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Engineer Elite Specialization Prediction & Speculation Discussion


RobinotX.1604

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On 9/17/2021 at 6:27 AM, Harak.8397 said:

...and somehow the Canthans will be making better golems than the Asura. Just watch it happen... and people bending backwards to rationalize it.

If it's going to be "Golem-like" with a Canthan twist, the most likely candidate is a Kurzick Juggernaut

And it fits the icon too.

Edited by Vagrant.7206
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10 hours ago, Kodama.6453 said:

But I am a proud Luxon. 😞

Less flippantly, Juggernauts would be a weird choice.

 

Partly because Juggernauts are a bit of a weird theme for Engineer of all professions. The way Juggernauts were presented in Factions actually made it seem a bit like the Forever Trees were possibly a cleansed form of Mordremoth's blighting pods. Human goes in, a plant creature with the human's personality and perhaps soul comes out, and if they ever die, the tree produces a new one. Very magical, very organic, very "become one with the forest".

 

Luxons, on the other hand, have more of a... well, more of a generally charr-like attitude. They'll use giant beasts when it's practical to do so, and with the availability of such beasts on the Jade Sea and the lower technology of the time, it often was practical - but they used machines as well, and were possibly the most mechanically advanced culture in Guild Wars 1 until we came across the asura. Even if we are looking at some sort of golem body spec, Luxon just makes more sense as inspiration for an engineer elite spec than Kurzick. Kurzicks I'd expect to supply the ranger elite specialisaton.

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29 minutes ago, draxynnic.3719 said:

Less flippantly, Juggernauts would be a weird choice.

 

Partly because Juggernauts are a bit of a weird theme for Engineer of all professions. The way Juggernauts were presented in Factions actually made it seem a bit like the Forever Trees were possibly a cleansed form of Mordremoth's blighting pods. Human goes in, a plant creature with the human's personality and perhaps soul comes out, and if they ever die, the tree produces a new one. Very magical, very organic, very "become one with the forest".

 

Luxons, on the other hand, have more of a... well, more of a generally charr-like attitude. They'll use giant beasts when it's practical to do so, and with the availability of such beasts on the Jade Sea and the lower technology of the time, it often was practical - but they used machines as well, and were possibly the most mechanically advanced culture in Guild Wars 1 until we came across the asura. Even if we are looking at some sort of golem body spec, Luxon just makes more sense as inspiration for an engineer elite spec than Kurzick. Kurzicks I'd expect to supply the ranger elite specialisaton.

I get what you mean, Kurzick were pictured as religious clerics using plant magic in GW1, so if anyone would have asked me which classes might get Kurzick inspired elite specs in EoD, guardian and ranger would have been my first guesses, while engineer would have been associated with Luxon for me because of the reasons you mentioned.

However, the reveal of the bladesworn makes me think that we really might get a Kurzick based engineer spec. Bladesworn looks technically pretty advanced and is Kurzick inspired, it seems that they are using magical cartridges for their weapon built with amber coming from the Echovald Forest.

With this information, I think it is possible that Kurzick also advanced into high technology. And if there are engineers using mecha among their rows, it would be perfectly reasonable for them to design them in the image of the juggernauts as a homage to their past.

And funnily enough, because of the usage of tamed animals (even the siege turtle is confirmed to have a return!) it's also perfectly plausible for ranger to get a Luxon based spec. All these options are there, we just have to be patient and wait which path Anet has chosen.

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4 hours ago, Kodama.6453 said:

I get what you mean, Kurzick were pictured as religious clerics using plant magic in GW1, so if anyone would have asked me which classes might get Kurzick inspired elite specs in EoD, guardian and ranger would have been my first guesses, while engineer would have been associated with Luxon for me because of the reasons you mentioned.

However, the reveal of the bladesworn makes me think that we really might get a Kurzick based engineer spec. Bladesworn looks technically pretty advanced and is Kurzick inspired, it seems that they are using magical cartridges for their weapon built with amber coming from the Echovald Forest.

