Svarty.8019 Posted September 7, 2021 Share Posted September 7, 2021 (edited) HISTORY Layers of Complexity. Each expansion brings another layer of complexity in the guise of specialisations. When the game was new, there were but eight classes. Guardian,, Warrior, Engineer, Ranger, Thief, Elementalist, Mesmer, Necromancer Players didn't understand anything at first, but as time went on, they L'd2P. In PvP, in particular, players began to master one or two classes, eventually learning how to beat the others - they had to play ALL the classes to learn their strengths and weaknesses. Heart of Thorns added a layer of complexity. Novelty was poured upon the players like confetti - a wonderful bonanza! Or was it? The same PvP players had to now learn another ten classes (hello Revenant) in order to master their game-mode: Dragon Hunter, Berserker, Scrapper, Druid, Tempest, Chronomancer and Reaper. Path of Fire ... you know where this is going now. Another nine classes... and now End of Dragons. A new player comes to the competitive modes in Guild Wars 2 with THIRTY-SIX classes to learn in order to have a chance. I think that's too many. Is it any wonder PvP is in a state at the moment? The Skills and Balance developers are spread thinly enough as it is, and now they're having to constantly work on that many classes. So I'm suggesting the retirement of some old classes, just abandon them. BUT let the players know you're doing it! Edited September 7, 2021 by Svarty.8019 1 2 12 Link to comment Share on other sites More sharing options...
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