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Give us missing elites, please?


The Boz.2038

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Elite Well for Necromancers, pulsing damage, Stability (now removed from WoPower) and Torment.

Elite Arcane for Elementalists. Kamehameha, as all other Arcanes were meant to be. Hits a dozen times over 2.5 seconds.

Elite Trap for Rangers. Elite Spirit Weapon for Guardians. Etc. 

C'mon. Please. Just, for Christmas, surprise us all with an "everyone* gets a cool new skill!" gift.

 

* - Revenant can mope in the corner. 

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14 minutes ago, Lan Deathrider.5910 said:

LoL! Grant 5k barrier, Regen 5s, Vigor 5s, and breaks stuns for allies. Give it ammo, 2 charges, 5s between charges, and each charge has a 60s CD.

"Victory or death!" 

 

Absorb all incoming dmg for 10 sec while being immune to it. Release a burst of unblockable soaked up total dmg in the area around you (600 radius) . If an enemy is downed from the burst of dmg, grant nearby allies all boons in the game for 5 sec. If no enemy is downed/killed, enter downstate. 

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11 minutes ago, Grand Marshal.4098 said:

"Victory or death!" 

Hoo boy, just the shout alone is giving me Ideas!

Shout. 30s CD. "Gain 15 Adrenaline. For 8 seconds, gain +180 Power, Condition Damage, and half that to allies within 600. When this effect ends, lose 480 Toughness and receive only half of all healing for 8 seconds."

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25 minutes ago, The Boz.2038 said:

Hoo boy, just the shout alone is giving me Ideas!

Shout. 30s CD. "Gain 15 Adrenaline. For 8 seconds, gain +180 Power, Condition Damage, and half that to allies within 600. When this effect ends, lose 480 Toughness and receive only half of all healing for 8 seconds."

Tbh if we going serious with this, I would gate the big effect of the ability behind some trade. Have it grant adrenaline, some might, Fury, protection (core warr needs this), resolution and resistance as normal effects. But if you manage to create a downe (or more) within the time limit to gain the unique buff 'Morale' (1.5 sec per downie) which makes you immune to getting downed (like the GM of WB) and reapply the boons (they can stack if they weren't stripped) to your allies for each downie created within the limit of say, 10 sec. 

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It's not just elites. There's a ton of missing utilities and heals across all professions. It's nice that most of them are now categorized but they never completed the sets. This also brings into question the value of related traits since you are not getting an equal value as those that have entire set of skills.

 

That said, I don't think they'll ever do it since that requires work.

1. It involves changes to the utility skill windows where you train them.

2. Thinking and implementing new skills

3. Going against the urge to leave it in unfinished and abandoned state like most of the other stuff.

Edited by Zergs.9715
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3 hours ago, Lan Deathrider.5910 said:

No. I pick all. Give every class an elite of every skill type they can use.

Seems I have to bring it up again: doesn't work because of engineer.

 

All other classes have 5 different skill types in core. Engineer just has 4 (kits, elixirs, turrets, gadgets).

So engineer has room for an elite gadget, but that's it.

Doesn't feel fair to let all other classes get 2 elite skills and engineer just gets 1.

 

To make all these "give us a healing and elite skill for all skill types" thing to work, they would have to rework engineer by deleting some of the existing engineer skills and rework them into a new 5th skill type for the class. Which seems like an excessive amount of work for Anet.

 

So what OP is asking here, just getting 1 additional elite skill, seems more reasonable. There is also precedence, we got new healing skills added, but just one of them and not all skill types have a healing skill still. But it worked for engineer, too, since we had room for a healing gadget.

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29 minutes ago, Kodama.6453 said:

Seems I have to bring it up again: doesn't work because of engineer.

Don't care.

29 minutes ago, Kodama.6453 said:

All other classes have 5 different skill types in core. Engineer just has 4 (kits, elixirs, turrets, gadgets).

So engineer has room for an elite gadget, but that's it.

Doesn't feel fair to let all other classes get 2 elite skills and engineer just gets 1.

Not fair for other classes to have missing skills because of Engi either.

29 minutes ago, Kodama.6453 said:

To make all these "give us a healing and elite skill for all skill types" thing to work, they would have to rework engineer by deleting some of the existing engineer skills and rework them into a new 5th skill type for the class. Which seems like an excessive amount of work for Anet.

I'm all for them getting a 5th skill type. Anet would be lazy about it though and do something like stances and get away with no animations.

29 minutes ago, Kodama.6453 said:

So what OP is asking here, just getting 1 additional elite skill, seems more reasonable. There is also precedence, we got new healing skills added, but just one of them and not all skill types have a healing skill still. But it worked for engineer, too, since we had room for a healing gadget.

I'd rather the rest of the classes not lose out because of the lowest common denominator.

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The place for doing this should have been IBS

For a saga with "expansion-like features" it'd have been the perfect place to give a new elite skills to all classes, maybe even a new core weapon. Something awesome to look forward to, but smaller in scope than a fully fledged e-spec, that is normally reserved for real expacs. 

 

Of course Anet botched that, just like they botched everything they have done the last 2-3 years... Oh well. 

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4 hours ago, Lan Deathrider.5910 said:

Don't care.

Not fair for other classes to have missing skills because of Engi either.

I'm all for them getting a 5th skill type. Anet would be lazy about it though and do something like stances and get away with no animations.

I'd rather the rest of the classes not lose out because of the lowest common denominator.

You could have saved alot of time if you had just boiled this down to the quintessence of your message: "kitten engineers"

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