Zizekent.2398 Posted September 2, 2021 Share Posted September 2, 2021 (edited) CORE WARRIOR: Core warrior just have things that stayed in the 2012 GW2 era. Weapons:-Mace and hammer: give back their damage on burst. -Axe: remove the burst aftercast (dps pve spellbreaker is also worse than berserk for this reason, and some others).-Sword: no more "self-root" on burst, and make it a pulsating 1s chain with every adrenaline bar wasted (3s in total), not a 4s chain that is easy to deal with.-Greatsword: why do skill 3 have a cast time? its useless to use it to react with this to dodge, remove the cast.-Rifle: cast on rifle 4, why? remove it, also, increase rifle 5 AoE and remove the "self-root" from burst.Skills:-Signet of Rage: it's fine, just make this skill passive a class thing, and make the new passive gives you extra adrenaline on critical hits.-Berserk Stance: it's fine, just give pulsating resolution aswel.-Frenzy: this got an unjustified nerf, since this works similar to Quickening Zephyr, 40s CD, while frenzy have 45.-Balanced Stance: Why are stabilities so nerfed on pvp compared to wvw? while some classes still enjoy a good stability resource, like the healguard shout, F3, and juggernaut engineer trait.-Fear me: great skill idea, the only problem, is that it's the only shout skill that have no ammo mechanic + very high CD, give ammo mechanic to this and reduce the recharge CD to 45s, and weakness to 2s instead of 6 (weakness is way too strong in this game, especially with this duration)-Shake it off: just change the recharge CD to 60s instead of 75s, please.Mechanic and traits: Adrenaline: make it work similar to Shroud, you dont loose it out of combat, and that's it.Last stand: 20% reduced cooldown on stance skills, that's it.SPELLBREAKER: great concept, sadly not that great ingame, is an eclipsed teamfighter, probably the worst duelist spec, is NOT an antimage anymore, not since resistance nerf.Weapons: Offhand Dagger: dagger 5 should be instant, and last 3s, also not affected by quickness, why would you have quickness on a defensive skill? should be like revenant sword 3 (offensive, and defensive, but not affected by the quickness).Skills: Featherfoot Grace: 40s CD, 4s resolution, 4s resistance, remove superspeed, rename it to antimage endurance.Imminent Threat: this doesn't even procs Dispelling Force, not even a stunbreak, and a high CD for such a bad skill, literally just a filler skill. reduce cooldown to 25s, 5 of adrenaline gain, 2s taunt, and make taunt proc Dispelling Force (i know, this last part is not lore friendly, but specs are NOT built to be 100% lore friendly lol).Sight beyond Sight: this should be an spec mechanic, probably merged with burst, warrior really suffers with all the blinds of this game and stealth skills, this should NOT be such a big problem for a duelist.Break enchantments: 1s daze for casting skills, yeah, that's what spellbreaker is supposed to be, a punisher of casting skills aswel.Winds of Disenchantment: 10s duration, on PvP and PvE only, this was the old duration, and didn't even was good enough to stop using signet of rage or rampage with the 10s duration. Mechanics and traits: Full Counter: its been so hard nerfed since release, make this daze last 2s again, i know you guys want to demolish healbreaker, not even most of warr mains were happy with it, just find another (and better) way.Guard counter: 3s of resolution aswel.Loss aversion: 1.0 dmg instead of 0.1, come one Anet, spellbreaker is supposed to punish the spam of boons.Soon and Moon Style: make this works with every single 1 handed warrior weapon.Megabane Thether: make the thether an spec thing (obviously without the trait buffs), add unique condition that prevents the target from getting stability, the weakest point of spellbreaker, and also, if FC hits multiple targets, should priorize players, not minions, pets or something else.Revenge counter: 3 condis reflect instead of copy, 2s resistance, 3s resolution, and remove the dmg increase, the dmg increas doesn't even works for pve, even if it does, Megabane Thether is just far better for dps.BERSERKER: This spec got even more limitations since the rework, and im so lazy to be more detailed at this point, berserkers are supposed to be unstoppable beasts, give resistance resources to fix this, give back the selfboon for greatsword burst, more might on decapitation (why it's just 1?), unblockable headbutt to compensate the lost of the dmg and break the defenses like the beast its supposed to be, reduce the berserk CD to 10s and being able to get out of this form whenever you want, the F2 give that back, remove the toughness loss and real benefit to rage skills outside of berserk mode, etc. Edited September 2, 2021 by Zizekent.2398 Just added a couple things 1 1 Link to comment Share on other sites More sharing options...
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