Oh man, where to begin?
If they are going to add a new category, they should just do so an leave traps as is.
* The problem with "prepare" and "activate" is it's two steps. With al… (View Post)
This is not new. I have been suggesting this for years now.
My idea was to give P/P ( and D/D) full 5 skills dual-wielding skills. Which means, skill #1-5 will be unique to P/P (and D/D… (View Post)
That's why D/D (and P/P) needs their own 5-skills weapon set skill bar. Equiping D/D (and P/P) would be like equiping a 2-H weapon in terms of the skill bar.
This way any buff on D/D wi… (View Post)
I doubt that. My Assassin in GW1 can swing a 2-handed hammer or 2-handed scythe. So lore-wise, the Guild Wars professions are super heroes.
What doesn't fit the lore is how the ability … (View Post)