OuterOcean.2418 Posted September 2, 2021 Share Posted September 2, 2021 Quote Desert Shroud: Fixed an issue that granted an unintended damage reduction. What exactly does this mean? Did it have more than the intended damage reduction or less? Is the reason why everyone use necro scourge just because you can be so tanky than any heavy armor classes, and this was the reason? Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted September 3, 2021 Share Posted September 3, 2021 As far as I know it was bugged to have any dmg reduction at all. Normal and Reaper Shroud have a build in dmg reduction. 1 Link to comment Share on other sites More sharing options...
Sigmoid.7082 Posted September 3, 2021 Share Posted September 3, 2021 10 hours ago, OuterOcean.2418 said: because you can be so tanky than any heavy armor classes Armour type hasn't really been indicative of tankinessn since near the start of the game. Some of the tankiest builds the game has ever seen have been on medium and light armour. 2 2 1 Link to comment Share on other sites More sharing options...
OuterOcean.2418 Posted September 3, 2021 Author Share Posted September 3, 2021 4 hours ago, DanAlcedo.3281 said: As far as I know it was bugged to have any dmg reduction at all. Normal and Reaper Shroud have a build in dmg reduction. Ah okay. Link to comment Share on other sites More sharing options...
The Boz.2038 Posted September 3, 2021 Share Posted September 3, 2021 Core and Reaper have 50% damage reduction from all sources while in Shroud. Scourge, utilizing barriers, doesn't. Or shouldn't, but there was a tiny bug introduced very recently that gave him 50% damage reduction upon activating the Desert Shroud barrier, which lasted AFAIK while the barrier held. It is currently unknown if Harbinger will have the damage reduction, since he "enters" shroud, but doesn't replace HP. In the beta, he had no damage reduction, so... 2 1 Link to comment Share on other sites More sharing options...
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