Jump to content
  • Sign Up

The quit thread.


Genesis.5169

Recommended Posts

I think this might be a good idea, if you were a former mesmer main and you have quit the class please post here, tell us why and when perhaps anet may see this leading into EoD or perhaps not something has gotta get done guys.

 

Feel free to add hours played an any other information you'd like.

Ill start.

 

I quit over the endurance removal on mirage in pvp, roughly 1k hours played.

 

Edited by Genesis.5169
  • Like 2
  • Thanks 6
  • Haha 6
  • Confused 5
  • Sad 1
Link to comment
Share on other sites

Honestly wouldn't say quit, still use chrono/mirage in raid when leading my guild. But I gotta say I'm using guardian more often now including gradually taking over its raid roles.

 

I've spent 3352 hours on my mesmer including all PvE/instanced PvE, PvP main side noder (+multiclass) to mid Platinum, WvW in small scale roaming with dedicated guild in the past and also in zergs nowadays. Think the only thing I haven't tried on my mes is leading WvW zerg.

  • Like 1
Link to comment
Share on other sites

Mesmer main since in GW1.  So much fun in PVE and PVP, especially in Alliance Battles. Also got GWAMM on my mesmer.

 

In GW2, created mesmer on day 1 and played 2k+ hours. Now I already spend more time on firebrand and scourge. Will play mesmer even less because anet nerfed confusion, which may be the only thing similar to the GW1 mesmer hex style (force enemy to make choices). All conditions are too similar in GW2. 

  • Like 5
  • Thanks 2
  • Sad 1
Link to comment
Share on other sites

I started switching to Mesmer a little while after fractals became a thing. I started out with a Ranger as my main, but ranger had issues in dungeons and especially fractals back then. Things like pet pathing and AR checks that would 1 shot a pet made ranger a less than ideal pick. Mesmer was very useful back then (max fractal was 50 and you had to level up each toon's fractal level). Power Mesmer was good dps and had utility like reflects and time-warp(it was good long ago) that made it very desirable in dungeons, fractals, etc. When HoT came out I got into using chrono. I really liked chrono. It made mesmer very powerful. Too powerful I guess. Back then alacrity was Chrono only and was 66%, chrono also had very powerful wells. One gave ditortion to the entire party! (haha so nice) fast forward. Many chrono changes made chrono very hard and required new gear (commander stats iirc) I was in college at the time and decided I wasnt having fun and had other things to do so I stopped playing gw2 about 2 years. (I may have done a few festivals still in that time).

 

I came back around when PoF came out. At first I was playing druid. I didnt like the merg issues soulbeast had at first and my Mesmer was in power gear but Mirage seemed like a condi spec. Around when PoF was new they nerfed Druid some to make it less able to dps + heal (weaker for solo play) so I tried Mesmer again. Then after trying Mirage some I made it work with power, but eventually I gave into the concept and changed all my Mesmers gear to condi spec (Vipers and a trailblazer set aso eventually then my first legendary armor set).

 

I would have to check my play hours but I just checked. I have over 6000 hours on Mesmer in the last 9 years. (On my main account I have others) My total play time is well over 12k hours(main act), again I would have to look in game to give exact time.  I don't really play my Mesmer anymore other then if we need feedback for Mathias, portal for TL, or Portal Mes to do Escort Towers. I used to play my Mesmer constantly. I loved being on my Mirage. I played all game modes. So about half my total gw2 play time was on Mesmer, but now I pretty much never play it.

 

I used to do allot of pvp and wvw with my Mesmer too, but after one dodge change it was just too much kitten. I continued to wvw/pvp a while on Mesmer but it is just such a bad thing to do with a spec build around dodge that it still makes me angry and sick when I consider what they have done. add on top of it the way they have gutted the traits and core Mesmer utilities it all just makes it hard not to feel like its pointless to care about my characters or gw2 too much. I played necro some in pvp and went back to ranger some, but I felt pissed constantly still when I would see what I can do on other classes or what others do on them and think about Mesmer then get really sad and angry.

 

Sad and Angry I think sums up my sentiments about Mesmer and Anet Best.

