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Do the devs play?


Furian.5768

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I'm genuinely curious if they actually play GW2.  I've been playing off and on since release, but never all that seriously.  This time I actually put some effort into exploring (did my first 100% exploration,) and investment into the game.  I have most characters (cept engi and guardian) to 80 and I'm currently trying out different builds to see what I like the best.

 

The first thing I noticed about the game was the lack of QOL improvements. Simple things, like inventory sort, or waiting for debuffs to drop to mount, unnecessary NPC prompts, etc.  I'm sure there are a ton more that I have yet to identify, and most have probably already been pointed out here.

 

The next thing was the complexity of the rotations.  This isn't necessarily a bad thing (for me it is,) and there usually are lesser intense play styles... you guys even have a name for them (LI - low intensity.)  However, this brings up another point.  The amount of ground clutter (TONS of screen spam), movement inhibiters, stuns, etc seem to be extremely excessive, and it makes boss fights not all that enjoyable.  Most of this stuff is unavoidable, and often times you get hit by one, it starts a chain of them and you just die.  I just did Commander Lonai and I died at least 15 times (running a Condi Renegade.)  With all of this going on, and the complex rotations, I tend to get lost and will often just sit there as my brain catches up.

 

I realize this is a 9 year old game, and if those QOL things haven't changed by now, they most likely never will, but I would Iove to know if any of this was officially spoken about by the devs.

 

On the brighter side, the game is absolutely beautiful, the community is fantastic and unlike any other game I've played.  There are many things I am enjoying, which are more than the negative things....  just not the carpal tunnel in my hands 😛.  


Edit - Adding reply to responses:

Thanks everyone for the thoughtful and thorough replies.  Maybe my post was in haste and I didn't get a chance to see some of the QOL improvements as the game matured.  Nevertheless, I'm enjoying myself in the game.. and nothing else at the moment can hold me, and from my perspective, that speaks volumes.

Edited by Furian.5768
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Yes. You can identify them by the little Anet icon next to their name. I don't  agree on any of your points, though. 

34 minutes ago, Furian.5768 said:

I realize this is a 9 year old game, and if those QOL things haven't changed by now, they most likely never will, but Iove like to know if any of this was officially spoken about by the devs

They have changed. 

Edit: I guess it's not so much that I disagree as it is that I don't understand exactly what you mean. Going by the title, I expected this to be a balance thread. 

Guild Wars 2 has some of the best inventory QoL in the genre. One-click deposit and one-click sort. Able to sell stuff to market without talking to a specific NPC. Can do all of this in combat. Compared to something like FFXIV where you don't have dedicated material storage and the bank is just separate NPCs with inventories unique to them, it's much easier to use GW2's inventory. Even if a meta event can fill it with bags that contain bags. Maybe consider a bag that collects certain mats or invisible bags to see if that fits your needs better. 

The next point is actually just "QoL" you have control over. You can try running Runes of Torment on your condi renegade build for very strong sustain. Sigils of Cleansing if you're having trouble with condi clear. Your Kalla stance has a stun break on it. You could also try something like Reaper (necro e-spec). 

 

Sorry if this comes off as mean. These forums can be quite negative and I try not to contribute to that. But, I do think that these aren't really issues for the game. If anything, I'd consider them positives. I don't mind dealing with inventory in GW2 unlike FFXIV where it drives me batty. I also like that you can make your build more or less comfy in GW2 since that option doesn't exist in FFXIV at all and barely exists in WoW. In any case, I hope you're having fun. 

Edited by SkyCakeLight.3750
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2 hours ago, Furian.5768 said:

I'm genuinely curious if they actually play GW2.  I've been playing off and on since release, but never all that seriously.  This time I actually put some effort into exploring (did my first 100% exploration,) and investment into the game.  I have most characters (cept engi and guardian) to 80 and I'm currently trying out different builds to see what I like the best.

