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Newbie Friendly Control Profession


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Hello all,

 

Been at least 6 years since I last played GW2 and have returned to level anew. Since there are no defined healers or tanks in GW2, I'm mostly drawn to control classes, that actively intervene with fight mechanics to achieve victory. The one class I don't really want to play is a Mesmer. That said, what would be the best class to fill that role?

 

Thanks in advance for the help.

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8 minutes ago, Prazza.8035 said:

Hello all,

 

Been at least 6 years since I last played GW2 and have returned to level anew. Since there are no defined healers or tanks in GW2, I'm mostly drawn to control classes, that actively intervene with fight mechanics to achieve victory. The one class I don't really want to play is a Mesmer. That said, what would be the best class to fill that role?

 

Thanks in advance for the help.

GW2 doesnt follow those kinda class definitions

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Defined healers = Druid, HealScourge, HealScrapper, HealEle

Defined Control? Druid (entangle) is all I can think of that comes up for use on things like raids for active control unless you just mean break bar damage in which case thief and rev are top tier for breakbar but no one uses a class JUST for CC rly, those just end up being good dps or support options with solid cc. Maybe I miss understand you tho.

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2 minutes ago, Moradorin.6217 said:

current 5 man comp meta consists of HealBrand/Healscrapper (quickness, heals, boons), Alacren (alacrity, boons, ok dps good situational support options), and 3 dps which are usually high burst power but scourge is also popular for its sustain.

Ok, I think I'm understanding. All builds have some CC in their toolkit, but no one class has the definitive CC. --- I'm currently torn between a Revenant, Necro, or Guardian. I'm basically looking to do more than -just- dps, but perhaps all builds are doing more than just one thing.

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5 minutes ago, Prazza.8035 said:

Ok, I think I'm understanding. All builds have some CC in their toolkit, but no one class has the definitive CC. --- I'm currently torn between a Revenant, Necro, or Guardian. I'm basically looking to do more than -just- dps, but perhaps all builds are doing more than just one thing.

Right. All three of those have good dps and support roles and can also be good for solo play with experience. Necro is probably the easiest of them to play effectively. Both guard and rev will take a little more practice usually to get comfortable. I personally like all 3.

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Dragonhunter is one of the easiest high dps builds that also packs allot of cc.

Alacren is meta support in pretty much all 5 and 10 man content and power ren or condi ren are very good dps in many encounters.

Scourge is one of the most popular DPS right now because it does the job well and can supply things like barrier and has some handy revive and heal traits that are situational useful.

 

Another fun one right now IMO is engineer. Holo is very good dps and scrapper can be too w rather high sustain and can do heal and or quickness support rather like a guardian.

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I appreciate the info. I'll likely boost the Guardian so I can get the raptor and just level the Revenant into a Renegade.

From reading other posts, the Necro seems a little FOTM and likely that role is flooded with players.

Edited by Prazza.8035
grammar
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3 hours ago, Prazza.8035 said:

Hello all,

 

Been at least 6 years since I last played GW2 and have returned to level anew. Since there are no defined healers or tanks in GW2, I'm mostly drawn to control classes, that actively intervene with fight mechanics to achieve victory. The one class I don't really want to play is a Mesmer. That said, what would be the best class to fill that role?

 

Thanks in advance for the help.

 

The game does have defined healers and tanks and they're even required in some content like raids, and healers trivialise all other content as well whether its instanced, open-world or competitive so aren't an uncommon choice anywhere. I think what you meant to say is no class is locked into these roles?

 

Or you just don't realise how much the game has changed in those six years.

 

Anyway, its the same with crowd control aka CC, although generally control is seen as being an attribute of "tank" characters, since in competitive at least control abilities no longer deal any damage whatsoever. In PvE you can still do some DPS with CC, but that's the only place it still works like that.

 

You can take any character really and have a ton of access to CC if that's all you focus your build on. If your goal is DPS then chose a high-DPS class from current benchmarks. But rotations generally don't include CC unless its specific to the encounter such as Fractal CMs with their required breakbar mechanics.

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6 hours ago, Prazza.8035 said:

Hello all,

 

Been at least 6 years since I last played GW2 and have returned to level anew. Since there are no defined healers or tanks in GW2, I'm mostly drawn to control classes, that actively intervene with fight mechanics to achieve victory. The one class I don't really want to play is a Mesmer. That said, what would be the best class to fill that role?

 

Thanks in advance for the help.

Easiest Control-style gameplay is the Warrior.

 

The weapons to see here are Hammer, Mace, Rifle, and Shield.  These weapons provide crowd control to stun, knockdown, and daze your opponents.  using these hardd CC skills allows you to control the pace of the fight.

For Utility skills, Physical skill types provide the same level of CC.

Primary trait line is Strength, with some relevant traits in Defense and Discipline.

What makes the warrior easy is it's flexibility.  Substitute utilities, heal skill, and elites for added survivability. 

The Warrior is easy to learn and execute and can be built to control enemy movement and attacks.

 

I have this exact control-style build on my alt.  It's effective.  When using hammer, the key skill is #2 Fierce Blow.  Using this after you inflict CC is what makes the hammer a burst weapon.

The key to using Rifle is successful use of #5 Rifle Butt to keep up the pressure from your other skills, and Kill Shot to, y'know, kill stuff.

Mace / Mace is very straight forward, requiring no thought.  

 Bull's Charge and Earthshaker not only control the enemy's movement, but are also movement skills that allow you to reposition around the combat area.

Kick is useful with rifle to keep the enemy at range while interrupting their movement and skill usage.

Throw Bolas is an immobilize.  Very self-explanatory..  

Edited by Rogue.8235
fixed some stuff
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the forum's functionality when it comes to editing posts  is subpar, leading to a double post such as this one.  Also, can't delete it so I'm forced to put something here to explain why this completely unnecessary post is here, taking up space in ArenaNet's servers.  Why this continues to be a feature of the forums is beyond me.  

Edited by Rogue.8235
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