 

I do still play daily, but now I play allot less and I usually play Rev, Ranger, Engineer, Necro or Thief. I never play mesmer unless I need to do Escort, TL, Mathias. I feel like Mesmer sucks now. I dont like my Mesmer anymore. Its a reminder of 2 years of kitten times. Thanks Anet. I have not tried Virt. I dont really care about VIrt. I have not ordered EoD. I am not having allot of fun anymore. I play because I have so much time invested into getting full legendary gear on all 3 classes etc that I dont know what else to do and the time I have spent playing feels so significant I cannot bring myself to walk away. But if I am honest Im really kinda depressed allot of time when ever I have time to stop and thing about what has been done to Mesmer over the years.

 

Renegade OP, Guard OP, Engineer OP, Necro OP! If Im honest all 4 are WAY more powerful. Its a joke, right? Just a big horrible never ending joke to CMC and Anet. Some kinda sadistic bet....

Edited by Moradorin.6217
verified my play hours and corrected data
  • Like 5
  • Thanks 4
  • Sad 2
Link to comment
Share on other sites

Mesmer was my first character and still remains my most played by far. 1.157 hours.

 

Stopped playing mesmer after the 1-dodge nerf. I only ever play it to kitten about in open world PvE and even then only for a bit to scratch the itch, or when I need teleporting since it's the only character I have full map completion on.

 

I stopped playing the game in general for a good while too, only came back recently since I missed some friends, but I don't ever touch mesmer in PvP/WvW anymore, it's twice the effort for half the results of other classes, not to mention most of the things that made mesmer unique got handed out to other classes so I'm not even losing anything really.

 

Maybe now that Colin is back mesmer will stop being hit with the belt by anet a little bit, but given the state of virtuoso I'm not holding my breath.

Edited by Hirosama Nadasaki.6792
  • Like 3
  • Thanks 2
  • Sad 1
Link to comment
Share on other sites

Oh, now something has to be done?

 

When i was saying this a while back when everyone was asking for Mirage nerfs, i was getting flamed left and right with mental gymnastics from people that screamed for Mirage nerfs with very questionable language, many of whom are not even Mesmer mains.

And everyone started spewing the same Mesmer hate - even mesmers themselves!

 

I warned everyone how this will end and lo and behold - confusion nerf.

I told you (not specifically "you" OP, i mean the community) that Anet isn't going to overthink this and will just think up another Meganerf further killing the class.

 

But people just had to go and sabotage ourselves instead of keeping their mouths shut for once and being thankful for one measly buff instead of spitting all over it.

 

We did this to ourselves and Anet is not going to let us forget it.

 

I hate i get to say it but... Called it. No one listened.

 

As to the thread topic.

 

I was a Mesmer main for 1000+ hours. I didn't even have any other characters leveled, except to whatever level i was trying them for fun. Recently... I still play my Mesmer because he has all the waypoints unlocked. And it's the only class i know how to properly play in WvW.

But i made 3 new characters that i geared and levled.

And for someone that simply doesn't do alts... That's saying  a lot.

Edited by Veprovina.4876
  • Like 2
  • Thanks 4
  • Confused 3
  • Sad 2
Link to comment
Share on other sites

Mesmer main until HoT, then turned to Revenant.

Because Mesmer has started less and less being bound to GW1 Mesmer and Revenant got us energy management back.

Then, they changed/nerfed confusion, doesn't feel a mesmer thing anymore (in the GW1 way)

Then, mesmer just become a standard condition dealer (every dot condition looks the same now)
Then, every profession could do the same as mesmer (even Nec got portals)

So never came back to my mesmer.
Never felt any more anything unique playing mesmer.
 

  • Thanks 3
  • Sad 4
Link to comment
Share on other sites

"Quit" is probably stating things a bit too strongly for my liking. As is 'main', really - I tend to spread out across a number of professions unless asked to bring something specific. Mesmer was probably the closest thing to a main in GW1, though, and in GW2, it was certainly a solid contender for a long time.

