anduriell.6280 Posted August 23, 2021 Share Posted August 23, 2021 (edited) Ranger has the signets which are very underwhelming generally speaking and they work no different on how they would do for any other professions. To give them some differentiating characteristics and accommodate all those players which preffer to not to have so many skills why not make them passive skills with no active effects but to have a passive effect and other effect which triggers in specific conditions. It would not require much change it would simply make them work like traits. For example. Signet of Stone: Provides passive additional toughness. When health falls under 50% Signet_of_Stone_(active_effect) for 3 seconds ( iCD 40 seconds ) Signet of Renewal: Provides passive health regeneration. When is effected for more than 3 conditions the effect cleanses up to 5 conditions( iCD 50 seconds ) Signet of the Hunt: Provides additional movement speed over current (10% accumulative over current movement speed) . When an attack is blocked or reflected the ranger gains 10 stacks of Unblockable (6s) ( iCD 40 seconds ) Signet of the Wild: Provides additional Ferocity. When is affected by movement impairing conditions (similar conditions requirements as for Predator's Onslaught ) it cast stability and resistance (iCD 40 seconds ) . Brutish Seals: Would be reworked to improve the effects of the passives ( doubling the health regeneration, stats gained or accumulative speed ) and reduce the iCD of the secondary effects. This will not change the effects overall (it has only changes in signets of the Hunt and Wild ) and it would open the class for that people that preffer to focus in the weapon skills and pet management over the skills. It would also give a differentiating flavor and identity to the ranger as lately i feel like the classes are merging into feeling the same. Edited August 24, 2021 by anduriell.6280 movement speed 3 5 Link to comment Share on other sites More sharing options...
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