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Lore inconsistencies in-game


TheLadyOfTheRings.9148

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Hey everyone.

 

So, this has bothered me for too long and I'm finally sharing it here.

 

I've noticed at least one big lore inconsistency in-game, in this case regarding the sylvari. On the official Guild Wars 2 sylvari page we can read:

Quote

Sylvari are not born. They awaken beneath the Pale Tree with knowledge gleaned in their pre-life Dream.

However, talking to Nairne - a sylvari NPC in Wayfarer Foothills - and after asking "What's the Pale Tree?", she answers:

Quote

The tree where I was born. The land is warm and green there. But this place has its own beauty. I love them both!

Another big mistake in this particular interaction is that the question "What's the Pale Tree?" remains even for sylvari characters, which is absurd x)

 

Have you noticed any other lore inconsistencies in-game?

 

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I would not count that one as lore inconsistency.

First claim is for players who has common knowledge of what "being born" means.

Second one is a statement from a character that either knows no better word to name it, or was tired trying to explain everyone met how new sylvari are made, and decided to go for closest equivalent.

Option to ask about pale tree by sylvari characters may be an oversight.

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8 hours ago, TheLadyOfTheRings.9148 said:

Hey everyone.

 

So, this has bothered me for too long and I'm finally sharing it here.

 

I've noticed at least one big lore inconsistency in-game, in this case regarding the sylvari. On the official Guild Wars 2 sylvari page we can read:

However, talking to Nairne - a sylvari NPC in Wayfarer Foothills - and after asking "What's the Pale Tree?", she answers:

Another big mistake in this particular interaction is that the question "What's the Pale Tree?" remains even for sylvari characters, which is absurd x)

 

Have you noticed any other lore inconsistencies in-game?

 

is just a matter of "stylistics" than inconsistency.

born in the second quote is way to say "when i come to this world'.

but im not native english speaker... i didnt know if to them "born" is more restrict to mammal way of give birth.

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  • ArenaNet Staff
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1 hour ago, ugrakarma.9416 said:

is just a matter of "stylistics" than inconsistency.

born in the second quote is way to say "when i come to this world'.

but im not native english speaker... i didnt know if to them "born" is more restrict to mammal way of give birth.

 

That's correct. It's just that character's way of saying "here's where I entered this world." They don't literally mean, "I was birthed like a mammal." I could see why some folks would look at this as an inconsistency, though, but it's meant to be a figure of speech that the rest of Tyria uses.

 

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10 hours ago, TheLadyOfTheRings.9148 said:

 

However, talking to Nairne - a sylvari NPC in Wayfarer Foothills - and after asking "What's the Pale Tree?", she answers:

Another big mistake in this particular interaction is that the question "What's the Pale Tree?" remains even for sylvari characters, which is absurd x)

 

 

Narratively speaking, most sylvari should remember where they came from, but players themselves (especially those new to GW2) may not. We show that same response to sylvari player characters because new players might need the info. In hindsight, it should probably have been rephrased for sylvari PCs (if sylvari, say this...else say the other thing) but the writer or designer probably forgot about it. Not a huge deal but more of a polish thing.

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3 hours ago, Bobby Stein.3612 said:

That's correct. It's just that character's way of saying "here's where I entered this world." They don't literally mean, "I was birthed like a mammal." I could see why some folks would look at this as an inconsistency, though, but it's meant to be a figure of speech that the rest of Tyria uses.

 

 

Narratively speaking, most sylvari should remember where they came from, but players themselves (especially those new to GW2) may not. We show that same response to sylvari player characters because new players might need the info. In hindsight, it should probably have been rephrased for sylvari PCs (if sylvari, say this...else say the other thing) but the writer or designer probably forgot about it. Not a huge deal but more of a polish thing.

Thank you for clarifying 🙂 

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  • 2 weeks later...
On 9/13/2021 at 9:59 PM, The Greyhawk.9107 said:

They changed that? Its been a while since I've made a new sylvari, how does it work now?

The only change is that you have clothes right away, and don't need to talk to the warden who now stands there with zero purpose.

 

Apparently, not being clothed instantly to fit the lore was too confusing to new players, so it got changed in the New Player Experience that reduced so much early level gameplay. Even though simply walking away would clothe you as well as talking to the NPC with a green star...

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1 hour ago, Konig Des Todes.2086 said:

The only change is that you have clothes right away, and don't need to talk to the warden who now stands there with zero purpose.

 

Apparently, not being clothed instantly to fit the lore was too confusing to new players, so it got changed in the New Player Experience that reduced so much early level gameplay. Even though simply walking away would clothe you as well as talking to the NPC with a green star...

That New Player Experience update is easily one of my least favorite updates ever in this game. Really dumbed some of the flavor down.

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  • 2 weeks later...
On 9/15/2021 at 7:49 PM, Konig Des Todes.2086 said:

The only change is that you have clothes right away, and don't need to talk to the warden who now stands there with zero purpose.

you also no longer spawn under the pods, you spawn in front of the portal to the grove. just like for humans, you spawn at the townsquare, no longer next to the bed and priestess that talk to you in the cinematic (its the house up the hill in the direction of the cemetary, priestess and beds are still inside)

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