 

I think the biggest issue, in my mind, is that mesmer lacks stability. I've lost track of how many times mesmer has had a feature removed, reworked, or simply nerfed to the point of uselessness. The two biggest that come to mind are clone death traits and the phantasm rework (which completely changed how mesmer played, particularly chronomancer), but I'm sure everyone can think of plenty more. Some of these, to be fair, have been for good reasons - others, however, have fallen victim of the "democracy is Brers Fox, Wolf, and Rabbit voting on whether Rabbit should be easier to catch" effect.

 

Mesmer is also a complex profession that involves managing a number of moving parts, which gives it a high skill floor - which, combined with its instability, is a really bad combination. It's a pretty big feels bad moment going to all that effort to learn a particular mesmer playstyle, only for that playstyle to be not only nerfed but outright removed a few patches later. After a few cycles of that, it definitely gets to the point where mesmer might still be fun to play around with, but where you're definitely averse to committing to it.

 

The irony is that it probably does need another rework - but hopefully one that adds options rather than taking them away.

  • Like 2
  • Thanks 5
Link to comment
Share on other sites

18 hours ago, draxynnic.3719 said:

"Quit" is probably stating things a bit too strongly for my liking. As is 'main', really - I tend to spread out across a number of professions unless asked to bring something specific. Mesmer was probably the closest thing to a main in GW1, though, and in GW2, it was certainly a solid contender for a long time.

 

I think the biggest issue, in my mind, is that mesmer lacks stability. I've lost track of how many times mesmer has had a feature removed, reworked, or simply nerfed to the point of uselessness. The two biggest that come to mind are clone death traits and the phantasm rework (which completely changed how mesmer played, particularly chronomancer), but I'm sure everyone can think of plenty more. Some of these, to be fair, have been for good reasons - others, however, have fallen victim of the "democracy is Brers Fox, Wolf, and Rabbit voting on whether Rabbit should be easier to catch" effect.

 

Mesmer is also a complex profession that involves managing a number of moving parts, which gives it a high skill floor - which, combined with its instability, is a really bad combination. It's a pretty big feels bad moment going to all that effort to learn a particular mesmer playstyle, only for that playstyle to be not only nerfed but outright removed a few patches later. After a few cycles of that, it definitely gets to the point where mesmer might still be fun to play around with, but where you're definitely averse to committing to it.

 

The irony is that it probably does need another rework - but hopefully one that adds options rather than taking them away.

 

To add to this, Mesmers are also the only ones who had to deal with replacements that affected directly muscle memory - chrono loss of distortion and CS replacing F4, and mirage cloak being shortened. 
Those are things that should never happen in gaming.

Edited by Lincolnbeard.1735
Typo
  • Like 3
  • Thanks 1
Link to comment
Share on other sites

Ive recently got back into gw2 I have played intermittently over the years so ive had snipped of how the class has envolved though my memory is hazy so forgive me if im wrong. I've been messing around with spvp builds for about 6 days trying to make builds and they all feel lacking, other classes seem to do what mesmer does but with a mixture of less effort/more damage (power necro/ranger/SB /holo vs shatter), more reliability/uptime on targets (ranger/holo/reaper/theif) and better survivability/better team utility(scourge/vanilla condi/weaver/tempest). Im left questioning what Mesmer actually does that's special that other classes cant do better

 

Looking at mesmer weapons most projectile weapons feel awful to use with the amount of reflect/projectile nullification/evade/block/invuln that are in the game (also just simply LOSing projectiles) slow projectile speeds and slow cast time make any form of condition application hard to do if the enemy doesnt just run around a pillar. Otherwise trait lines force you to choose between traiting into impactful viable damage (dominion/dueling) or having traits that let you actually get hit once or twice by another player (illusion/chaos). As for core vanilla condi Mesmer was gutted when killing illusion didn't apply conditions anymore, and for power mesmers survive has been cut due to chrono/mirage feature creep, the only really viable base Mesmer is shatter and even at that its very glassy (many because of the lack of condi application in base kit and sceptre being a bad mainhand). 

