Ashantara.8731 Posted September 10, 2021 Share Posted September 10, 2021 Downstate skill #5 used to be perfect: you would decide what radius you wanted by how long you pressed the mouse button. Since the bug started, you no longer can. You tap the mouse button and still have to wait for the circle to fill at full radius. Can this be fixed, please? Thank you. 2 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 10, 2021 Share Posted September 10, 2021 (edited) It was changed awhile ago not a bug mate. https://wiki.guildwars2.com/wiki/Channeled_Agony Edit Pretty sure what you describe was a bug since why would a skill fire off when you havent finished casting it? Edited September 10, 2021 by Linken.6345 1 Link to comment Share on other sites More sharing options...
phirefox.2568 Posted September 10, 2021 Share Posted September 10, 2021 (edited) 1 hour ago, Linken.6345 said: It was changed awhile ago not a bug mate. https://wiki.guildwars2.com/wiki/Channeled_Agony Edit Pretty sure what you describe was a bug since why would a skill fire off when you havent finished casting it? Siege weapons like the Mortars, Catapults and Trebuchets use the same mechanic to influence how far you can shoot the payload and i'm quite sure that's intentional 😛 And yes, i remember the downed skill working as OP described, and asked myself the same thing when it changed. The ability to fire it off prematurely at the cost of getting fewer foes caught in the blast) can make the difference between rallying and biting the dust in some cases (and did so for me sometimes), and i didn't quite understand why the devs would remove that bit of control over the ability when it worked perfectly fine beforehand 🤔 Edited September 10, 2021 by phirefox.2568 switched "more" with "fewer", stupid me 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 10, 2021 Author Share Posted September 10, 2021 3 hours ago, Linken.6345 said: It was changed awhile ago not a bug mate. https://wiki.guildwars2.com/wiki/Channeled_Agony Oh, darn. Why? It was so much better before. Thanks for clarifying this. Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 11, 2021 Share Posted September 11, 2021 (edited) I wish they hadn't changed this skill. I still wish I could have that life steal back on all professions. Edited September 11, 2021 by Fueki.4753 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 11, 2021 Author Share Posted September 11, 2021 4 hours ago, Fueki.4753 said: I wish they hadn't changed this skill. I still wish I could have that life steal back on all professions. What life steal? The skill we are talking about is knocking foes off their feet, not stealing life force. 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 11, 2021 Share Posted September 11, 2021 18 minutes ago, Ashantara.8731 said: What life steal? The skill we are talking about is knocking foes off their feet, not stealing life force. it did before 1 Link to comment Share on other sites More sharing options...
Xanhawk.3806 Posted September 11, 2021 Share Posted September 11, 2021 19 minutes ago, Ashantara.8731 said: What life steal? The skill we are talking about is knocking foes off their feet, not stealing life force. https://wiki.guildwars2.com/wiki/Channeled_Agony/history Original version had Life Siphon effect listed. 1 Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 11, 2021 Author Share Posted September 11, 2021 1 minute ago, Linken.6345 said: it did before Okay, I obviously don't remember (but can see you are right as it says so on Wiki). Well, that's definitely not what I am missing about the skill. I just miss the ability to adjust the radius to the situation. 1 Link to comment Share on other sites More sharing options...
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