With this information, I think it is possible that Kurzick also advanced into high technology. And if there are engineers using mecha among their rows, it would be perfectly reasonable for them to design them in the image of the juggernauts as a homage to their past.

And funnily enough, because of the usage of tamed animals (even the siege turtle is confirmed to have a return!) it's also perfectly plausible for ranger to get a Luxon based spec. All these options are there, we just have to be patient and wait which path Anet has chosen.

Yeah, I had noted myself that the bladesworn's amber cartridges point towards a Kurzick origin. I think there's another aspect there, though, that of the three major cultures of Cantha, the Luxons are the LAST I'd expect to have an iaijutsu-themed combat style. Kurzicks, on the other hand, always struck me as a bit of a weird fusion between Gothic Central European and Japanese, so combining a weird gunsword thing with iaijutsu would be right up their alley should they pick up gunpowder.

 

Juggernaut-shaped golems as a homage to the actual juggernauts is plausible. Just not a route I'd expect them to take unless the Forever Trees were actually destroyed.

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16 minutes ago, draxynnic.3719 said:

Yeah, I had noted myself that the bladesworn's amber cartridges point towards a Kurzick origin. I think there's another aspect there, though, that of the three major cultures of Cantha, the Luxons are the LAST I'd expect to have an iaijutsu-themed combat style. Kurzicks, on the other hand, always struck me as a bit of a weird fusion between Gothic Central European and Japanese, so combining a weird gunsword thing with iaijutsu would be right up their alley should they pick up gunpowder.

 

Juggernaut-shaped golems as a homage to the actual juggernauts is plausible. Just not a route I'd expect them to take unless the Forever Trees were actually destroyed.

Fair point about the iaijutsu style being way more fitting for Kurzick.

But I see more possible reasons for juggernaut-mecha replacing the actual juggernauts, even with the Forever Trees being still around. Keep in mind that Cantha made a really big jump in technology. It could be that this new tech simply made the juggernauts obsolete...

I would not expect the juggernauts and the general process of the Forever Trees to develope further, it is probably stuck in time and they might have the same strength as they used to have back in GW1. Technology could simply have surpassed these, they were rendered uneffective by the new possibilities. And the mecha are designed after juggernauts to still honor them and because the Kurzick are really attached to their history.

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1 minute ago, Kodama.6453 said:

Fair point about the iaijutsu style being way more fitting for Kurzick.

But I see more possible reasons for juggernaut-mecha replacing the actual juggernauts, even with the Forever Trees being still around. Keep in mind that Cantha made a really big jump in technology. It could be that this new tech simply made the juggernauts obsolete...

I would not expect the juggernauts and the general process of the Forever Trees to develope further, it is probably stuck in time and they might have the same strength as they used to have back in GW1. Technology could simply have surpassed these, they were rendered uneffective by the new possibilities. And the mecha are designed after juggernauts to still honor them and because the Kurzick are really attached to their history.

Possible, although the fact that the Juggernauts are effectively immortal means that they'll probably still use the ones they have. Possibly by mounting recently developed technology ON the juggernauts and rigging up a control system.

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49 minutes ago, draxynnic.3719 said:

Possible, although the fact that the Juggernauts are effectively immortal means that they'll probably still use the ones they have. Possibly by mounting recently developed technology ON the juggernauts and rigging up a control system.

Isn’t juggernauts - Ranger theme?

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Something to note is that Canthans still use siege turtles, despite their advances. They seem to be able to augment life, such as replacing human arms, with magitech. Elementalists get magitech spheres that circle an area, but they seem to behave differently than golems or gyros. Perhaps they aren't as advanced in artificial intelligence, but have more knowledge in necromancy and magic?