 

Heres how I feel about some of the weapons:

  1. Scepter1 torment feels weak in pvp as players are never inactive, its application is low, (it felt a bit better before confusion/torment etc rework) and the fact its a projectile on the first two attacks doesnt help. Mirage ambush is cool but its torment again which just feels bad, It should be buffed to be more inline with staff ambush which is very cool.
  2. Sceptre2 is useful but it isn't an amazing defensive skill as its easily cancelled with an auto unlike other classes blocks (ranger GS block/ any other form of block)
  3. Sceptre 3 has a long cast time is easily interruptible for poor uptime with confusion. (my other issue is that all other classess have better condition basic attacks and when sceptre is suppose to be mesmers condition weapon its ability apply conditions is below that of other classes even if the damage is potentially the same, i.e thief pistol 1 rev bow1 necro sceptre1 all feel far better to use)
  4. Sword I like and it has its place
  5. GS theres projectiles but I think they move fast enough to react to especially as the counterplay to condis is cleanses the counterplay is spinning berserker is not being hit for 4-6k+, GS1 its very fun to use, the weapon skills are beautiful otherwise, somewhat got me hooked when the game released :d
  6. Staff my only complain of staff is staff1, the projectile is awful to use and unintuitive, it wish it projectile-less. I swear ive missed projectiles from players moving left to right, this is after the patch where they sped it up.

OH

  1. Torch is nice
  2. Pistol is fine but needs traiting to make condi usable (not sure if thats a good or a bad thing)
  3. Focus I like but I wish the reflect was baseline, losing restorative illusions for a 5 second reflect doesnt feel worth it in pvp.
  4. SwordOH feels ok, a defensive power offhand, I do not like the block similar to sceptre.
  5. Axe is that it is the only mele condi weapon that mesmer has access to I actually enjoy using it not much else to say.
  6. Shield is interesting I wish I could use it more but chrono has dies instantly without f4 shatter even if you trait double defensive and have no damage (chaos inspo), just seem to die if anyone touches you.

 

In my ideal world Staff1 would like mesmer downstate 1, projectile-less.I t would originate at the target without a projectile and then bounce from the target and onward, mabye it could have a cool animation of the targets head pulsing or something. Sceptre1 would look closet to the ambush but slower and a different damage type (look at thief for numbers necro/etc), maybe the ambush could be reworked like staff had. 

 

This is separate but related, traitlines for mesmer basically enable your kit to be functional in one dimension as every line only does one thing (there isnt cross synergy in the base kit), do you want any form of survivability(chaos/inspiriation), do you want any form of shatter damage (domination/dueling).

I dont think mesmer needs more damage per sey (better condi application for sure), power shatter relies on making windows spotting them and exploting them and dealing a large burst, this is counter intuative to condi builts, if you get a burst of condis they can be cleansed the damage is avoided, long drawnout condi damage has been removed from mesmer which I think is wrong. The reason staff mesmer and axe mirage work is that constant pressure not this psuedo spike that can be cleansed.

 

As for stronger class identity with its skills and traits perhapse rework some of the traits so theres less pressure to include the same traits every build( what id love to see is something like boon corruption onto mesmer (why is this on necro when mesmers all about manipulation) add more mesmery stuff into into traits skill like it use to have, it makes sense fundamentally as a manipulation illusion/chaos/denial class, it is a controller class yet currently its only control is making the enemy annoyed trying to track it across the screen when the player has 7 legendries.

 

Virtuoso feel like base gw2 from a different timeline like a reworked vanilla mesmer, it doesnt do anything that makes me go "oh wow this fundamentally changes how the class plays!"( its just ranged shatters compared that to chrono/mirage/holo/druid/reaper any number of other classes that get a unique and different spin on the class). Its just what mesmer could of been on release if they didnt go with illusions being a npc. my other complaint is just one of baseline mesmer traits, it feels bad playing mesmer without 3 vanilla trait lines because of how sparse the tools mesmer has access to.

 

I fundamentally love mesmer and ill keep playing it but I really want to quit, I love what GW1 mesmer stood for and I really wanted EoD to provide a specialisation with a GW1 mesmer style but I guess it might take 4 expansions for that.