 

The first thing I noticed about the game was the lack of QOL improvements. Simple things, like inventory sort, or waiting for debuffs to drop to mount, unnecessary NPC prompts, etc.  I'm sure there are a ton more that I have yet to identify, and most have probably already been pointed out here.

 

The next thing was the complexity of the rotations.  This isn't necessarily a bad thing (for me it is,) and there usually are lesser intense play styles... you guys even have a name for them (LI - low intensity.)  However, this brings up another point.  The amount of ground clutter (TONS of screen spam), movement inhibiters, stuns, etc seem to be extremely excessive, and it makes boss fights not all that enjoyable.  Most of this stuff is unavoidable, and often times you get hit by one, it starts a chain of them and you just die.  I just did Commander Lonai and I died at least 15 times (running a Condi Renegade.)  With all of this going on, and the complex rotations, I tend to get lost and will often just sit there as my brain catches up.

 

I realize this is a 9 year old game, and if those QOL things haven't changed by now, they most likely never will, but I would Iove to know if any of this was officially spoken about by the devs.

 

On the brighter side, the game is absolutely beautiful, the community is fantastic and unlike any other game I've played.  There are many things I am enjoying, which are more than the negative things....  just not the carpal tunnel in my hands 😛.  

The inventory does have a send all materials to bank, as well as a compacting option in the upper right - which I feel is more than sufficient, I'm not really sure what you would want to sort by beyond that, but even more sorting can be achieved with specialised inventory bags that auto grab certain items if that's what you desire.

 

As for the waiting for conditions to clear before being able to mount, that's QoL you can easily achieve within your build if so desired, by taking a condition cleanse. 

I'm not sure how you expect Anet to be able to design and code a condi clear to mount otherwise that wouldn't be highly exploitable with in combat mounting, so wishing for but not having that QoL is user error, not on the game.

 

LI stands for something else in GW2 (Legendary Insights) which are commonly used as Kill Proof/proof of experience in hardcore content as a rough skill check for organised group content. 

That said, low intensity playstyles are more than catered to. Every content, even Raids, can be fairly comfortably cleared by DPS builds that pretty much just auto attack (esp. Rev, which can easily achieve 25k+ DPS by just auto attacking while cycling upkeeps like Impossible Odds, which is more than enough). Just got to find the right community that wishes to play at the same level as you. 

For OW and such, you don't need rotations at all to excel, just the right build and Auto Attack.

 

Screen clutter is a problem in zergs, no doubt, but that's kind of the nature of the beast with having so many players around. 

There are numerous options in the option menu to make those things more bearable though, from turning off Post-Processing to enabling Effect-LOD to enabling harsher culling options (character limit). 

 

If you struggle with getting stunned and such, much like the Condi Cleanse option above, you might want to try to work more Stunbreaks and or Stability into your build - or alternatively/additionally, identify attacks that cause you to get stunned and learn to dodge them.

Edited by Asum.4960
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25 minutes ago, Asum.4960 said:

LI stands for something else in GW2 (Legendary Insights) which are commonly used as Kill Proof/proof of experience in hardcore content as a rough skill check for organised group content. 

That said, low intensity playstyles are more than catered to. Every content, even Raids, can be fairly comfortably cleared by DPS builds that pretty much just auto attack (esp. Rev). Just got to find the right community that wishes to play at the same level as you. 

For OW and such, you don't need rotations at all to excel, just the right build and Auto Attack.

 

On meta battle, LI Stands for low intensity. They have those builds marked seperately.

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To add onto what Asum said, Commander Lonai is a story boss and meant to be hard. I fought her on a power reaper (simple and can brute force a lot of bosses) and still got downed during one of the phases. Storymode bosses tend to be harder than open world bosses (and even some raid and fractal bosses) to make it clear you're fighting a powerful person and nudge you in the right direction if you die often.

 

Though in your case it's probably going against a boss that phases often while on a condi build that was the main issue. She doesn't keep the condis between phases so you were starting the fight from scratch 4 or 5 times, plus your skills don't reset between the loading screens which would throw off your rotation.

