The Boz.2038 Posted August 30, 2021 Share Posted August 30, 2021 I really feel Harbinger has very little interaction with Blight, as base, particularly in voiding it. So, maybe, an F2 skill is in order. Specifically, 3 F2 skills, and you get to choose one with the Major Adept trait. * Wicked Blight - Passive: Deal 0.5% increased Strike damage per stack of Blight. Active: "Blight Nova" - 20s CD. Lose all Blight. Create a Nova that deals 0.8 Power damage in 180 around you, +2% per Blight stack lost. Affected targets also gain one stack of Vulnerability per stack of Blight for 4 seconds. * Vile Vials - Passive: Elixir skills gain 20% cooldown reduction and a Toss flip-over skill, Putrid Vial. "Putrid Vial" is a generic Elixir Toss skill. Causes 1 stack of Vulnerability and Poison for 3 seconds, and 1 stack of Might and Resolution for 3 seconds. 120 radius, 900 range. Active: "Elixir of Purging" - 10s CD. Lose 8 Blight. If at least 6 Blight was lost, gain Toss flip-over skill. * Septic Corruption - Passive: Deal 0.5% increased Condition damage per stack of Blight. Active: "Corrupted Strikes" - 20s CD. For 6 seconds, each successful attack causes you to lose 1 Blight and inflict 1 stack of Torment for 3 seconds. 0.25s ICD. This is, obviously, not balanced to the rest of the kit, but then again, neither is it balanced with itself right now, so... just a "direction" I was thinking in. 2 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted August 30, 2021 Share Posted August 30, 2021 Blight is supposed to be a mechanic to make necromancer more fragile to allow them to get a bigger damage potential. You are not supposed to get rid of blight by yourself like that, since this would mean to remove the risk of the mechanic while preserving the reward, which is against the design concept behind this spec. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted August 30, 2021 Author Share Posted August 30, 2021 8 minutes ago, Kodama.6453 said: Blight is supposed to be a mechanic to make necromancer more fragile to allow them to get a bigger damage potential. You are not supposed to get rid of blight by yourself like that, since this would mean to remove the risk of the mechanic while preserving the reward, which is against the design concept behind this spec. And that is exactly why only one of these has an "instant void" mechanic: the one that is expected to be the most exposed, in-your-face melee type. 2 Link to comment Share on other sites More sharing options...
Kodama.6453 Posted August 30, 2021 Share Posted August 30, 2021 1 minute ago, The Boz.2038 said: And that is exactly why only one of these has an "instant void" mechanic: the one that is expected to be the most exposed, in-your-face melee type. The point is that you are not supposed to get rid of blight at all. You are supposed to bare the downside of the mechanic in exchange of getting the damage benefits of the spec. 1 Link to comment Share on other sites More sharing options...
The Boz.2038 Posted August 30, 2021 Author Share Posted August 30, 2021 So... you think Harbinger will retain its 45k+ DPS bench? Link to comment Share on other sites More sharing options...
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