 

(For other classes that I think are utterly ridiculous, baseline necro traits/scourge/P Necros (necro as a whole feels awful to fight either with 40k+ hp pools with regen, shitting out damage without any effort, on top of being the only class that has boon corruption (which should have gone on mesmer, also who actually counters necros nowadays?? every tournament has 2-3 a team), high mobility (wasnt this suppose to be its weakness?)), rangers ( the constant blocks evades, 1750 bow range, 13k bowsalvo, easy kiting and very annoying pets while the ranger is permenantly unattackable), engies (holo nuff ???? why)) other classes are good at what they do but I hate them for it but thats ok I need to get good but im probably wrong in someway

 

also im sorry if you read this

Edited by Silvey.4287
corrections
  • Like 3
  • Thanks 1
Link to comment
Share on other sites

Going back to Istan make me realize this :
Iboga are better mesmer than us ; they create real illusion and hallucinates people.

Somehow, even White Mantle Mesmer are better mesmer you can't defeat them until you break their illusion.

Phantasms cause damage but are
translucent and purple so a phantasm isn't an illusion at all, you can't be trick and think the phantasm is the mesmer.
Clone looks like the mesmer, but cause no damage, so it's obviously an illusion.

Give us some real trickery !
 

Edited by Parthenos Polias.5683
  • Like 8
  • Confused 1
Link to comment
Share on other sites

Quitting this prof was inevitable for me. I started Mes in PoF and am burned out on it now. EoD is a chance for a fresh start with a new Prof. 
 

most MMO I have played I have changed class or prof every expac. It’s expected by now that something new will come along to make me forget the last class I learned to disdain. 

Link to comment
Share on other sites

I didn't quit Mesmer in the sense of swapping to another class, I mostly just stopped playing the game.  By the time One-Dodge-Mirage became a thing the majority of my playtime was relegated to CM+T4 Fractals and solo/small group roaming in WvW with a little bit of Spvp here and there.  Mesmer was nerfed out of the Fractal meta ages ago but the PvE Meta in this game has always been bonkers.  My main issue revolves around the competitive Meta.  Prior to the infamous February patch Mesmer had so many viable build options.  I frequently swapped between Core, Chrono, and Mirage and never felt like I had to play a specific spec to be competitive.  Mirage was undoubtedly the better of the three but apart from Infinite Horizon Condition builds, the difference wasn't staggering.  With both elite specializations butchered Core actually feels stronger overall but his reliance on stealth, lack of mobility, and inability to deal significant/immediate damage keeps him below Chrono and Mirage in Spvp.  In WvW, Core Mesmer's stealth reliance is a huge detriment as reveal is built into the environment with the marked mechanic and anyone can shut down his defensive capabilities with a Target Painter item.  When marked isn't abused, he actually fairs quite well against skilled players on most classes (while being hard-countered by a few too many) and can dominate 1vX fights against poor players.  I can't help but feel like Core Mesmer is only a few changes away from being a solid spec, and it kills me to see Anet moving in the opposite direction with every balance change Core receives (I'm pointing at you, Arcane Thievery).  Even if Anet fixed the issues with Core, I'm sick of playing a 2013 throwback build.  It feels like the post-layoff balance team has a real bias against Mesmer as a profession and its slowly killing my love of the game. 

As far as Virtuoso is concerned, I have little faith.  Even if we can assume that the version we played was just the skeleton (lacking additions such as conditions, boons, cleanse, mobility, ect.), the fundamental idea of that elite specialization goes against everything that Mesmer is. 

  • Like 2
  • Thanks 3
Link to comment
Share on other sites

1775 hours on mesmer, over 2k pvp games.
Personally I was done with constant stream of questionable nerfs, and removal of things.
I realized really quickly how little kittens developers give on balance, and integrity of their game.
I have played this mmo for " only " 2 years and there was SO much kitten removed from the game already, off the top of my head.
1 Chaotic interuption
2 F4 from chrono
3 IP from chrono ( thank to kitten it was re-added, dev that decided to remove IP should be ashamed of himself/herself )
4 Lost time
5 Dodge bar
6 GS trait
7 F3 stun trait
This doesnt even include things that they nerfed into unusability.
There is 0 effort to turn useless kitten into something usefull, there is just a stream of removing and over-nerfing. 
Eventually entire class will be utter dog poo. 