 

Some bosses favour certain builds, others don't—you were pretty much throwing rocks at paper until you won 😄

 

It sucks when it happens for sure, but so many people play so many different builds that sometimes you'll find yourself fighting a boss that seems tailor-made to be your weakness.

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Every MMO  I've ever played has stuff that annoys me, as in 100% of them. If anything this MMO has more QOL than any MMO I've ever played. I guess it might depend on the types of stuff that annoy you.

 

We get QOL stuff fairly frequently. We recently got the legendary armory which for a guy like me was a huge QOL buff. YMMV.  But in addition to that, there have always been little QOL buffs all along.


The fact that you're annoyed by conditions that stop you from mounting, means you don't really get the game. You need to remove get out of combat to mount.

 

The game is changing and being updated all the time. Some examples of some of the QOL we have in this game (that many other games don't have) is:

 

Being able to sell something on the TP from our inventory from anywhere in the game.
Being able to mass salvage stuff by right clicking on a salvage kit.

Dyes being unlocked account bound so we can dye armors and outfits and mounts (not to many games where you can dye mounts I think).

Being able to draw on the map.

The flexibility of commander tags.

The fact that we don't run into queues to get into the game and never have not even on launches. We had overflow servers for 9 years. 

The fact that we don't have an hour or a lot more maintenance every single week. This game has less down time than any other MMO I've played. (This gets overlooked a lot).

The ability to deposit mats remotely, and store 250 of each in a seperate unique slot.

 

Of course more can be done, I'm not saying that it can't, but that's true of every game I've played. Most MMOs I try, I end up walking away from, because of the lack of QOL compared to Guild Wars 2.

 

 

 

 

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10 minutes ago, Vayne.8563 said:

On meta battle, LI Stands for low intensity. They have those builds marked seperately.

While after looking at them I wouldn't recommend almost a single one of them (as vastly more effective and therefor easier options are available at no or almost no "intensity" of play increase), and using the lingo LI for that seems bound to be confusing, that's good to know, thank you.

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They are often seen in game wearing an arenanet tag.  This is more the case on NA servers to be honest (I have accounts on both sides), but this is just the tip as they are not obliged to tag up all the time they play. Much more often they play without tagging up.

You are a returning player (welcome back!). a good amount of the things you name are more complicated then meets the eye.

Sorting inventory. They use special purpose bags for automatic sorting inventory. People need to invest resources to get those special bags and many did. Adding a sorting button will likely make those people angry.

Debuffs to drop off when mounting. To be fair, mounts are awesome, but also enable us to skip a lot of content. It should not be so easy. The most common place to meet this problem is actually in PoF which was designed for the use of mounts. It should not be too easy to shake it off and mount whenever you are dismounted due to heavy enemy fire.

Screen clutter is something that is I think in the top 5 off asked for changes. Arenanet is aware, but it is not as easy to solve as many peope think. I do hope they will one day.

As for Lonai, it is not a very hard fight. You say you just recently returned? Perhaps you first need some practise in earlier parts of the game. Lonai isn't particular hard nor is it very much unforgiven for seasoned players. (trying to be gentle and respectfull here)

 

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Thanks everyone for the thoughtful and thorough replies.  Maybe my post was in haste and I didn't get a chance to see some of the QOL improvements as the game matured.  Nevertheless, I'm enjoying myself in the game.. and nothing else at the moment can hold me, and from my perspective, that speaks volumes.

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Your inventory window is searchable, you can mass salvage, you can deposit stuff in one click, you can use special bags to sort your inventory, you can collapse or expand individual bags in "bags" view. Many of these features were, in fact, added or improved over time. The inventory system is fairly powerful and flexible, and reasonably customizable as well. (Also the game's standardized gear mechanics and materials-centric loot model means you don't spend a lot of time evaluating each and every individual drop like you do in some CRPGs.)

 

If you're having trouble with it, I'd encourage you to look at the Options screen and also check out the different bag types.

