Shinjiko.1352 Posted September 9, 2021 Share Posted September 9, 2021 As in the title. I know a lot of people will hate the suggestion but I figured it would be a better/ quicker solution to some problems in wvw rather than changing map elements. For starters, why can catapults and trebs take out 2 walls at once by hitting inbetween? This isn't really the biggest issue as to why i'm suggesting this change but could help make defending feel less useless. This is why I think the attack radius is too big. The main issue is all the strange and almost cheesy spots people can place siege to get around having to deal with defenders. You can place catas and trebs in such a way that hitting below the walls or simply hitting parts near it count as damage. This feels almost hopeless to stop as you can't siege a lot of these spots down, nor can you run out to disable/ destroy because of all the projectile hate and enemy group sitting on top of these spots. I feel if the radius could be reduced enough to prevent most of these spots being a thing it would be the most efficient fix for anet rather than adjusting maps to get around it, which is far more time consuming. I know they don't like these spots and have patched some in the past. But wvw development has been put on the backburner up until now. So I'm just trying to think of feasible solutions that they could opt for that imo would help make some of the problems in the mode less of an issue. I know some will see nothing wrong with this as it is but it's pretty ridiculous to watch a wall be taken down by placing catas a good distance below the wall out of LoS, or simply just be hitting terrain near it and not be able to do much about it if you're outnumbered. 4 1 Link to comment Share on other sites More sharing options...
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