Moved to ranger/guard. ( inside joke with me and my friends is that whenever I make a " main " in any game it gets nerfed to kitten )
Ranger because it never gets changed
Guard because I wanted it to get nerfed and wanted to see how broken it is ( super broken )
Now I PvE with guard ( low effort, high reward its better in every pve aspect other then maybe raids, and even then its still probably better )
PvP with ranger ( I just like soulbeast, nothing to it )

  • Like 2
  • Thanks 4
Link to comment
Share on other sites

I'll never quit playing mesmer since I honestly find the other classes so boring in every single way compared to our class.  So I'm one of those who just has to live with all the nerfs Anet throws our way.

 

As @Veprovina.4876 said, there has been so much complaining from not only non mesmer players, but even from mesmer players themselves. Ofcourse Anet will nerf us even more. They improved staff for mirage and the mes players started literally screaming to nerf this, while people and myself tried to say just stop! Cuz they will nerf us even more?! Thats how it works for our class. And look, confusion got gutted again... and is even worse now. 

 

Even the virtuoso shows just how little Anet cares about our class. Not inspiring, doesnt even feel like mesmer. Feels more like a wannabee trying to be a mesmer. And most important of all, they designed virt this way so it will be easy for them to nerf it whenever needed and to comply to all mesmer haters and people who really dont understand our class and how it should be played.

 

Lets hope Anet hires someone who actually cares about mesmer and who actually cares about designing this class for real mesmer players!

Edited by AshkyLicious.4729
  • Like 2
  • Thanks 4
  • Confused 1
Link to comment
Share on other sites

I just wanted to play power in PvP and it not feel like garbage or like a lesser of another class.

For PvP Systemic prejudice and the unfair double standards that have been going on since release is the biggest reason.

People pretend like the slight amount more of HP is justification to being an open target when in truth power builds are as glassy as any thief. Yet is denied any comparable amount of on demand access to stealth, evade, or mobility. Meanwhile even Ranger gets more on demand evasion and stealth with a far more dangerous pet mechanic. And Mirror blade combos are just flat out worse, unsafe, and far more unintuitive, than backstabs or even pistol whips. Also the entire Chaos Core power line is flat out inferor to deadeye who escapes into stealth for virtually free on a whiff and gets to try again. I guess you can maybe cross the map faster but that isn't a reasonable trade off by any comparison, and you're still kittened by cooldowns.

Condi Mirage is pretty good and a fine sidenoder, but only after getting gutted eight different ways just to make condi balanced, while power mirage was fair.

Power Chrono died after the 50% hit to alacrity as well. This was the start of the 50% nerf trend, can't wait to see what happens to virtuoso.

Speaking of now we're getting a power build, Yay! and they got rid of the crappy clone mechanic that justifed all the other lack of surviability garbage, Yay!... But we're not getting any real mobility or survivability... ... ... wat?

Honestly, final straw was taking away second evade, when Power mirage only ever needed the evade duration normalized, and evasive mirror nerfed to what it is now. Other than that it shouldn't have changed and only got it's damage culled with the entire game was hit. Which the real double standards is that daredevil still had more evasion and comparable damage, but only mirage is nerfed and gutted this much? Lol, okay.

Sure, you can make anything 'work' at a higher skill level, and winning with a handicap is fine; but the entire class shouldn't have such large handicaps built in, not when the entirety of the roster does not come close to having to meet such a high burden.

"But PvP isn't everything just go play PvE, and screw around in WvW." - No. I will not, if PvP can't at least feel good to play the rest of the game leaves a bad taste in my mouth and puts me off. Needless to say I'm not buying the expac and I hope a lot of people don't. 
Edit: I told myself if they did skiffs right and allowed for collision I'd re-consider this stance. I am still very disappointed in how power mesmer is PvP and by extension how virtuoso is, but I'm leaning a little bit more towards it now. So far still not fully on board, A-net losing out on my money is quite a large principle enough for what they did to power mirage in particular.

Edited by Daishi.6027
  • Like 7
Link to comment
Share on other sites

As I said on the feedback topic, a virtuoso is an individual who possesses outstanding talent and technical ability in a particular art or field such music, singing, playing a musical instrument or composition. None of these characteristics is seen in mesmer's new specialization. It's just a thief playing telekinesis.

 

I truly hoped that Anet would bring a bard/minstrel specialization in this new expansion. Well, I won't quit playing this class because I still like Chronomancer and Mirage (at least they're conceptually cohesive).