Edited by Quench.7091
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11 hours ago, Bomboed.5697 said:

I hope it will not be a Kurzick Juggernaut for Engineer. It looks bad and does not fit Engineer theme at all.

what if engineer gets Shroud? and ur Shroud is going into the mech armour? 😛

Like u see huge Junks of Metal fly at u like Iron Man u gain a secondary Life bar and U just use Lazers and Explosives at a 1200 Range kiting Capability

could be like a Mesh between Soulbeast Necro and Mesmer

So u have a Base Mech which Follows u around with smaller affects

ur F1-F4 makes ur mech fire different parts of itself at targetted locations with different effects.

ur F5 Puts u in the Mech Suit.. and u gain a Secondary Life bar, Depending on how much Resource u've Generated.

the mech Suit has its Own 4 abilities which are Mid Ranged Attacks with Lazers, missiles, Machine guns.

your Abilities Overcharge the Suit.. which then degree the Damage ur fifth ability does Which sends the mech flying into the targetted area for large AoE Damage.

you'd be like a Soulbeast with Shared abilities with ur Pet mech.

a Necromancer with its health cushion.

and a Finally Stacking resource for a Explosion based on Stacks as a Finale!.

your Utility would Be.

Transformations!

Which allow ur mech to transform into things As a Pet or with u inside it!

With the ultimate being the ability to shift ur Mech into a Airoplane which Target bombs a Area at a 2000 Radius!

basically just give them everything and anything.. and blame "mech" as the reason they can have it 😄

Edit: For those confuse facing this.. it's a joke lol 🤣

Edited by Daddy.8125
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10 hours ago, Daddy.8125 said:

what if engineer gets Shroud? and ur Shroud is going into the mech armour? 😛

Like u see huge Junks of Metal fly at u like Iron Man u gain a secondary Life bar and U just use Lazers and Explosives at a 1200 Range kiting Capability

could be like a Mesh between Soulbeast Necro and Mesmer

So u have a Base Mech which Follows u around with smaller affects

ur F1-F4 makes ur mech fire different parts of itself at targetted locations with different effects.

ur F5 Puts u in the Mech Suit.. and u gain a Secondary Life bar, Depending on how much Resource u've Generated.

the mech Suit has its Own 4 abilities which are Mid Ranged Attacks with Lazers, missiles, Machine guns.

your Abilities Overcharge the Suit.. which then degree the Damage ur fifth ability does Which sends the mech flying into the targetted area for large AoE Damage.

you'd be like a Soulbeast with Shared abilities with ur Pet mech.

a Necromancer with its health cushion.

and a Finally Stacking resource for a Explosion based on Stacks as a Finale!.

your Utility would Be.

Transformations!

Which allow ur mech to transform into things As a Pet or with u inside it!

With the ultimate being the ability to shift ur Mech into a Airoplane which Target bombs a Area at a 2000 Radius!

basically just give them everything and anything.. and blame "mech" as the reason they can have it 😄

Edit: For those confuse facing this.. it's a joke lol 🤣

I would love to have a shroud-like mechanic on Engineer. I just want it to look like a real mech-suit or golem, not like a plant creature or whatever else.

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  • 2 weeks later...

Would really like an aetherblade themed spec. There are several aetherblade/admirals that have unique attacks, think of slick or the charr admiral of twilight arbor aetherpath creating whirling electric axes aoes.

Frankly, now, even thinking of scrapper, why gyros? Really? Since they are now wells, can't they be replaced by gadgets making those wells? Eletric axes like i said earlier, southsun canach big mine, magneton.. really, scrapper could have been more innovative regarding electricity/magnetism instead of too small to see little flying things above you.

For engie eod, what is possible?

1-Half mecha half living pet. Dunno, can be a kind of abobination that have weapons, think of hellbrute/obliterators of warhammer 40k : a mix of flesh and metal, the blood is oil, the brain a computer, a hand a cannon... 

2-An exoskeleton/suit. You are mounted in it, it functiin with energy and once depleted you are ejected. Not like aqura elite.. think more of jahai DERV. Can also be you sit in it to increase force and use martial skills, not necessarely full golem golem.

3-Like metroid and samus aran? You equip the suit from time to time for boons or special skill that can charge to deliver a blast?

4-And what if the icon isn't a golem but a person under steroid? Like, you self injectcjade energy to become hulk?

Edited by hugo.4705
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18 minutes ago, hugo.4705 said:

4-And what if the icon isn't a golem but a person under steroid? Like, you self injectcjade energy to become hulk?

