unlikeyou.8452 Posted August 21, 2021 Share Posted August 21, 2021 (edited) Ok, so this is something that has bothered me for a long time now and I cannot find it mentioned anywhere. Can someone please tell me if this was a forgotten update or if there is a reason behind this? On the 10th of July 2018, an underwater version of Spike Trap was added to the game. It mimicked the land-version as per usual with all skills that can be used underwater. That meant that in PvE, the recharge was 45 seconds and the PvP/WvW version had a 30 second recharge (untraited). However, in the balance patch of the 25th of February 2020, when the recharge was reduced from 30 seconds to 20 seconds in PvP/WvW, the underwater skill retained the previous 30 second recharge time. This left three different recharge times on the skill in-game, and has not been changed to-date: -PvE's 45 seconds -PvP/WvW's 20 seconds on land -PvP/WvW's 30 seconds underwater Is there any other skill that shares this anomaly? Edited August 21, 2021 by unlikeyou.8452 Link to comment Share on other sites More sharing options...
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