 

I'll just pretend that "Virtuoso" doesn't exist.

  • Confused 1
Link to comment
Share on other sites

Now that I've started raiding I'm not sure I could ever see myself quitting mesmer.  I use mirage for team alacrity and high condi damage, I use chronomancer to tank/heal, team quickness, and also for its immense burst when playing DPS.  Mantra of Concentration saves entire teams, Temporal Curtain does entire mechanics solo, Feedback is necessary on multiple bosses, and Signet of Humility/Gravity well rips break bars apart.  Whenever I go raiding, Mesmer is one one-stop shop to do nearly anything the team requires.

 

Yes, I am aware that mesmer is bad in PVP/WvW.  But in PVE I'm finding mesmer to be powerful, useful, and fun.  

  • Like 2
  • Haha 1
  • Confused 3
Link to comment
Share on other sites

5 hours ago, Blood Red Arachnid.2493 said:

Now that I've started raiding I'm not sure I could ever see myself quitting mesmer.  I use mirage for team alacrity and high condi damage, I use chronomancer to tank/heal, team quickness, and also for its immense burst when playing DPS.  Mantra of Concentration saves entire teams, Temporal Curtain does entire mechanics solo, Feedback is necessary on multiple bosses, and Signet of Humility/Gravity well rips break bars apart.  Whenever I go raiding, Mesmer is one one-stop shop to do nearly anything the team requires.

 

Yes, I am aware that mesmer is bad in PVP/WvW.  But in PVE I'm finding mesmer to be powerful, useful, and fun.  

 

Nothing you named is unique but i'm glad you enjoy the little thats left from the class.

  • Like 2
  • Thanks 2
Link to comment
Share on other sites

3 hours ago, Genesis.5169 said:

 

Nothing you named is unique but i'm glad you enjoy the little thats left from the class.

To be fair, I think Feedback works out particularly valuable on Matthias at least because of how the timing works - Feedback recharges before you need it again, while other reflect bubbles like the firebrand bubble won't necessarily be available when you need it again.

 

The rest isn't unique, but mesmer is still competitive for a variety of roles in instanced PvE, world events, and the like.

  • Confused 3
Link to comment
Share on other sites

1 hour ago, draxynnic.3719 said:

To be fair, I think Feedback works out particularly valuable on Matthias at least because of how the timing works - Feedback recharges before you need it again, while other reflect bubbles like the firebrand bubble won't necessarily be available when you need it again.

 

The rest isn't unique, but mesmer is still competitive for a variety of roles in instanced PvE, world events, and the like.

This kinda viewpoint (nothing against you just in general) is, in my opinion, exactly why mesmer is in such a kitten place.

 

You are comparing one of the many F1-3 skill bars that gives fire brand literally 4 other 1-5 skills to swap into one of which can and often does replace feedback, thereby, replacing the need for a Mesmer with one of 15 skills you get from f1-3. Meanwhile, the mesmer has to actually swap feedback into its skill bar to have feedback. How is that an equivalent comparison? Do you have to swap out anything? No! Imagine on firebrand if you had to swap out a Mantra or your Signet of Wrath or Concecration to get the reflects. That's equivalent to what Mesmer does. That is, it has to drop part of its utility bar to get the reflect. Firebrand can provide good DPS, 100% quickuptime (1 sub) and reflects without even needing to swap a single trait or utility. Its a poor comparison.

I dont even bother with Mesmer on Math most of the time. Especially if Im looking for pugs to fill in a squad I see better numbers from condi rr usually to cover alac or just use a proper alacren and free up another person to be full cdps. I do play Mes for Math if we have quickness covered and people are missing reflects which is usually timing on the part of the FB not its cooldown.

 

Firebrand is broken and should be thrown onto the "trade offs pile"! Maybe Firebrand should have all 4 extra bars have the same cooldown, that way the firebrand has to think carefully and select which bar is needed and once used f1-4 swap bars all go onto cooldown for say 20 seconds maybe more. That way it at least gets some kinda limitations. FB is so useful its broken.

Edited by Moradorin.6217
small correction
  • Like 4
  • Confused 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...