Edited by ASP.8093
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4 minutes ago, ASP.8093 said:

Your inventory window is searchable, you can mass salvage, you can deposit stuff in one click, you can use special bags to sort your inventory, you can collapse or expand individual bags in "bags" view. Many of these features were, in fact, added or improved over time. The inventory system is fairly powerful and flexible, and reasonably customizable as well. (Also the game's standardized gear mechanics and materials-centric loot model means you don't spend a lot of time evaluating each and every individual drop like you do in some CRPGs.)

 

My biggest complaint about the inventory is when I do material deposit, or whatever else that empties my bags, I have a bunch of random spots free.  However, as someone mentioned, there are sort bags where this type of feature may make them obsolete, so that makes sense.

Edited by Furian.5768
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3 minutes ago, Furian.5768 said:

My biggest complaint about the inventory is when I do mass deposit, i have a bunch of random spots free.  However, as someone mentioned, there are sort bags where this type of feature may make them obsolete, so that makes sense.

Definitely get some special bags!

 

There's also a "compact" button next to the "deposit all" button might help you with that specific issue.

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16 minutes ago, ASP.8093 said:

Definitely get some special bags!

 

There's also a "compact" button next to the "deposit all" button might help you with that specific issue.

I thought that was to combine stacks, but just realized it actually sorts, but is bag specific.  I just found a Simple Olmakhan Bandolier bag in my inventory too, haha.  

 

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4 hours ago, Asum.4960 said:

While after looking at them I wouldn't recommend almost a single one of them (as vastly more effective and therefor easier options are available at no or almost no "intensity" of play increase), and using the lingo LI for that seems bound to be confusing, that's good to know, thank you.

I never used the term either and have no idea why they chose that nonmenclature. I'd have chosen a different name. I'm not sure what easier options are available, but it's the intensity of play the gets me, not just the complexity of rotation. As an older player, playing intensely for any amount of time will cause the bursitis in my shoulder to flare up. It's pretty painful. Not sure what advice you'd give that's better than those builds (I've never used one myself), but if you have some I'd love hear it.

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10 hours ago, Vayne.8563 said:

I never used the term either and have no idea why they chose that nonmenclature. I'd have chosen a different name. I'm not sure what easier options are available, but it's the intensity of play the gets me, not just the complexity of rotation. As an older player, playing intensely for any amount of time will cause the bursitis in my shoulder to flare up. It's pretty painful. Not sure what advice you'd give that's better than those builds (I've never used one myself), but if you have some I'd love hear it.

With a chronic wrist injury that especially flares up during GW2 gameplay, I can relate. 

 

As for the builds, I don't feel like going into every single one/specifics unless someone is asking for help on specific issues, but a few minor pointers or personal ground rules for OW/solo builds, are

They should provide self 25 Might and Vuln, unless in niche cases where getting there sacrifices more than gained. 

At least powerbuilds should find a source of perma Fury/get close to crit capping. 

Build for re-sustain, kill speed and kill chaining, not tankyness. Build damage first and then see how much you can sacrifice of it to play comfortably - don't just start out taking all defensive Traits and such and slug through the game having a hard time eating way more damage overall.

And unrelated to Gear or build, learn to circle strafe. The vast majority of Mobs/attacks in GW2 flat out can't hit you if you circle around/move through their hitbox (melee assist option off), we are talking >90%. 

So in essence, circling around mobs with proper timing represents about a 90% damage reduction to just standing in front of mobs and eating their attacks - which then in turn allows you to build much more into damage, which then in turn makes everything vastly quicker and easier with less room to mess up on top. 

And sure, that near constant movement might be considered "high intensity" to some, but it's worth putting out there, and just circling around mobs while auto attacking is still quite the relaxed experience which can clear all of story and OW on a decent build very comfortably.

 

Especially the by default recommended Soldier gear is imo a terrible idea, as it's a stat set I straight up consider a trap for less proficient players that does nothing but make the game harder for them (and it should probably be removed/replaced from character boosts, if not entirely). 

