Dari.3654 Posted August 28, 2021 Share Posted August 28, 2021 It has no casttime anymore, resulting in a realy spammy playstyle. Intendet sneaky buff, or a Bug? Link to comment Share on other sites More sharing options...
Genesis.5169 Posted August 28, 2021 Share Posted August 28, 2021 6 minutes ago, Dari.3654 said: It has no casttime anymore, resulting in a realy spammy playstyle. Intendet sneaky buff, or a Bug? More spammy? LMAO? You mean just auto'ing? You guys crack me up, i thought spamming was just pressing every button on your keyboard with no regard for cooldowns or meaning. 1 2 2 Link to comment Share on other sites More sharing options...
Dari.3654 Posted August 28, 2021 Author Share Posted August 28, 2021 (edited) 7 minutes ago, Genesis.5169 said: More spammy? LMAO? You mean just auto'ing? You guys crack me up, i thought spamming was just pressing every button on your keyboard with no regard for cooldowns or meaning. well its strong enough to enable you to drop offhand dagger for another pistol, keeping your enemy almost permablinded when yourefiring out of a shadowfield. but maybe im just completely clueless and bad. cant tell Edited August 28, 2021 by Dari.3654 Link to comment Share on other sites More sharing options...
Genesis.5169 Posted August 28, 2021 Share Posted August 28, 2021 (edited) 9 minutes ago, Dari.3654 said: well its strong enough to enable you to drop offhand dagger for another pistol, keeping your enemy almost permablinded when yourefiring out of a shadowfield. but maybe im just completely clueless and bad. cant tell It's not thats just a meme i see those thiefs i kill them regularly, also let me add pistol buffs allowed pistol users to use something not unload, because the auto is good now. This is a very good change for thief. Edited August 28, 2021 by Genesis.5169 Additional Info. 1 Link to comment Share on other sites More sharing options...
saerni.2584 Posted August 28, 2021 Share Posted August 28, 2021 3 hours ago, Genesis.5169 said: It's not thats just a meme i see those thiefs i kill them regularly, also let me add pistol buffs allowed pistol users to use something not unload, because the auto is good now. This is a very good change for thief. Its been reported as a bug in case it wasn't an undocumented intended change. But I agree with you that it doesn't really change anything other than give a bit more damage to thief when they would be better off properly managing their initiative. And the comparison to using initiative skills is still bad. You can get maybe 25-30% of your maximum sustained DPS using the auto-attack. That's frankly not great. If you are able to get 6k dps (fairly high for sPvP) then you might end up doing 2k dps if someone just stood there eating your attacks (a good chunk of that is bleed damage not strike damage so it takes time to build up and cleanse can impact it). 2k , after all that time, is decent but comparable to an auto attack chain on many other thief weapons and weapons for other professions. It gets even more significant on Deadeye because you need to be generating malice, which requires you to use your non-auto attack. 1 Link to comment Share on other sites More sharing options...
SpiderZ.9146 Posted August 28, 2021 Share Posted August 28, 2021 Now you can keep revivers/finishers interrupted for long enough while also doing decent damage. I call it a significant buff. Link to comment Share on other sites More sharing options...
Dari.3654 Posted August 29, 2021 Author Share Posted August 29, 2021 well. maybe it issnt that much of a problem in matches, but since im silly and only do 1v1's in PvP, i gotta tell you. Its absolutely busted you realy cant do much against it. you pretty much can use all your iinit on blackpowder and just spam autoattacks for up to 15 stacks of bleed with almost permablindness. in addition to that you have bound for easy stealth and even more bleed stacks from stealthattacks. and beside all that. its an undocumented change it should either get noted in a patchnote or fixed. Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted August 29, 2021 Share Posted August 29, 2021 (edited) I think the devs want to make weapon skills that use Initiative more oppertunistic. Of these, Pistols were the worst set for having oppertunistic costs, and have had to go through several changes because of it. Edited August 29, 2021 by Hannelore.8153 1 Link to comment Share on other sites More sharing options...
Touchme.1097 Posted August 29, 2021 Share Posted August 29, 2021 22 hours ago, Dari.3654 said: well its strong enough to enable you to drop offhand dagger for another pistol, keeping your enemy almost permablinded when yourefiring out of a shadowfield. It's strong against players who don't know how to counter them. Blindness and projectile disruption counter them hard and they are squishy as they run on berserker gear usually. Link to comment Share on other sites More sharing options...
Dari.3654 Posted August 29, 2021 Author Share Posted August 29, 2021 45 minutes ago, Touchme.1097 said: It's strong against players who don't know how to counter them. Blindness and projectile disruption counter them hard and they are squishy as they run on berserker gear usually. playing berserker with this is a waste imo, since, as i mentioned before, you can stack 15 bleeds from autoattacks alone. Link to comment Share on other sites More sharing options...
