have to run fractals .. no... Do they if they want to experience the lore ? Or get ad infinitum? Yes

    Do raider's have to play PvP? No . Do they have to if they want Ascension ? Yes

    Do raider's have to play WvW? No. Do they have to if they want the the armor and back piece? Yes

    Does the community have to raid? No . Do they if they want to experience the lore and get legendary armor ? Yes.

    No one Is forced to do anything in this game. If a player wants something from a certain aspect of the game. It's their responsibility to seek it out... I'll never play WvW again I'm sure. Imnot upset I'll never get their specific skins. Those players put the into that game mode to receive it's payouts. That's all raids ask of you . If you want to be included. Then include yourself, but don't expect arenanet to cater to you because you don't want to go through with getting into the content the way it was designed

    Edit: why do I get so many thumbs down for explaining it the way I see it.. I'm sorry if you don't like my stance, we disagree, sure. But don't you think it's best to just see the magic In raids and give them a shot the way arenanet intended it?

    I don't think there is lore in pvp and wvw? And if there is.....hold that thought. In fractals people can still experience the lore with t1 fractals, they don't need to do t4 fractals to get lore. See for lore reasons, pvp, wvw and fractal newbs who stink at the game can STILL experience the lore by doing easy versions of them. Do they give the same rewards as the harder tiers of these content? Nope. So why can't raids be the same way?

  • Re: Raid difficulty and challenge motes

    @SkullProX.7083 said:

    @Fatalyz.7168 said:

    @SirMoogie.9263 said:

    @Crystal Reid.2481 said:

    We won't be adding a different difficulty tier at this time. Raids need to continue to remain the most challenging content in the game, and they aren't designed to be accessible by everyone from a skill perspective.

    The big question is why are they aren't designed to be more accessible to different skill levels given that they are telling stories that many players would like to experience (in character), my small guild included? They can still remain the most challenging content, while offering different skill levels, as you yourselves have proven with the challenge motes.

    They aren't designed to be more accessible because it would detract from being able to push out content at an acceptable rate. She even mentioned it in her reply, "... any solution would detract away from the team making more raid content." The only solution to being able to continue to release raids at the clip that they are, while providing more difficulty levels, would be to hire more people. For a game that isn't considered raid-centric, that would seem to be a poor use of resources. In the current set-up, it's a small team or two that are working on them, not a lot of resources.

    At the end of the day, they had/have a very specific vision for Raids in GW2. They've told us their vision, and stood by it. At some point, you have to start accepting it, otherwise you just end up bitter (not you specifically, just people in general seem to get bitter when fighting to understand or change something, and it never comes to fruition).

    And what's better, a not working system with more content, or a working system with less content?

    I agree with the latter. Also I offset "less content" with playing multiple games, so I'm never burning through content with 4 days of it being released and now I'm bored and complaining this game doesn't release content fast enough. I want working systems over new content.

  • Re: Raid difficulty and challenge motes

    @Feanor.2358 said:

    @SirMoogie.9263 said:

    @Crystal Reid.2481 said:

    We won't be adding a different difficulty tier at this time. Raids need to continue to remain the most challenging content in the game, and they aren't designed to be accessible by everyone from a skill perspective.

    The big question is why are they aren't designed to be more accessible to different skill levels given that they are telling stories that many players would like to experience (in character), my small guild included? They can still remain the most challenging content, while offering different skill levels, as you yourselves have proven with the challenge motes.

    The simple answer is: it's not cost-effective. An "easy/story mode" raid would have no replayability whatsoever. Let alone multiple difficulty tiers. They will serve to only be "accessed" once by some curious players who will never go back to them. It is simply not worth the effort.

    So should they remove t1 and t2 frcatals because its easy compared to t3 and t4 and CMs? There is a reason those tiers work, it lets people learn and train to get into the higher tiers. Plus, I know people who love fractals......but only t1, because they don't want to go into something harder, but they love the 5 man instanced content and the storylines there. Me? PFL 100, Nightmare CM done, soon to be daily farm and working on learning SO CM. But I still do t1s with friends who stink compared to me. Why can't raids be the same?

  • Re: Raid difficulty and challenge motes

    @Badby Myself.4759 said:
    I just want to leave this thought here.....
    Raids should not be for everyone..... just as PvP is not for everyone...WvW is not for everyone...and yes...PvE is not for everyone. I like that I can raid with a group of friends or join a group from the LFG. Just as I could PvP with friends or just randomly join and the same goes for all game types. Why should raids be changed? Because wvw people want to take their wvw builds in to raids and fail? (Yes I have seen this) Because people want to take their PvE "Bear Bow" in to raids and wonder why 1) it's not dying or 2) why am I dead? (I have witnessed this was well).

    Not every game type is for everyone and I like that people that play can choose to do them all or pick what they love best about it. If you are seriously interested in learning/doing raids you will find a way.... I did this a little over a year ago and I am currently working on the last legendary armor set. If all you want is to complain about it being hard...remember....there are other parts of the game you can play that are not that hard.

    Someone stated that it should be easier so that others can get in there and do the story and map...... there is no story....no mapping .....it does not count towards map completion. Another comment i read about adding a difficulty level to it where beginners could get a 33% damage increase.... if it was that easy to get legendary insights everyone would do it that way. If it is the legendary armor you are looking for ..... WvW has a set much easier to get all you have to do is ....play WvW .

    Again... raids should be left alone.... Not every game type is for every one.....

    I agree, but just because I have been spending the last 8 months to gear up another character so I can even START to do raids, is kinda stupid. But.....I am taking the initiative and working on it. What is hate is the gating process to even get IN is so high. It being high for better and harder content rewards is fine, but the basic mode gate being high? That's what I find stupid. Also, for the easier modes people are asking for (myself also), there would be next to no rewards, and NO LIs. The reward is learning the mechanics of the fight without stressing of the enrage timers or having a 100% perfect rotation WHILE learning the fights, and seeing the storyline. That's it, that's the reward for easy mode. You want LIs, learn the fights in easy mode, learn your rotation and THEN go do it in normal mode and get the rewards. Doesn't seem that bad, and its a win/win for people. Lock the rewards behind challenging group content, but also letting newbs see the storyline and mechanics, and hopefully if they like it and want legendary armor, move into the harder ones and learn those.........huh.......more people doing content, making it easier to find groups.......odd.........

  • Re: Raid difficulty and challenge motes

    @Razor.6392 said:
    I disagree! Let the raiders enjoy their challenging content. PVP, WVW, Raids, Fractals should not be modified just to shelter the casual player IMHO. Different activities for different tastes. Can't have them all!

    -Signed, someone who has never done a raid.

    True, I agree.....to a point. In pvp and wvw, you can still get the same rewards (mostly) as the elite players in those game modes, just takes longer. Fractals, newb casuals who stink at any rotation can STILL get to the storylines in them by just doing t1 fractals, besides t1s do not get the same rewards ta t4 and CMs. Why can't raids be the same?

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