 

Making fights take drastically longer by using things like Soldier's not only is much slower and more straining to play, it also inversely affects your survivability by actually taking more damage over the prolonged fight than higher damage builds take in much shorter fights, even taking their reduced innate tankyness into account, especially considering limited resources such as dodges and CC which scale incredibly well for short fights as defense, while losing their value over long slug fests. 

 

Toughness especially is not worth building or sacrificing for in PvE - the only reason to get it and where it's nice to have is if it's essentially free on Trailblazer for condi builds with bad power coefficients, or Celestial on hybrid builds. 

Speaking of which, Marauder as general power option, Diviner if much boon output, esp Protection/Quickness and such, Celestial for hybrid damage with some boons or Trailblazer for condi with bad power coefficients are the way to go for more survivability/innately tanky OW/solo builds. 

Soldier's is a trap that will cripple both your damage and survivability over all. 

 

For solo OW builds, I'm also not sure why they almost universally recommend Pack Runes, when Firework Runes are just a better alternative also offering passive movement speed as QoL. 

 

There's much to say about the individual builds and how there are other options available that both massively increase damage as well as survivability through sustain, compounding to make the game much, much easier, but then I'd write for hours going through all of them.

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28 minutes ago, Asum.4960 said:

With a chronic wrist injury that especially flares up during GW2 gameplay, I can relate. 

 

As for the builds, I don't feel like going into every single one/specifics unless someone is asking for help on specific issues, but a few minor pointers or personal ground rules for OW/solo builds, are

They should provide self 25 Might and Vuln, unless in niche cases where getting there sacrifices more than gained. 

At least powerbuilds should find a source of perma Fury/get close to crit capping. 

Build for re-sustain, kill speed and kill chaining, not tankyness. Build damage first and then see how much you can sacrifice of it to play comfortably - don't just start out taking all defensive Traits and such and slug through the game having a hard time eating way more damage overall.

And unrelated to Gear or build, learn to circle strafe. The vast majority of Mobs/attacks in GW2 flat out can't hit you if you circle around/move through their hitbox (melee assist option off), we are talking >90%. 

So in essence, circling around mobs with proper timing represents about a 90% damage reduction to just standing in front of mobs and eating their attacks - which then in turn allows you to build much more into damage, which then in turn makes everything vastly quicker and easier with less room to mess up on top. 

And sure, that near constant movement might be considered "high intensity" to some, but it's worth putting out there, and just circling around mobs while auto attacking is still quite the relaxed experience which can clear all of story and OW on a decent build very comfortably.

 

Especially the by default recommended Soldier gear is imo a terrible idea, as it's a stat set I straight up consider a trap for less proficient players that does nothing but make the game harder for them (and it should probably be removed/replaced from character boosts, if not entirely). 

 

Making fights take drastically longer by using things like Soldier's not only is much slower and more straining to play, it also inversely affects your survivability by actually taking more damage over the prolonged fight than higher damage builds take in much shorter fights, even taking their reduced innate tankyness into account, especially considering limited resources such as dodges and CC which scale incredibly well for short fights as defense, while losing their value over long slug fests. 

 

Toughness especially is not worth building or sacrificing for in PvE - the only reason to get it and where it's nice to have is if it's essentially free on Trailblazer for condi builds with bad power coefficients, or Celestial on hybrid builds. 

Speaking of which, Marauder as general power option, Diviner if much boon output, esp Protection/Quickness and such, Celestial for hybrid damage with some boons or Trailblazer for condi with bad power coefficients are the way to go for more survivability/innately tanky OW/solo builds. 

Soldier's is a trap that will cripple both your damage and survivability over all. 

 

For solo OW builds, I'm also not sure why they almost universally recommend Pack Runes, when Firework Runes are just a better alternative also offering passive movement speed as QoL. 

 

There's much to say about the individual builds and how there are other options available that both massively increase damage as well as survivability through sustain, compounding to make the game much, much easier, but then I'd write for hours going through all of them.

Thanks for this, this is awesome.

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