Abyssisis.3971 Posted August 29, 2021 Share Posted August 29, 2021 It’s definitely activating a lot quicker than it used it. It’s like .2 sec between shoots instead of .68 sec. Link to comment Share on other sites More sharing options...
anjo.6143 Posted August 29, 2021 Share Posted August 29, 2021 11 hours ago, Dari.3654 said: playing berserker with this is a waste imo, since, as i mentioned before, you can stack 15 bleeds from autoattacks alone. You have to see the big picture, the player has to stand still shooting you for 15s, it would be a suicide, cause thief is paper. I would love fight a thief trying to exploit autos against me. 1 Link to comment Share on other sites More sharing options...
RedAvenged.5217 Posted August 29, 2021 Share Posted August 29, 2021 On 8/28/2021 at 9:49 AM, saerni.2584 said: Its been reported as a bug in case it wasn't an undocumented intended change. But I agree with you that it doesn't really change anything other than give a bit more damage to thief when they would be better off properly managing their initiative. And the comparison to using initiative skills is still bad. You can get maybe 25-30% of your maximum sustained DPS using the auto-attack. That's frankly not great. If you are able to get 6k dps (fairly high for sPvP) then you might end up doing 2k dps if someone just stood there eating your attacks (a good chunk of that is bleed damage not strike damage so it takes time to build up and cleanse can impact it). 2k , after all that time, is decent but comparable to an auto attack chain on many other thief weapons and weapons for other professions. It gets even more significant on Deadeye because you need to be generating malice, which requires you to use your non-auto attack. Have u even played the spec they are referring to? even if you use an offhand pressing 1 is 80% of your damage. the 1 handed pistol build is surprisingly workable. Link to comment Share on other sites More sharing options...
Tails.9372 Posted August 29, 2021 Share Posted August 29, 2021 (edited) This is definitely near the top of the list of silly things to complain about. Other AAs have both more range and more damage, you don't even have any real mobility options on MH pistol either. Sry but if you're still complaing about P/P thief not having much counterplay then the issue is behind the keyboard. 12 hours ago, Abyssisis.3971 said: It’s like .2 sec between shoots instead of .68 sec. It's slightly above 0.43 sec. Edited August 29, 2021 by Tails.9372 1 Link to comment Share on other sites More sharing options...
saerni.2584 Posted August 29, 2021 Share Posted August 29, 2021 1 hour ago, RedAvenged.5217 said: Have u even played the spec they are referring to? even if you use an offhand pressing 1 is 80% of your damage. the 1 handed pistol build is surprisingly workable. I'm one of the oldest P/D thief mains in the game. After the last patch I ran DPS tests on the golem and the % is based on a comparison between active play and auto passive firing. There's a thread the the thief subforum with the numbers if you're curious. Link to comment Share on other sites More sharing options...
RedAvenged.5217 Posted August 29, 2021 Share Posted August 29, 2021 (edited) 4 minutes ago, saerni.2584 said: I'm one of the oldest P/D thief mains in the game. After the last patch I ran DPS tests on the golem and the % is based on a comparison between active play and auto passive firing. There's a thread the the thief subforum with the numbers if you're curious. Impressive except the build is meant to function like p/p but you get to use deadly arts for more of a burst play style. Edited August 29, 2021 by RedAvenged.5217 Censored word deadly arts for some reason Link to comment Share on other sites More sharing options...
Tails.9372 Posted August 29, 2021 Share Posted August 29, 2021 (edited) 30 minutes ago, saerni.2584 said: I'm one of the oldest P/D thief mains in the game. The "Have u even played the spec they are referring to?" refers to what sounds like a P/P set using vipers gear ("use all your iinit on blackpowder and just spam autoattacks for up to 15 stacks of bleed") though. Edited August 30, 2021 by Tails.9372 Link to comment Share on other sites More sharing options...
saerni.2584 Posted August 30, 2021 Share Posted August 30, 2021 5 hours ago, Tails.9372 said: The "Have u even played the spec they are referring to?" refers to what sounds like a P/P set using vipers gear ("use all your iinit on blackpowder and just spam autoattacks for up to 15 stacks of bleed") though. Except that does much less damage compared to using initiative skills for damage. Just getting a few more blinds per minute from auto attack doesn't actually matter because you'd get similar or even more blinds from rotations involving Sneak Attack with the benefit of much higher damage. Not worth it imo. Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted August 31, 2021 Share Posted August 31, 2021 They patched it 😂 3 Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted August 31, 2021 Share Posted August 31, 2021 The new, smooth and improved autos weren't a QoL feature? Guess we can't have nice things this side of the medium armor ocean. 1 1 1 Link to comment Share on other sites More sharing options...
Genesis.5169 Posted September 1, 2021 Share Posted September 1, 2021 (edited) Man it was nice using something not unload on d/p p/p daredevil now i just go back to unload and smokebomb and that's it. Pistol 1,2,4 died again august 31st. Pistol 3 all we have pistol 5 is there to restealth. And no single handed pistol build was kitten and has always been kitten streamers meme bad players should not be taken as gospel. Edited September 1, 2021 by Genesis.5169 1 Link to comment Share on other sites More sharing options...
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