Kalendrack.7450 Posted September 12, 2021 Share Posted September 12, 2021 (edited) ...a vanilla GW2 story and boss rework and core tyria maps overhaul ? Am I the only one who thinks the Zaithan storyline deserves an update ? It would be huge. Most new players experience the original story thanks to the F2P approach. Imagine if it was a "2022 game experience". Yeah. Oh, and I know it would be a massive undertaking, so while you're at it, we could use Living World Season 1 Return and free living world chapters for EoD purchase (just saying, I lost a few friends wanting to return to the game because they had to buy all the living world chapters) Thanks, --- You're still here ? Well, English is not my first language but I'll try to explain a few ideas I had over the years. Cutscenes - The vanilla cutscenes were... original but not action-driven. But the artworks were a cool GW2 signature. We saw with HoT, PoF and EoD preview that the "in engine cutscenes" have come a long way. But it's losing its original flavor. Why not mix the two by having in-game animated 3D characters (freely moving around, not static) with an "artwork" background design ? Story - Some chapters were... better than others. Some were bugged, or boring (the realisation was, the story in itself was OK). I have in mind some really anti-clamatic encounters that could had been awesome. Well. And Zaithan. You know. Boss - Just, 2022 boss mechanics, easy story mode and new hardcore strike missions. Maps - I have a LOT to say on that subject but for this topic, I'll just focus on two things. Assets and graphics update (and terrains - the cliffs especially can be sooo much better now). Ok that's expected, but the second item I wanted to suggest is not : a "select date" option when entering a map that has... history. Ok this is a big one. Let me explain, Anet tried several ideas over the years for how to make "living world". Season 1 simply destroyed old maps, and expansions maps are "time locked" to fit the events told in the personal player story. I was wondering if the "display/do not display" things to player depending on were they are on the story (as we've seen in the latest chapters) could be used to have maps that do not bear the stigmates of things that have yet to happen in the player's personnal story. For exemple I hate it when I arrive in Kessex Hills with my fresh new human character and Fort Salma is already destroyed by Mordremoth ! A rework of some core tyria maps could be the perfect opportunity to have the option to choose not only "where" but also "when" you want to go. (I want old Lion's Aaaaaaaaaaarch) Also Maps - Arrh, ok there is a third item. I'll make an other topic for my Maps suggestions only but... ok. I try really hard not to pay too much attention to geography (and hydrography oh my -) when traveling the wolrd of Tyria. BUT it's killing me. It makes no sense. Square moutains everywhere, water that flows in every direction and waterfalls that comes from nowhere... Just, imagine : let's get rid of some (not all) of the "I had to put a moutain there because it is the map limit". Ok. Now how not to fall over the edge of the map ? 1. Have you ever tried to swim to the sea of sorrow and exit the map ? You can't, a popup tells you you're leaving the map and then teleports you back. OK, now imagine if when you were to venture too far between two maps, the same thing could happen, telling you "You are leaving [Map name] for [Other map name], if you continue forward, you will entend the new map". The entry point on the new map would need to be dynamicly selected depending of the exit point. 2. How to know for sure I'm about to leave the map before the popup ? Well, remember my suggestion for cutscenes ? Now what if the background was "artwork style" ? Instead of the void hidden by the mountains, we could have a "fog of war" type of thing but with an "artwork horizon sneak peek" of the other map ? 3. Waow, you're still reading this ? Thank you. Most of you probably think I'm delusional by now. Let's go even further, shall we ? Ok EoD will bring skiffs, and we already have Skimmers. Remember my analogy about being pulled back when trying to enter the Sea of Sorrows ? Let's apply our new system and have maps covering the watery areas around claw island - and all of the sea. Now you can travel anywhere with your skiff. Oh. Anet, skiffs are cool, but can we have multiplayer "mount style" ships ? And the equivalent of the griffon "ship" could be a Pact Airship. And can we also have... Edited September 12, 2021 by Kalendrack.7450 5 1 1 6 Link to comment Share on other sites More sharing options...
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