I like this last idea, I like it alot. I would love to explore bio-engineering more with an elite spec. And the icon looks more like a really buff dude with how the arms portrayed in my opinion, hence why I had really strong doubts about this being engineer at the beginning of all these teasers.

A spec which focuses on steroids and such could also be a better fit for the condi spec we definitely need, considering that alchemy/bio-engineering pairs really well with conditions thematically.

Hope this is the case, but still have doubts.... please, at least don't give us another melee power weapon. We already had 2 of those....

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14 hours ago, hugo.4705 said:

1-Half mecha half living pet. Dunno, can be a kind of abobination that have weapons, think of hellbrute/obliterators of warhammer 40k : a mix of flesh and metal, the blood is oil, the brain a computer, a hand a cannon... 

So a single "pet" that can be customized or a few type of "pet"

 

14 hours ago, hugo.4705 said:

3-Like metroid and samus aran? You equip the suit from time to time for boons or special skill that can charge to deliver a blast?

So like with the Holoforge where you enter a special form with it's own martial skills

 

14 hours ago, hugo.4705 said:

4-And what if the icon isn't a golem but a person under steroid? Like, you self injectcjade energy to become hulk?

I would most likely like it, but it could fit better with the necro or the warrior (Dr. Jekyll and Mr. Hyde) where they infuse themselves with drugs, the Engineer should instead use some wearable armours or mecha dendrites to give him more attack opportunities

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12 minutes ago, Dawanarth.4601 said:

I would most likely like it, but it could fit better with the necro or the warrior (Dr. Jekyll and Mr. Hyde) where they infuse themselves with drugs, the Engineer should instead use some wearable armours or mecha dendrites to give him more attack opportunities

 

Not only it fits the Engineer better due to the alchemical prowess, but the concept is already part of core with HGH and Elixir X's Rampage. That alone however means that it's probably unlikely to happen due to repeating concepts.

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  • 2 weeks later...

I'd rather have some sort of exoskeleton engineer than one based on a golem, or at the very least if we get a golem I hope we'll have the option to enter it.

Furthermore, I do hope they find a way to play with the core engineer mechanics more than what Scrapper and Holo did, which was changing the F5.

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Please don't be Holosmith 2.0 with pets, please don't be Holosmith 2.0 with pets...

If we press F5 to get a new set of 1-5 skill and a resource to manage with some clunky pet action, I'm going to be very slightly-mildly perturbed and then still likely play it anyways because it's Engineer. 

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1 hour ago, SkyCakeLight.3750 said:

Please don't be Holosmith 2.0 with pets, please don't be Holosmith 2.0 with pets...

If we press F5 to get a new set of 1-5 skill and a resource to manage with some clunky pet action, I'm going to be very slightly-mildly perturbed and then still likely play it anyways because it's Engineer. 

Having another E-spec with F5 mode with set of 1-5 skills is less original, because we already have Holo.
But it is still way better than any original e-spec with a pet.
I would prefer something less original, but functional and fun to play, than something original, but unplayable.

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The question is more: "What kind of engineer concept can you pair with mace?"

My only thought go to a "mechanic" concept but I'm not sure it's worth exploring. Sure you can have a golem suit or a regular golem like the asura elites skills but it feel cheap and would need to work really well to be worth it. You could also have a "mechanical mount" but that's not exciting unless it allow fast travel in sPvP (where thiefs would complain that it's stealing their job).

Anyway, I must say that I'm not thrilled by what I foresee (thought there could be some surprises).

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24 minutes ago, Dadnir.5038 said:

The question is more: "What kind of engineer concept can you pair with mace?"

My only thought go to a "mechanic" concept but I'm not sure it's worth exploring. Sure you can have a golem suit or a regular golem like the asura elites skills but it feel cheap and would need to work really well to be worth it. You could also have a "mechanical mount" but that's not exciting unless it allow fast travel in sPvP (where thiefs would complain that it's stealing their job).

Anyway, I must say that I'm not thrilled by what I foresee (thought there could be some surprises).

Are we sur we get a mace ? Cuz if so I want a little hammer as skin :x

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